Added handling of CameraNode into PickVisitor in src/osgProducer/Viewer.cpp. This
is unlikely to be the final solution, but does at least fix part of the problem of handling picking HUD's underneath CameraNodes.
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@@ -25,6 +25,7 @@
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#include <osg/Depth>
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#include <osg/Projection>
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#include <osg/MatrixTransform>
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#include <osg/CameraNode>
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#include <osg/io_utils>
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#include <osgText/Text>
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@@ -108,18 +109,19 @@ void PickHandler::pick(const osgGA::GUIEventAdapter& ea)
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}
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osg::Node* createHUD(osgText::Text* updateText)
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{ // create the hud. derived from osgHud.cpp
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{
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// create the hud. derived from osgHud.cpp
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// adds a set of quads, each in a separate Geode - which can be picked individually
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// eg to be used as a menuing/help system!
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// Can pick texts too!
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osg::MatrixTransform* modelview_abs = new osg::MatrixTransform;
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modelview_abs->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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modelview_abs->setMatrix(osg::Matrix::identity());
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osg::Projection* projection = new osg::Projection;
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projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
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projection->addChild(modelview_abs);
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osg::CameraNode* hudCamera = new osg::CameraNode;
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hudCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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hudCamera->setProjectionMatrixAsOrtho2D(0,1280,0,1024);
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hudCamera->setViewMatrix(osg::Matrix::identity());
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hudCamera->setRenderOrder(osg::CameraNode::POST_RENDER);
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hudCamera->setClearMask(GL_DEPTH_BUFFER_BIT);
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std::string timesFont("fonts/times.ttf");
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@@ -133,7 +135,7 @@ osg::Node* createHUD(osgText::Text* updateText)
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
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geode->setName("simple");
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modelview_abs->addChild(geode);
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hudCamera->addChild(geode);
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osgText::Text* text = new osgText::Text;
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geode->addDrawable( text );
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@@ -172,7 +174,7 @@ osg::Node* createHUD(osgText::Text* updateText)
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quad->setVertexArray(vertices);
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quad->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
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geode->addDrawable(quad);
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modelview_abs->addChild(geode);
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hudCamera->addChild(geode);
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position += delta;
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}
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@@ -186,7 +188,7 @@ osg::Node* createHUD(osgText::Text* updateText)
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stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
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geode->setName("The text label");
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geode->addDrawable( updateText );
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modelview_abs->addChild(geode);
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hudCamera->addChild(geode);
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updateText->setCharacterSize(20.0f);
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updateText->setFont(timesFont);
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@@ -197,7 +199,7 @@ osg::Node* createHUD(osgText::Text* updateText)
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position += delta;
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}
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return projection;
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return hudCamera;
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}
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