First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14704 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-02-20 15:02:43 +00:00
parent 5c023d1f76
commit afbf20eba9
6 changed files with 106 additions and 78 deletions

View File

@@ -165,6 +165,7 @@ void MultiTextureControl::updateStateSet()
}
#endif
stateset->addUniform(uniform.get());
stateset->setDefine("TEXTURE_WEIGHTS");
}
setStateSet(stateset.get());