Fixed typo of CoordinateSystem.
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@@ -218,7 +218,7 @@ public:
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osg::notify(osg::INFO)<<"getCoordinateFrame("<<position<<")"<<std::endl;
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// do automatic conversion between RefNodePath and NodePath.
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osg::NodePath tmpPath = _viewer->getCoordindateSystemNodePath();
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osg::NodePath tmpPath = _viewer->getCoordinateSystemNodePath();
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if (!tmpPath.empty())
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{
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@@ -423,7 +423,7 @@ const std::string& Viewer::getWriteImageFileName() const
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}
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void Viewer::setCoordindateSystemNodePath(const osg::NodePath& nodePath)
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void Viewer::setCoordinateSystemNodePath(const osg::NodePath& nodePath)
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{
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_coordinateSystemNodePath.clear();
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std::copy(nodePath.begin(),
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@@ -431,7 +431,7 @@ void Viewer::setCoordindateSystemNodePath(const osg::NodePath& nodePath)
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std::back_inserter(_coordinateSystemNodePath));
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}
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void Viewer::computeActiveCoordindateSystemNodePath()
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void Viewer::computeActiveCoordinateSystemNodePath()
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{
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// now search for CoordinateSystemNode's for which we want to track.
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osg::Node* subgraph = getTopMostSceneData();
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@@ -443,12 +443,12 @@ void Viewer::computeActiveCoordindateSystemNodePath()
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if (!ccsnv._pathToCoordinateSystemNode.empty())
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{
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setCoordindateSystemNodePath(ccsnv._pathToCoordinateSystemNode);
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setCoordinateSystemNodePath(ccsnv._pathToCoordinateSystemNode);
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return;
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}
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}
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// otherwise no node path found so reset to empty.
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setCoordindateSystemNodePath(osg::NodePath());
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setCoordinateSystemNodePath(osg::NodePath());
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}
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void Viewer::updatedSceneData()
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@@ -456,7 +456,7 @@ void Viewer::updatedSceneData()
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OsgCameraGroup::updatedSceneData();
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// refresh the coordinate system node path.
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computeActiveCoordindateSystemNodePath();
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computeActiveCoordinateSystemNodePath();
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// refresh the camera manipulators
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if (_keyswitchManipulator.valid()) _keyswitchManipulator->setNode(getTopMostSceneData());
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@@ -84,10 +84,10 @@ BEGIN_OBJECT_REFLECTOR(osgProducer::Viewer)
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I_Method1(void, setEventVisitor, IN, osgGA::EventVisitor *, nv);
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I_Method0(osgGA::EventVisitor *, getEventVisitor);
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I_Method0(const osgGA::EventVisitor *, getEventVisitor);
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I_Method0(void, computeActiveCoordindateSystemNodePath);
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I_Method1(void, setCoordindateSystemNodePath, IN, const osg::RefNodePath &, nodePath);
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I_Method1(void, setCoordindateSystemNodePath, IN, const osg::NodePath &, nodePath);
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I_Method0(const osg::RefNodePath &, getCoordindateSystemNodePath);
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I_Method0(void, computeActiveCoordinateSystemNodePath);
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I_Method1(void, setCoordinateSystemNodePath, IN, const osg::RefNodePath &, nodePath);
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I_Method1(void, setCoordinateSystemNodePath, IN, const osg::NodePath &, nodePath);
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I_Method0(const osg::RefNodePath &, getCoordinateSystemNodePath);
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I_Method0(void, frame);
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I_Method0(void, requestRedraw);
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I_Method1(void, requestContinuousUpdate, IN, bool, x);
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@@ -124,7 +124,7 @@ BEGIN_OBJECT_REFLECTOR(osgProducer::Viewer)
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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I_Method0(void, updatedSceneData);
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I_Property(osg::AnimationPath *, AnimationPath);
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I_Property(const osg::RefNodePath &, CoordindateSystemNodePath);
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I_Property(const osg::RefNodePath &, CoordinateSystemNodePath);
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I_Property(bool, Done);
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I_Property(double, DoneAtElapsedTime);
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I_Property(bool, DoneAtElapsedTimeEnabled);
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