First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14704 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-02-20 15:02:43 +00:00
parent 5c023d1f76
commit afbf20eba9
6 changed files with 106 additions and 78 deletions

View File

@@ -140,11 +140,31 @@ public:
toggleDefine("LIGHTING");
return true;
}
else if (ea.getKey()=='h')
{
toggleDefine("HEIGHTFIELD_LAYER");
return true;
}
else if (ea.getKey()=='t')
{
toggleDefine("TEXTURE_2D");
return true;
}
else if (ea.getKey()=='y')
{
toggleDefine("COLOR_LAYER0");
return true;
}
else if (ea.getKey()=='u')
{
toggleDefine("COLOR_LAYER1");
return true;
}
else if (ea.getKey()=='i')
{
toggleDefine("COLOR_LAYER2");
return true;
}
else if (ea.getKey()=='d')
{
toggleDefine("COMPUTE_DIAGONALS");