First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14704 16af8721-9629-0410-8352-f15c8da7e697
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@@ -140,11 +140,31 @@ public:
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toggleDefine("LIGHTING");
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return true;
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}
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else if (ea.getKey()=='h')
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{
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toggleDefine("HEIGHTFIELD_LAYER");
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return true;
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}
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else if (ea.getKey()=='t')
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{
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toggleDefine("TEXTURE_2D");
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return true;
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}
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else if (ea.getKey()=='y')
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{
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toggleDefine("COLOR_LAYER0");
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return true;
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}
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else if (ea.getKey()=='u')
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{
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toggleDefine("COLOR_LAYER1");
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return true;
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}
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else if (ea.getKey()=='i')
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{
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toggleDefine("COLOR_LAYER2");
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return true;
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}
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else if (ea.getKey()=='d')
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{
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toggleDefine("COMPUTE_DIAGONALS");
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