From Mattias Linde, "Have made the updates now. Added a std::map for easy lookup if a visual node
is targeted by a rigid body which is the reason why the .h-file was changed too. So now there'll be Group as often as possible, otherwise PostitionAttitudeTransform."
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@@ -160,6 +160,8 @@ protected:
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DAE *dae;
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osg::Node* rootNode;
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std::map<std::string,bool> _targetMap;
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int m_numlights;
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domEffect *currentEffect;
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