Enabled blending to all but iso surface shader.

Changed the alpha value of the iso surface colour to 1.0
This commit is contained in:
Robert Osfield
2009-04-28 14:26:13 +00:00
parent 54c3204524
commit b037fdb14a
2 changed files with 22 additions and 5 deletions

View File

@@ -108,8 +108,9 @@ char volume_iso_frag[] = "uniform sampler3D baseTexture;\n"
" color.y = lightScale;\n"
" color.z = lightScale;\n"
" }\n"
" \n"
" if (color.w>1.0) color.w = 1.0; \n"
"\n"
" color.a = 1.0;\n"
"\n"
" gl_FragColor = color;\n"
" \n"
" return;\n"
@@ -124,4 +125,5 @@ char volume_iso_frag[] = "uniform sampler3D baseTexture;\n"
"\n"
" // we didn't find an intersection so just discard fragment\n"
" discard;\n"
"}\n";
"}\n"
"\n";