Enabled blending to all but iso surface shader.
Changed the alpha value of the iso surface colour to 1.0
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@@ -173,8 +173,12 @@ void RayTracedTechnique::init()
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}
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bool enableBlending = false;
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if (shadingModel==MaximumIntensityProjection)
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{
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enableBlending = true;
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if (tf)
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{
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osg::Texture1D* texture1D = new osg::Texture1D;
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@@ -259,6 +263,8 @@ void RayTracedTechnique::init()
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}
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else if (shadingModel==Light)
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{
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enableBlending = true;
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if (tf)
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{
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osg::Texture1D* texture1D = new osg::Texture1D;
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@@ -301,10 +307,12 @@ void RayTracedTechnique::init()
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}
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else
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{
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enableBlending = true;
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if (tf)
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{
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osg::notify(osg::NOTICE)<<"Setting up TF path"<<std::endl;
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osg::Texture1D* texture1D = new osg::Texture1D;
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texture1D->setImage(tf->getImage());
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texture1D->setResizeNonPowerOfTwoHint(false);
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@@ -329,7 +337,7 @@ void RayTracedTechnique::init()
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}
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else
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{
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{
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osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "shaders/volume.frag");
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if (fragmentShader)
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@@ -362,6 +370,13 @@ void RayTracedTechnique::init()
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stateset->addUniform(new osg::Uniform("AlphaFuncValue",alphaFuncValue));
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if (enableBlending)
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{
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stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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}
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stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
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osg::TexGen* texgen = new osg::TexGen;
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@@ -108,8 +108,9 @@ char volume_iso_frag[] = "uniform sampler3D baseTexture;\n"
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" color.y = lightScale;\n"
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" color.z = lightScale;\n"
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" }\n"
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" \n"
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" if (color.w>1.0) color.w = 1.0; \n"
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"\n"
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" color.a = 1.0;\n"
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"\n"
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" gl_FragColor = color;\n"
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" \n"
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" return;\n"
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@@ -124,4 +125,5 @@ char volume_iso_frag[] = "uniform sampler3D baseTexture;\n"
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"\n"
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" // we didn't find an intersection so just discard fragment\n"
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" discard;\n"
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"}\n";
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"}\n"
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"\n";
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