Moved StatsHandler into its own seperate header/source in osgViewer.
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@@ -25,8 +25,6 @@
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namespace osgViewer{
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// WARNING ** Under development do not use, yet :-)
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/** Scene holds the highe level reference to a single scene graph.*/
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class OSGVIEWER_EXPORT Scene : public virtual osg::Referenced
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{
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70
include/osgViewer/StatsHandler
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70
include/osgViewer/StatsHandler
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@@ -0,0 +1,70 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_STATSHANDLER
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#define OSGVIEWER_STATSHANDLER 1
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#include <osgViewer/Viewer>
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#include <osgText/Text>
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#include <osg/Geometry>
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namespace osgViewer {
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class StatsHandler : public osgGA::GUIEventHandler
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{
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public:
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StatsHandler();
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enum StatsType
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{
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NO_STATS = 0,
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FRAME_RATE = 1,
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VIEWER_STATS = 2,
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SCENE_STATS = 3,
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LAST = 4
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};
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bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
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double getBlockMultiplier() const { return _blockMultiplier; }
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protected:
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void setUpHUDCamera(osgViewer::Viewer* viewer);
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osg::Geometry* createGeometry(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks);
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osg::Geometry* createFrameMarkers(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks);
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osg::Geometry* createTick(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numTicks);
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osg::Node* createCameraStats(const std::string& font, osg::Vec3& pos, float startBlocks, bool aquireGPUStats, float characterSize, osg::Stats* viewerStats, osg::Camera* camera);
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void setUpScene(osgViewer::Viewer* viewer);
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int _statsType;
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osg::ref_ptr<osg::Camera> _camera;
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osg::ref_ptr<osg::Switch> _switch;
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unsigned int _frameRateChildNum;
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unsigned int _viewerChildNum;
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unsigned int _sceneChildNum;
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unsigned int _numBlocks;
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double _blockMultiplier;
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};
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}
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#endif
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