First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14704 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -165,6 +165,7 @@ void MultiTextureControl::updateStateSet()
|
||||
}
|
||||
#endif
|
||||
stateset->addUniform(uniform.get());
|
||||
stateset->setDefine("TEXTURE_WEIGHTS");
|
||||
}
|
||||
|
||||
setStateSet(stateset.get());
|
||||
|
||||
Reference in New Issue
Block a user