Ported following examples to osgViewer:

osgteapot
osgtessellate
osgtext
osgtexture1D
osgtexture2D
osgtexture3D
osgtexturerectangle
osgvertexprogram
osgvolume
osgwindows
osgsimple
osgkeyboardmouse
This commit is contained in:
Robert Osfield
2007-01-11 15:19:59 +00:00
parent ab2d9520a6
commit b121c9686f
59 changed files with 460 additions and 1285 deletions

View File

@@ -29,7 +29,7 @@
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
#include <osgViewer/Viewer>
/**********************************************************************
@@ -238,67 +238,14 @@ int main(int argc, char** argv)
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is a demo which demonstrates use of osg::TextureRectangle.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] <image> ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
osgViewer::Viewer viewer;
// create a model from the images.
osg::Node* rootNode = createModel((arguments.argc() > 1 ? arguments[1] : "Images/lz.rgb"));
// add model to viewer.
viewer.setSceneData(rootNode);
// create the windows and run the threads.
viewer.realize();
while (!viewer.done())
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete.
viewer.sync();
// run a clean up frame to delete all OpenGL objects.
viewer.cleanup_frame();
// wait for all the clean up frame to complete.
viewer.sync();
return 0;
return viewer.run();
}