Cleaned up handling of vertex arrays in osg::Geometry.

Added support for vertex attribute arrays in .osg and .ive.
This commit is contained in:
Robert Osfield
2003-09-09 22:18:35 +00:00
parent 584f805327
commit b165fc9b4d
10 changed files with 815 additions and 715 deletions

View File

@@ -51,107 +51,230 @@ class SG_EXPORT Geometry : public Drawable
BIND_PER_VERTEX
};
template<typename T>
struct AttributeData
// template<typename T>
// struct AttributeData
// {
// AttributeData():
// binding(BIND_OFF),
// normalize(GL_FALSE),
// offset(0) {}
//
// AttributeData(T* a, AttributeBinding b, GLboolean n = GL_FALSE):
// array(a),
// indices(0),
// binding(b),
// normalize(n),
// offset(0) {}
//
// AttributeData(T* a, IndexArray* i, AttributeBinding b, GLboolean n = GL_FALSE):
// array(a),
// indices(i),
// binding(b),
// normalize(n),
// offset(0) {}
//
// // AttributeData(const AttributeData& rhs, const CopyOp& copyop=CopyOp::SHADLLOW_COPY):
// // array(dynamic_cast<T*>(copyop(rhs.array)),
// // indices(dynamic_cast<IndexArray*>(copyop(rhs.indices)),
// // binding(ths,binding),
// // normalize(GL_FALSE),
// // offset(rhs.offset) {}
//
// AttributeData& operator = (const AttributeData& rhs)
// {
// array = rhs.array;
// indices = rhs.indices;
// binding = rhs.binding;
// normalize = rhs.normalize;
// offset = rhs.offset;
// return *this;
// }
//
// ref_ptr<T> array;
// ref_ptr<IndexArray> indices;
// AttributeBinding binding;
// GLboolean normalize;
// mutable unsigned int offset;
// };
// typedef AttributeData<Array> ArrayData;
struct ArrayData
{
AttributeData():
_normalize(GL_FALSE),
_binding(BIND_OFF),
_offset(0) {}
ref_ptr<T> _array;
ref_ptr<IndexArray> _indices;
AttributeBinding _binding;
// only used in vertex attributes
GLboolean _normalize;
unsigned int _offset;
};
void setVertexArray(Array* array) { _vertexArray = array; dirtyDisplayList(); dirtyBound(); }
Array* getVertexArray() { return _vertexArray.get(); }
const Array* getVertexArray() const { return _vertexArray.get(); }
void setVertexIndices(IndexArray* array) { _vertexIndices = array; computeFastPathsUsed(); dirtyDisplayList(); dirtyBound(); }
IndexArray* getVertexIndices() { return _vertexIndices.get(); }
const IndexArray* getVertexIndices() const { return _vertexIndices.get(); }
void setNormalBinding(AttributeBinding ab) { _normalBinding = ab; dirtyDisplayList(); computeFastPathsUsed(); }
AttributeBinding getNormalBinding() const { return _normalBinding; }
void setNormalArray(Vec3Array* array) { _normalArray = array; if (!_normalArray.valid()) _normalBinding=BIND_OFF; computeFastPathsUsed(); dirtyDisplayList(); }
Vec3Array* getNormalArray() { return _normalArray.get(); }
const Vec3Array* getNormalArray() const { return _normalArray.get(); }
void setNormalIndices(IndexArray* array) { _normalIndices = array; computeFastPathsUsed(); dirtyDisplayList(); }
IndexArray* getNormalIndices() { return _normalIndices.get(); }
const IndexArray* getNormalIndices() const { return _normalIndices.get(); }
void setColorBinding(AttributeBinding ab) { _colorBinding = ab; computeFastPathsUsed();}
AttributeBinding getColorBinding() const { return _colorBinding; }
void setColorArray(Array* array) { _colorArray = array; if (!_colorArray.valid()) _colorBinding=BIND_OFF; computeFastPathsUsed(); dirtyDisplayList(); }
Array* getColorArray() { return _colorArray.get(); }
const Array* getColorArray() const { return _colorArray.get(); }
void setColorIndices(IndexArray* array) { _colorIndices = array; computeFastPathsUsed(); dirtyDisplayList(); }
IndexArray* getColorIndices() { return _colorIndices.get(); }
const IndexArray* getColorIndices() const { return _colorIndices.get(); }
void setSecondaryColorBinding(AttributeBinding ab) { _secondaryColorBinding = ab; computeFastPathsUsed();}
AttributeBinding getSecondaryColorBinding() const { return _secondaryColorBinding; }
void setSecondaryColorArray(Array* array) { _secondaryColorArray = array; if (!_secondaryColorArray.valid()) _secondaryColorBinding=BIND_OFF; computeFastPathsUsed(); dirtyDisplayList(); }
Array* getSecondaryColorArray() { return _secondaryColorArray.get(); }
const Array* getSecondaryColorArray() const { return _secondaryColorArray.get(); }
void setSecondaryColorIndices(IndexArray* array) { _secondaryColorIndices = array; computeFastPathsUsed(); dirtyDisplayList(); }
IndexArray* getSecondaryColorIndices() { return _secondaryColorIndices.get(); }
const IndexArray* getSecondaryColorIndices() const { return _secondaryColorIndices.get(); }
void setFogCoordBinding(AttributeBinding ab) { _fogCoordBinding = ab; computeFastPathsUsed();}
AttributeBinding getFogCoordBinding() const { return _fogCoordBinding; }
void setFogCoordArray(Array* array) { _fogCoordArray = array; if (!_fogCoordArray.valid()) _fogCoordBinding=BIND_OFF; dirtyDisplayList(); }
Array* getFogCoordArray() { return _fogCoordArray.get(); }
const Array* getFogCoordArray() const { return _fogCoordArray.get(); }
void setFogCoordIndices(IndexArray* array) { _fogCoordIndices = array; dirtyDisplayList(); }
IndexArray* getFogCoordIndices() { return _fogCoordIndices.get(); }
const IndexArray* getFogCoordIndices() const { return _fogCoordIndices.get(); }
struct ArrayPair
{
ArrayPair():
ArrayData():
binding(BIND_OFF),
normalize(GL_FALSE),
offset(0) {}
ArrayPair(const ArrayPair& rhs):
first(rhs.first),
second(rhs.second),
offset(rhs.offset) {}
ArrayData(Array* a, AttributeBinding b, GLboolean n = GL_FALSE):
array(a),
indices(0),
binding(b),
normalize(n),
offset(0) {}
ArrayPair& operator = (const ArrayPair& rhs)
ArrayData(Array* a, IndexArray* i, AttributeBinding b, GLboolean n = GL_FALSE):
array(a),
indices(i),
binding(b),
normalize(n),
offset(0) {}
// ArrayData(const ArrayData& rhs, const CopyOp& copyop=CopyOp::SHADLLOW_COPY):
// array(dynamic_cast<T*>(copyop(rhs.array)),
// indices(dynamic_cast<IndexArray*>(copyop(rhs.indices)),
// binding(ths,binding),
// normalize(GL_FALSE),
// offset(rhs.offset) {}
ArrayData& operator = (const ArrayData& rhs)
{
first = rhs.first;
second = rhs.second;
array = rhs.array;
indices = rhs.indices;
binding = rhs.binding;
normalize = rhs.normalize;
offset = rhs.offset;
return *this;
}
ref_ptr<Array> first;
ref_ptr<IndexArray> second;
ref_ptr<Array> array;
ref_ptr<IndexArray> indices;
AttributeBinding binding;
GLboolean normalize;
mutable unsigned int offset;
};
typedef std::vector< ArrayPair > TexCoordArrayList;
struct Vec3ArrayData
{
Vec3ArrayData():
binding(BIND_OFF),
normalize(GL_FALSE),
offset(0) {}
Vec3ArrayData(Vec3Array* a, AttributeBinding b, GLboolean n = GL_FALSE):
array(a),
indices(0),
binding(b),
normalize(n),
offset(0) {}
Vec3ArrayData(Vec3Array* a, IndexArray* i, AttributeBinding b, GLboolean n = GL_FALSE):
array(a),
indices(i),
binding(b),
normalize(n),
offset(0) {}
// Vec3ArrayData(const Vec3ArrayData& rhs, const CopyOp& copyop=CopyOp::SHADLLOW_COPY):
// array(dynamic_cast<T*>(copyop(rhs.array)),
// indices(dynamic_cast<IndexArray*>(copyop(rhs.indices)),
// binding(ths,binding),
// normalize(GL_FALSE),
// offset(rhs.offset) {}
Vec3ArrayData& operator = (const Vec3ArrayData& rhs)
{
array = rhs.array;
indices = rhs.indices;
binding = rhs.binding;
normalize = rhs.normalize;
offset = rhs.offset;
return *this;
}
ref_ptr<Vec3Array> array;
ref_ptr<IndexArray> indices;
AttributeBinding binding;
GLboolean normalize;
mutable unsigned int offset;
};
// typedef AttributeData<Vec3Array> Vec3ArrayData;
/** static ArrayData which is returned get getTexCoordData(i) const and getVertexAttribData(i) const
* when i is out of range.*/
static const ArrayData s_InvalidArrayData;
typedef std::vector< ArrayData > ArrayList;
void setVertexArray(Array* array) { _vertexData.array = array; dirtyDisplayList(); dirtyBound(); }
Array* getVertexArray() { return _vertexData.array.get(); }
const Array* getVertexArray() const { return _vertexData.array.get(); }
void setVertexIndices(IndexArray* array) { _vertexData.indices = array; computeFastPathsUsed(); dirtyDisplayList(); dirtyBound(); }
IndexArray* getVertexIndices() { return _vertexData.indices.get(); }
const IndexArray* getVertexIndices() const { return _vertexData.indices.get(); }
void setVertexData(const ArrayData& arrayData) { _vertexData = arrayData; }
ArrayData& getVertexData() { return _vertexData; }
const ArrayData& getVertexData() const { return _vertexData; }
void setNormalBinding(AttributeBinding ab) { _normalData.binding = ab; dirtyDisplayList(); computeFastPathsUsed(); }
AttributeBinding getNormalBinding() const { return _normalData.binding; }
void setNormalArray(Vec3Array* array) { _normalData.array = array; if (!_normalData.array.valid()) _normalData.binding=BIND_OFF; computeFastPathsUsed(); dirtyDisplayList(); }
Vec3Array* getNormalArray() { return _normalData.array.get(); }
const Vec3Array* getNormalArray() const { return _normalData.array.get(); }
void setNormalIndices(IndexArray* array) { _normalData.indices = array; computeFastPathsUsed(); dirtyDisplayList(); }
IndexArray* getNormalIndices() { return _normalData.indices.get(); }
const IndexArray* getNormalIndices() const { return _normalData.indices.get(); }
void setNormalData(const Vec3ArrayData& arrayData) { _normalData = arrayData; }
Vec3ArrayData& getNormalData() { return _normalData; }
const Vec3ArrayData& getNormalData() const { return _normalData; }
void setColorBinding(AttributeBinding ab) { _colorData.binding = ab; computeFastPathsUsed();}
AttributeBinding getColorBinding() const { return _colorData.binding; }
void setColorArray(Array* array) { _colorData.array = array; if (!_colorData.array.valid()) _colorData.binding=BIND_OFF; computeFastPathsUsed(); dirtyDisplayList(); }
Array* getColorArray() { return _colorData.array.get(); }
const Array* getColorArray() const { return _colorData.array.get(); }
void setColorIndices(IndexArray* array) { _colorData.indices = array; computeFastPathsUsed(); dirtyDisplayList(); }
IndexArray* getColorIndices() { return _colorData.indices.get(); }
const IndexArray* getColorIndices() const { return _colorData.indices.get(); }
void setColorData(const ArrayData& arrayData) { _colorData = arrayData; }
ArrayData& getColorData() { return _colorData; }
const ArrayData& getColorData() const { return _colorData; }
void setSecondaryColorBinding(AttributeBinding ab) { _secondaryColorData.binding = ab; computeFastPathsUsed();}
AttributeBinding getSecondaryColorBinding() const { return _secondaryColorData.binding; }
void setSecondaryColorArray(Array* array) { _secondaryColorData.array = array; if (!_secondaryColorData.array.valid()) _secondaryColorData.binding=BIND_OFF; computeFastPathsUsed(); dirtyDisplayList(); }
Array* getSecondaryColorArray() { return _secondaryColorData.array.get(); }
const Array* getSecondaryColorArray() const { return _secondaryColorData.array.get(); }
void setSecondaryColorIndices(IndexArray* array) { _secondaryColorData.indices = array; computeFastPathsUsed(); dirtyDisplayList(); }
IndexArray* getSecondaryColorIndices() { return _secondaryColorData.indices.get(); }
const IndexArray* getSecondaryColorIndices() const { return _secondaryColorData.indices.get(); }
void setSecondaryColorData(const ArrayData& arrayData) { _secondaryColorData = arrayData; }
ArrayData& getSecondaryColorData() { return _secondaryColorData; }
const ArrayData& getSecondaryColorData() const { return _secondaryColorData; }
void setFogCoordBinding(AttributeBinding ab) { _fogCoordData.binding = ab; computeFastPathsUsed();}
AttributeBinding getFogCoordBinding() const { return _fogCoordData.binding; }
void setFogCoordArray(Array* array) { _fogCoordData.array = array; if (!_fogCoordData.array.valid()) _fogCoordData.binding=BIND_OFF; dirtyDisplayList(); }
Array* getFogCoordArray() { return _fogCoordData.array.get(); }
const Array* getFogCoordArray() const { return _fogCoordData.array.get(); }
void setFogCoordIndices(IndexArray* array) { _fogCoordData.indices = array; dirtyDisplayList(); }
IndexArray* getFogCoordIndices() { return _fogCoordData.indices.get(); }
const IndexArray* getFogCoordIndices() const { return _fogCoordData.indices.get(); }
void setFogCoordData(const ArrayData& arrayData) { _fogCoordData = arrayData; }
ArrayData& setFogCoordData() { return _fogCoordData; }
const ArrayData& setFogCoordData() const { return _fogCoordData; }
void setTexCoordArray(unsigned int unit,Array*);
Array* getTexCoordArray(unsigned int unit);
@@ -161,62 +284,37 @@ class SG_EXPORT Geometry : public Drawable
IndexArray* getTexCoordIndices(unsigned int unit);
const IndexArray* getTexCoordIndices(unsigned int unit) const;
void setTexCoordData(unsigned int index,const ArrayData& arrayData);
ArrayData& getTexCoordData(unsigned int index);
const ArrayData& getTexCoordData(unsigned int index) const;
unsigned int getNumTexCoordArrays() const { return _texCoordList.size(); }
TexCoordArrayList& getTexCoordArrayList() { return _texCoordList; }
const TexCoordArrayList& getTexCoordArrayList() const { return _texCoordList; }
ArrayList& getTexCoordArrayList() { return _texCoordList; }
const ArrayList& getTexCoordArrayList() const { return _texCoordList; }
#ifdef COMPILE_POSSIBLE_NEW_ARRAY_METHODS
void setArray(AttributeType type, Array* array);
Array* getArray(AttributeType type);
const Array* getArray(AttributeType type) const;
void setIndices(AttributeType type, IndexArray* indices);
IndexArray* getIndices(AttributeType type);
const IndexArray* getIndices(AttributeType type) const;
void setNormalize(AttributeType type, GLboolean normalize);
GLboolean getNormalize(AttributeType type) const;
void setBinding(AttributeType type,AttributeBinding binding);
AttributeBinding getBinding(AttributeType type) const;
unsigned int getNumArrays() const { return _attributeList.size(); }
AttributeData& getAttributeData(unsigned int type) { return _attributeList[type]; }
const AttributeData& getAttributeData(unsigned int type) const { return _attributeList[type]; }
typedef std::vector<AttributeData> AttributeList;
void setAttributeList(AttributeList& al) { _attributeList = al; }
AttributeList& getAttributeList() { return _attributeList; }
const AttributeList& getAttributeList() const { return _attributeList; }
#endif
typedef std::pair< GLboolean, ArrayPair > VertexAttribNormArrayPair;
typedef std::vector< VertexAttribNormArrayPair > VertexAttribArrayList;
typedef std::vector< AttributeBinding > VertexAttribBindingList;
void setVertexAttribArray(unsigned int index,GLboolean normalize,Array* array,AttributeBinding ab=BIND_OFF);
void setVertexAttribArray(unsigned int index,Array* array);
Array *getVertexAttribArray(unsigned int index);
const Array *getVertexAttribArray(unsigned int index) const;
bool getVertexAttribNormalize(unsigned int index, GLboolean &ret) const;
bool getVertexAttribBinding(unsigned int index, AttributeBinding& ab) const;
void setVertexAttribIndices(unsigned int index,IndexArray* array);
IndexArray* getVertexAttribIndices(unsigned int index);
const IndexArray* getVertexAttribIndices(unsigned int index) const;
void setVertexAttribBinding(unsigned int index,AttributeBinding ab);
AttributeBinding getVertexAttribBinding(unsigned int index) const;
void setVertexAttribNormalize(unsigned int index,GLboolean norm);
GLboolean getVertexAttribNormalize(unsigned int index) const;
void setVertexAttribData(unsigned int index,const ArrayData& arrayData);
ArrayData& getVertexAttribData(unsigned int index);
const ArrayData& getVertexAttribData(unsigned int index) const;
unsigned int getNumVertexAttribArrays() const { return _vertexAttribList.size(); }
VertexAttribArrayList& getVertexAttribArrayList() { return _vertexAttribList; }
const VertexAttribArrayList& getVertexAttribArrayList() const { return _vertexAttribList; }
ArrayList& getVertexAttribArrayList() { return _vertexAttribList; }
const ArrayList& getVertexAttribArrayList() const { return _vertexAttribList; }
@@ -315,38 +413,21 @@ class SG_EXPORT Geometry : public Drawable
virtual ~Geometry();
PrimitiveSetList _primitives;
#ifdef COMPILE_POSSIBLE_NEW_ARRAY_METHODS
AttributeList _attributeList;
#endif
ref_ptr<Array> _vertexArray;
ref_ptr<IndexArray> _vertexIndices;
mutable unsigned int _vertexOffset;
mutable AttributeBinding _normalBinding;
ref_ptr<Vec3Array> _normalArray;
ref_ptr<IndexArray> _normalIndices;
mutable unsigned int _normalOffset;
mutable AttributeBinding _colorBinding;
ref_ptr<Array> _colorArray;
ref_ptr<IndexArray> _colorIndices;
mutable unsigned int _colorOffset;
mutable AttributeBinding _secondaryColorBinding;
ref_ptr<Array> _secondaryColorArray;
ref_ptr<IndexArray> _secondaryColorIndices;
mutable unsigned int _secondaryColorOffset;
ArrayData _vertexData;
mutable AttributeBinding _fogCoordBinding;
ref_ptr<Array> _fogCoordArray;
ref_ptr<IndexArray> _fogCoordIndices;
mutable unsigned int _fogCoordOffset;
Vec3ArrayData _normalData;
ArrayData _colorData;
ArrayData _secondaryColorData;
ArrayData _fogCoordData;
TexCoordArrayList _texCoordList;
ArrayList _texCoordList;
VertexAttribArrayList _vertexAttribList;
mutable VertexAttribBindingList _vertexAttribBindingList;
ArrayList _vertexAttribList;
mutable bool _fastPath;