Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,13 +10,12 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/Drawable.svn-base>
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#include <osg/.svn/text-base/Node.svn-base>
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#include <osg/.svn/text-base/RenderInfo.svn-base>
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#include <osg/Drawable>
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#include <osg/Geode>
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#include <osg/Node>
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#include <osg/RenderInfo>
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#include <osg/State>
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#include <osg/StateSet>
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#include <osgUtil/.svn/text-base/GLObjectsVisitor.svn-base>
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#include <osgUtil/GLObjectsVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -42,7 +41,6 @@ BEGIN_ENUM_REFLECTOR(osgUtil::GLObjectsVisitor::ModeValues)
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgUtil::GLObjectsVisitor)
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I_BaseType(osg::NodeVisitor);
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I_BaseType(osg::NodeVisitor);
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I_ConstructorWithDefaults1(IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES,
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Properties::NON_EXPLICIT,
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@@ -52,216 +50,8 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::GLObjectsVisitor)
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I_Method0(void, reset,
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Properties::VIRTUAL,
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__void__reset,
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"",
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"");
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I_Method1(void, setMode, IN, osgUtil::GLObjectsVisitor::Mode, mode,
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Properties::NON_VIRTUAL,
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__void__setMode__Mode,
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"Set the operational mode of what operations to do on the scene graph. ",
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"");
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I_Method0(osgUtil::GLObjectsVisitor::Mode, getMode,
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Properties::NON_VIRTUAL,
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__Mode__getMode,
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"Get the operational mode. ",
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"");
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I_Method1(void, setState, IN, osg::State *, state,
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Properties::NON_VIRTUAL,
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__void__setState__osg_State_P1,
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"Set the State to use during traversal. ",
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"");
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I_Method0(osg::State *, getState,
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Properties::NON_VIRTUAL,
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__osg_State_P1__getState,
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"",
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"");
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I_Method1(void, setRenderInfo, IN, osg::RenderInfo &, renderInfo,
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Properties::NON_VIRTUAL,
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__void__setRenderInfo__osg_RenderInfo_R1,
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"",
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"");
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I_Method0(osg::RenderInfo &, getRenderInfo,
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Properties::NON_VIRTUAL,
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__osg_RenderInfo_R1__getRenderInfo,
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"",
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"");
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I_Method1(void, apply, IN, osg::Node &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Node_R1,
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"Simply traverse using standard NodeVisitor traverse method. ",
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"");
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I_Method1(void, apply, IN, osg::Geode &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
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"For each Geode visited set the display list usage according to the _displayListMode. ",
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"");
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I_Method1(void, apply, IN, osg::Drawable &, drawable,
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Properties::NON_VIRTUAL,
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__void__apply__osg_Drawable_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::StateSet &, stateset,
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Properties::NON_VIRTUAL,
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__void__apply__osg_StateSet_R1,
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"",
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"");
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I_ConstructorWithDefaults1(IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES,
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Properties::NON_EXPLICIT,
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____GLObjectsVisitor__Mode,
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"Construct a GLObjectsVisitor to traverse all children, operating on node according to specified mode, such as to compile or release display list/texture objects etc. ",
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"Default mode is to compile GL objects.");
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I_Method0(void, reset,
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Properties::VIRTUAL,
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__void__reset,
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"",
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"");
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I_Method1(void, setMode, IN, osgUtil::GLObjectsVisitor::Mode, mode,
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Properties::NON_VIRTUAL,
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__void__setMode__Mode,
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"Set the operational mode of what operations to do on the scene graph. ",
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"");
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I_Method0(osgUtil::GLObjectsVisitor::Mode, getMode,
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Properties::NON_VIRTUAL,
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__Mode__getMode,
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"Get the operational mode. ",
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"");
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I_Method1(void, setState, IN, osg::State *, state,
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Properties::NON_VIRTUAL,
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__void__setState__osg_State_P1,
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"Set the State to use during traversal. ",
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"");
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I_Method0(osg::State *, getState,
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Properties::NON_VIRTUAL,
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__osg_State_P1__getState,
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"",
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"");
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I_Method1(void, setRenderInfo, IN, osg::RenderInfo &, renderInfo,
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Properties::NON_VIRTUAL,
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__void__setRenderInfo__osg_RenderInfo_R1,
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"",
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"");
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I_Method0(osg::RenderInfo &, getRenderInfo,
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Properties::NON_VIRTUAL,
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__osg_RenderInfo_R1__getRenderInfo,
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"",
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"");
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I_Method1(void, apply, IN, osg::Node &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Node_R1,
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"Simply traverse using standard NodeVisitor traverse method. ",
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"");
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I_Method1(void, apply, IN, osg::Geode &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
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"For each Geode visited set the display list usage according to the _displayListMode. ",
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"");
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I_Method1(void, apply, IN, osg::Drawable &, drawable,
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Properties::NON_VIRTUAL,
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__void__apply__osg_Drawable_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::StateSet &, stateset,
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Properties::NON_VIRTUAL,
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__void__apply__osg_StateSet_R1,
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"",
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"");
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I_SimpleProperty(osgUtil::GLObjectsVisitor::Mode, Mode,
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__Mode__getMode,
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__void__setMode__Mode);
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I_SimpleProperty(osg::RenderInfo &, RenderInfo,
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__osg_RenderInfo_R1__getRenderInfo,
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__void__setRenderInfo__osg_RenderInfo_R1);
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I_SimpleProperty(osg::State *, State,
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__osg_State_P1__getState,
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__void__setState__osg_State_P1);
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END_REFLECTOR
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TYPE_NAME_ALIAS(unsigned int, osgUtil::GLObjectsVisitor::Mode);
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BEGIN_ENUM_REFLECTOR(osgUtil::GLObjectsVisitor::ModeValues)
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I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS);
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I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS);
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I_EnumLabel(osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS);
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I_EnumLabel(osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES);
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I_EnumLabel(osgUtil::GLObjectsVisitor::RELEASE_DISPLAY_LISTS);
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I_EnumLabel(osgUtil::GLObjectsVisitor::RELEASE_STATE_ATTRIBUTES);
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I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS);
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I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS);
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I_EnumLabel(osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgUtil::GLObjectsVisitor)
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I_BaseType(osg::NodeVisitor);
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I_BaseType(osg::NodeVisitor);
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I_ConstructorWithDefaults1(IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES,
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Properties::NON_EXPLICIT,
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____GLObjectsVisitor__Mode,
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"Construct a GLObjectsVisitor to traverse all children, operating on node according to specified mode, such as to compile or release display list/texture objects etc. ",
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"Default mode is to compile GL objects.");
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I_Method0(void, reset,
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Properties::VIRTUAL,
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__void__reset,
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"",
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"");
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I_Method1(void, setMode, IN, osgUtil::GLObjectsVisitor::Mode, mode,
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Properties::NON_VIRTUAL,
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__void__setMode__Mode,
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"Set the operational mode of what operations to do on the scene graph. ",
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"");
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I_Method0(osgUtil::GLObjectsVisitor::Mode, getMode,
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Properties::NON_VIRTUAL,
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__Mode__getMode,
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"Get the operational mode. ",
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"");
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I_Method1(void, setState, IN, osg::State *, state,
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Properties::NON_VIRTUAL,
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__void__setState__osg_State_P1,
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"Set the State to use during traversal. ",
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"");
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I_Method0(osg::State *, getState,
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Properties::NON_VIRTUAL,
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__osg_State_P1__getState,
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"",
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"");
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I_Method1(void, setRenderInfo, IN, osg::RenderInfo &, renderInfo,
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Properties::NON_VIRTUAL,
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__void__setRenderInfo__osg_RenderInfo_R1,
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"",
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"");
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I_Method0(osg::RenderInfo &, getRenderInfo,
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Properties::NON_VIRTUAL,
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__osg_RenderInfo_R1__getRenderInfo,
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"",
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"");
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I_Method1(void, apply, IN, osg::Node &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Node_R1,
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"Simply traverse using standard NodeVisitor traverse method. ",
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"");
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I_Method1(void, apply, IN, osg::Geode &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
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"For each Geode visited set the display list usage according to the _displayListMode. ",
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"");
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I_Method1(void, apply, IN, osg::Drawable &, drawable,
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Properties::NON_VIRTUAL,
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__void__apply__osg_Drawable_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::StateSet &, stateset,
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Properties::NON_VIRTUAL,
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__void__apply__osg_StateSet_R1,
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"",
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"");
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I_ConstructorWithDefaults1(IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES,
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Properties::NON_EXPLICIT,
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____GLObjectsVisitor__Mode,
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"Construct a GLObjectsVisitor to traverse all children, operating on node according to specified mode, such as to compile or release display list/texture objects etc. ",
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"Default mode is to compile GL objects.");
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I_Method0(void, reset,
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Properties::VIRTUAL,
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__void__reset,
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"",
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"");
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"Method to call to reset visitor. ",
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"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
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I_Method1(void, setMode, IN, osgUtil::GLObjectsVisitor::Mode, mode,
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Properties::NON_VIRTUAL,
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__void__setMode__Mode,
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