Added support for osg::LineWidth into ive format
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@@ -24,6 +24,7 @@
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#include "PolygonOffset.h"
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#include "ShadeModel.h"
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#include "Point.h"
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#include "LineWidth.h"
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#include "Texture1D.h"
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#include "Texture2D.h"
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#include "TextureCubeMap.h"
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@@ -431,6 +432,12 @@ void DataOutputStream::writeStateAttribute(const osg::StateAttribute* attribute)
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else if(dynamic_cast<const osg::Point*>(attribute)){
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((ive::Point*)(attribute))->write(this);
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}
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else if(dynamic_cast<const osg::LineWidth*>(attribute)){
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((ive::LineWidth*)(attribute))->write(this);
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}
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else if(dynamic_cast<const osg::LineWidth*>(attribute)){
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((ive::LineWidth*)(attribute))->write(this);
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}
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// This is a Texture1D
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else if(dynamic_cast<const osg::Texture1D*>(attribute)){
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((ive::Texture1D*)(attribute))->write(this);
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