Cleaned up handling of vertex arrays in osg::Geometry.
Added support for vertex attribute arrays in .osg and .ive.
This commit is contained in:
@@ -92,12 +92,12 @@ void DataOutputStream::writeDouble(double d){
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_ostream->write((char*)&d, DOUBLESIZE);
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}
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void DataOutputStream::writeString(std::string s){
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void DataOutputStream::writeString(const std::string& s){
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writeInt(s.size());
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_ostream->write(s.c_str(), s.size());
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}
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void DataOutputStream::writeCharArray(char* data, int size){
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void DataOutputStream::writeCharArray(const char* data, int size){
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_ostream->write(data, size);
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}
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@@ -144,50 +144,51 @@ void DataOutputStream::writeBinding(osg::Geometry::AttributeBinding b){
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}
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}
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void DataOutputStream::writeArray(osg::Array* a){
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void DataOutputStream::writeArray(const osg::Array* a){
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switch(a->getType()){
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case osg::Array::IntArrayType:
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writeChar((char)0);
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writeIntArray(static_cast<osg::IntArray*>(a));
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writeIntArray(static_cast<const osg::IntArray*>(a));
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break;
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case osg::Array::UByteArrayType:
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writeChar((char)1);
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writeUByteArray(static_cast<osg::UByteArray*>(a));
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writeUByteArray(static_cast<const osg::UByteArray*>(a));
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break;
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case osg::Array::UShortArrayType:
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writeChar((char)2);
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writeUShortArray(static_cast<osg::UShortArray*>(a));
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writeUShortArray(static_cast<const osg::UShortArray*>(a));
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break;
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case osg::Array::UIntArrayType:
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writeChar((char)3);
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writeUIntArray(static_cast<osg::UIntArray*>(a));
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writeUIntArray(static_cast<const osg::UIntArray*>(a));
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break;
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case osg::Array::UByte4ArrayType:
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writeChar((char)4);
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writeUByte4Array(static_cast<osg::UByte4Array*>(a));
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writeUByte4Array(static_cast<const osg::UByte4Array*>(a));
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break;
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case osg::Array::FloatArrayType:
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writeChar((char)5);
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writeFloatArray(static_cast<osg::FloatArray*>(a));
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writeFloatArray(static_cast<const osg::FloatArray*>(a));
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break;
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case osg::Array::Vec2ArrayType:
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writeChar((char)6);
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writeVec2Array(static_cast<osg::Vec2Array*>(a));
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writeVec2Array(static_cast<const osg::Vec2Array*>(a));
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break;
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case osg::Array::Vec3ArrayType:
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writeChar((char)7);
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writeVec3Array(static_cast<osg::Vec3Array*>(a));
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writeVec3Array(static_cast<const osg::Vec3Array*>(a));
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break;
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case osg::Array::Vec4ArrayType:
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writeChar((char)8);
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writeVec4Array(static_cast<osg::Vec4Array*>(a));
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writeVec4Array(static_cast<const osg::Vec4Array*>(a));
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break;
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default: throw Exception("Unknown array type in DataOutputStream::writeArray()");
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}
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}
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void DataOutputStream::writeIntArray(osg::IntArray* a){
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void DataOutputStream::writeIntArray(const osg::IntArray* a)
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{
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int size = a->getNumElements();
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writeInt(size);
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for(int i =0; i<size ;i++){
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@@ -195,7 +196,8 @@ void DataOutputStream::writeIntArray(osg::IntArray* a){
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}
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}
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void DataOutputStream::writeUByteArray(osg::UByteArray* a){
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void DataOutputStream::writeUByteArray(const osg::UByteArray* a)
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{
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int size = a->getNumElements();
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writeInt(size);
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for(int i =0; i<size ;i++){
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@@ -203,7 +205,8 @@ void DataOutputStream::writeUByteArray(osg::UByteArray* a){
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}
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}
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void DataOutputStream::writeUShortArray(osg::UShortArray* a){
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void DataOutputStream::writeUShortArray(const osg::UShortArray* a)
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{
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int size = a->getNumElements();
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writeInt(size);
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for(int i =0; i<size ;i++){
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@@ -211,7 +214,8 @@ void DataOutputStream::writeUShortArray(osg::UShortArray* a){
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}
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}
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void DataOutputStream::writeUIntArray(osg::UIntArray* a){
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void DataOutputStream::writeUIntArray(const osg::UIntArray* a)
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{
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int size = a->getNumElements();
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writeInt(size);
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for(int i =0; i<size ;i++){
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@@ -219,7 +223,8 @@ void DataOutputStream::writeUIntArray(osg::UIntArray* a){
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}
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}
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void DataOutputStream::writeUByte4Array(osg::UByte4Array* a){
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void DataOutputStream::writeUByte4Array(const osg::UByte4Array* a)
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{
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int size = a->getNumElements();
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writeInt(size);
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for(int i =0; i<size ;i++){
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@@ -227,7 +232,8 @@ void DataOutputStream::writeUByte4Array(osg::UByte4Array* a){
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}
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}
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void DataOutputStream::writeFloatArray(osg::FloatArray* a){
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void DataOutputStream::writeFloatArray(const osg::FloatArray* a)
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{
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int size = a->getNumElements();
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writeInt(size);
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for(int i =0; i<size ;i++){
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@@ -236,7 +242,8 @@ void DataOutputStream::writeFloatArray(osg::FloatArray* a){
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}
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void DataOutputStream::writeVec2Array(osg::Vec2Array* a){
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void DataOutputStream::writeVec2Array(const osg::Vec2Array* a)
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{
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int size = a->size();
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writeInt(size);
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for(int i=0;i<size;i++){
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@@ -244,7 +251,8 @@ void DataOutputStream::writeVec2Array(osg::Vec2Array* a){
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}
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}
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void DataOutputStream::writeVec3Array(osg::Vec3Array* a){
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void DataOutputStream::writeVec3Array(const osg::Vec3Array* a)
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{
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int size = a->size();
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writeInt(size);
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for(int i = 0; i < size; i++){
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@@ -252,7 +260,8 @@ void DataOutputStream::writeVec3Array(osg::Vec3Array* a){
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}
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}
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void DataOutputStream::writeVec4Array(osg::Vec4Array* a){
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void DataOutputStream::writeVec4Array(const osg::Vec4Array* a)
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{
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int size = a->size();
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writeInt(size);
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for(int i=0;i<size;i++){
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@@ -272,7 +281,7 @@ void DataOutputStream::writeMatrix(const osg::Matrix& mat)
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}
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void DataOutputStream::writeStateSet(osg::StateSet* stateset)
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void DataOutputStream::writeStateSet(const osg::StateSet* stateset)
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{
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StateSetMap::iterator itr = _stateSetMap.find(stateset);
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if (itr!=_stateSetMap.end())
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@@ -296,7 +305,7 @@ void DataOutputStream::writeStateSet(osg::StateSet* stateset)
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}
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}
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void DataOutputStream::writeStateAttribute(osg::StateAttribute* attribute)
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void DataOutputStream::writeStateAttribute(const osg::StateAttribute* attribute)
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{
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StateAttributeMap::iterator itr = _stateAttributeMap.find(attribute);
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if (itr!=_stateAttributeMap.end())
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@@ -316,45 +325,45 @@ void DataOutputStream::writeStateAttribute(osg::StateAttribute* attribute)
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writeInt(id);
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// write the stateset.
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if(dynamic_cast<osg::BlendFunc*>(attribute)){
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if(dynamic_cast<const osg::BlendFunc*>(attribute)){
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((ive::BlendFunc*)(attribute))->write(this);
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}
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// This is a Material
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else if(dynamic_cast<osg::Material*>(attribute)){
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else if(dynamic_cast<const osg::Material*>(attribute)){
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((ive::Material*)(attribute))->write(this);
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}
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// This is a CullFace
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else if(dynamic_cast<osg::CullFace*>(attribute)){
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else if(dynamic_cast<const osg::CullFace*>(attribute)){
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((ive::CullFace*)(attribute))->write(this);
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}
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// This is a PolygonOffset
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else if(dynamic_cast<osg::PolygonOffset*>(attribute)){
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else if(dynamic_cast<const osg::PolygonOffset*>(attribute)){
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((ive::PolygonOffset*)(attribute))->write(this);
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}
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else if(dynamic_cast<osg::ShadeModel*>(attribute)){
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else if(dynamic_cast<const osg::ShadeModel*>(attribute)){
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((ive::ShadeModel*)(attribute))->write(this);
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}
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else if(dynamic_cast<osg::Point*>(attribute)){
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else if(dynamic_cast<const osg::Point*>(attribute)){
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((ive::Point*)(attribute))->write(this);
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}
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// This is a Texture2D
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else if(dynamic_cast<osg::Texture2D*>(attribute)){
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else if(dynamic_cast<const osg::Texture2D*>(attribute)){
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((ive::Texture2D*)(attribute))->write(this);
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}
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// This is a TextureCubeMap
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else if(dynamic_cast<osg::TextureCubeMap*>(attribute)){
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else if(dynamic_cast<const osg::TextureCubeMap*>(attribute)){
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((ive::TextureCubeMap*)(attribute))->write(this);
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}
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// This is a TexEnv
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else if(dynamic_cast<osg::TexEnv*>(attribute)){
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else if(dynamic_cast<const osg::TexEnv*>(attribute)){
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((ive::TexEnv*)(attribute))->write(this);
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}
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// This is a TexEnvCombine
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else if(dynamic_cast<osg::TexEnvCombine*>(attribute)){
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else if(dynamic_cast<const osg::TexEnvCombine*>(attribute)){
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((ive::TexEnvCombine*)(attribute))->write(this);
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}
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// This is a TexGen
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else if(dynamic_cast<osg::TexGen*>(attribute)){
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else if(dynamic_cast<const osg::TexGen*>(attribute)){
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((ive::TexGen*)(attribute))->write(this);
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}
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else{
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@@ -364,7 +373,7 @@ void DataOutputStream::writeStateAttribute(osg::StateAttribute* attribute)
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}
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}
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void DataOutputStream::writeDrawable(osg::Drawable* drawable)
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void DataOutputStream::writeDrawable(const osg::Drawable* drawable)
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{
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DrawableMap::iterator itr = _drawableMap.find(drawable);
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if (itr!=_drawableMap.end())
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@@ -383,7 +392,7 @@ void DataOutputStream::writeDrawable(osg::Drawable* drawable)
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// write the id.
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writeInt(id);
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if(dynamic_cast<osg::Geometry*>(drawable))
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if(dynamic_cast<const osg::Geometry*>(drawable))
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((ive::Geometry*)(drawable))->write(this);
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else{
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throw Exception("Unknown drawable in DataOutputStream::writeDrawable()");
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@@ -391,7 +400,7 @@ void DataOutputStream::writeDrawable(osg::Drawable* drawable)
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}
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}
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void DataOutputStream::writeNode(osg::Node* node)
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void DataOutputStream::writeNode(const osg::Node* node)
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{
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NodeMap::iterator itr = _nodeMap.find(node);
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if (itr!=_nodeMap.end())
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@@ -410,46 +419,48 @@ void DataOutputStream::writeNode(osg::Node* node)
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// write the id.
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writeInt(id);
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if(dynamic_cast<osg::MatrixTransform*>(node)){
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// this follow code *really* should use a NodeVisitor... Robert Osfield August 2003.
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if(dynamic_cast<const osg::MatrixTransform*>(node)){
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((ive::MatrixTransform*)(node))->write(this);
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}
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// else if(dynamic_cast<osgfIVE::ViewPoint*>(node)){
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// ((ive::ViewPoint*)(node))->write(this);
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// }
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else if(dynamic_cast<osg::PositionAttitudeTransform*>(node)){
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else if(dynamic_cast<const osg::PositionAttitudeTransform*>(node)){
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((ive::PositionAttitudeTransform*)(node))->write(this);
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}
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else if(dynamic_cast<osg::LightSource*>(node)){
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else if(dynamic_cast<const osg::LightSource*>(node)){
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((ive::LightSource*)(node))->write(this);
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}
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else if(dynamic_cast<osg::Sequence*>(node)){
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else if(dynamic_cast<const osg::Sequence*>(node)){
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((ive::Sequence*)(node))->write(this);
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}
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else if(dynamic_cast<osg::Impostor*>(node)){
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else if(dynamic_cast<const osg::Impostor*>(node)){
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((ive::Impostor*)(node))->write(this);
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}
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else if(dynamic_cast<osg::PagedLOD*>(node)){
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else if(dynamic_cast<const osg::PagedLOD*>(node)){
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((ive::PagedLOD*)(node))->write(this);
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}
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else if(dynamic_cast<osg::LOD*>(node)){
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else if(dynamic_cast<const osg::LOD*>(node)){
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((ive::LOD*)(node))->write(this);
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}
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else if(dynamic_cast<osg::Switch*>(node)){
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else if(dynamic_cast<const osg::Switch*>(node)){
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((ive::Switch*)(node))->write(this);
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}
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else if(dynamic_cast<osg::OccluderNode*>(node)){
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else if(dynamic_cast<const osg::OccluderNode*>(node)){
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((ive::OccluderNode*)(node))->write(this);
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}
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else if(dynamic_cast<osg::Transform*>(node)){
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else if(dynamic_cast<const osg::Transform*>(node)){
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((ive::Transform*)(node))->write(this);
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}
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else if(dynamic_cast<osg::Group*>(node)){
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else if(dynamic_cast<const osg::Group*>(node)){
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((ive::Group*)(node))->write(this);
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}
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else if(dynamic_cast<osg::Billboard*>(node)){
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else if(dynamic_cast<const osg::Billboard*>(node)){
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((ive::Billboard*)(node))->write(this);
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}
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else if(dynamic_cast<osg::Geode*>(node)){
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else if(dynamic_cast<const osg::Geode*>(node)){
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((ive::Geode*)(node))->write(this);
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}
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else
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