Introduced OSG_GL*_FEATURES macros defined in include/GL that are set to 0 or 1 according to what the assocoated version of GL is compiled against.

Removed EXT postfix of FrameBufferObject functions, and added support for checking non EXT versions frame buffer object GL functions.

Introduced usage of OSG_GL*_FEATURES to avoid some #if #else #endif code blocks.

Using a submissions from Paul Martz as a guide added perliminary GL3 support to a range of OSG classes
This commit is contained in:
Robert Osfield
2009-11-10 17:01:08 +00:00
parent d3ab362eae
commit b199a334d9
11 changed files with 174 additions and 152 deletions

View File

@@ -38,76 +38,62 @@ FBOExtensions* FBOExtensions::instance(unsigned contextID, bool createIfNotInita
/**************************************************************************
* FBOExtensions
**************************************************************************/
#define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name))
#define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name), ( std::string(#name)+std::string("EXT") ).c_str() )
FBOExtensions::FBOExtensions(unsigned int contextID)
: glBindRenderbufferEXT(0),
glGenRenderbuffersEXT(0),
glDeleteRenderbuffersEXT(0),
glRenderbufferStorageEXT(0),
glRenderbufferStorageMultisampleEXT(0),
: glBindRenderbuffer(0),
glGenRenderbuffers(0),
glDeleteRenderbuffers(0),
glRenderbufferStorage(0),
glRenderbufferStorageMultisample(0),
glRenderbufferStorageMultisampleCoverageNV(0),
glBindFramebufferEXT(0),
glDeleteFramebuffersEXT(0),
glGenFramebuffersEXT(0),
glCheckFramebufferStatusEXT(0),
glFramebufferTexture1DEXT(0),
glFramebufferTexture2DEXT(0),
glFramebufferTexture3DEXT(0),
glFramebufferTextureLayerEXT(0),
glFramebufferRenderbufferEXT(0),
glGenerateMipmapEXT(0),
glBlitFramebufferEXT(0),
glBindFramebuffer(0),
glDeleteFramebuffers(0),
glGenFramebuffers(0),
glCheckFramebufferStatus(0),
glFramebufferTexture1D(0),
glFramebufferTexture2D(0),
glFramebufferTexture3D(0),
glFramebufferTextureLayer(0),
glFramebufferRenderbuffer(0),
glGenerateMipmap(0),
glBlitFramebuffer(0),
_supported(false),
_packed_depth_stencil_supported(false)
{
if (!isGLExtensionSupported(contextID, "GL_EXT_framebuffer_object"))
return;
LOAD_FBO_EXT(glBindRenderbufferEXT);
LOAD_FBO_EXT(glGenRenderbuffersEXT);
LOAD_FBO_EXT(glDeleteRenderbuffersEXT);
LOAD_FBO_EXT(glRenderbufferStorageEXT);
LOAD_FBO_EXT(glBindFramebufferEXT);
LOAD_FBO_EXT(glDeleteFramebuffersEXT);
LOAD_FBO_EXT(glGenFramebuffersEXT);
LOAD_FBO_EXT(glCheckFramebufferStatusEXT);
LOAD_FBO_EXT(glFramebufferTexture1DEXT);
LOAD_FBO_EXT(glFramebufferTexture2DEXT);
LOAD_FBO_EXT(glFramebufferTexture3DEXT);
LOAD_FBO_EXT(glFramebufferTextureLayerEXT);
LOAD_FBO_EXT(glFramebufferRenderbufferEXT);
LOAD_FBO_EXT(glGenerateMipmapEXT);
LOAD_FBO_EXT(glBindRenderbuffer);
LOAD_FBO_EXT(glGenRenderbuffers);
LOAD_FBO_EXT(glDeleteRenderbuffers);
LOAD_FBO_EXT(glRenderbufferStorage);
LOAD_FBO_EXT(glBindFramebuffer);
LOAD_FBO_EXT(glDeleteFramebuffers);
LOAD_FBO_EXT(glGenFramebuffers);
LOAD_FBO_EXT(glCheckFramebufferStatus);
LOAD_FBO_EXT(glFramebufferTexture1D);
LOAD_FBO_EXT(glFramebufferTexture2D);
LOAD_FBO_EXT(glFramebufferTexture3D);
LOAD_FBO_EXT(glFramebufferTextureLayer);
LOAD_FBO_EXT(glFramebufferRenderbuffer);
LOAD_FBO_EXT(glGenerateMipmap);
_supported =
glBindRenderbufferEXT != 0 &&
glDeleteRenderbuffersEXT != 0 &&
glGenRenderbuffersEXT != 0 &&
glRenderbufferStorageEXT != 0 &&
glBindFramebufferEXT != 0 &&
glDeleteFramebuffersEXT != 0 &&
glGenFramebuffersEXT != 0 &&
glCheckFramebufferStatusEXT != 0 &&
glFramebufferTexture1DEXT != 0 &&
glFramebufferTexture2DEXT != 0 &&
glFramebufferTexture3DEXT != 0 &&
glFramebufferRenderbufferEXT != 0 &&
glGenerateMipmapEXT != 0;
glBindRenderbuffer != 0 &&
glDeleteRenderbuffers != 0 &&
glGenRenderbuffers != 0 &&
glRenderbufferStorage != 0 &&
glBindFramebuffer != 0 &&
glDeleteFramebuffers != 0 &&
glGenFramebuffers != 0 &&
glCheckFramebufferStatus != 0 &&
glFramebufferTexture1D != 0 &&
glFramebufferTexture2D != 0 &&
glFramebufferTexture3D != 0 &&
glFramebufferRenderbuffer != 0 &&
glGenerateMipmap != 0;
if (isGLExtensionSupported(contextID, "GL_EXT_framebuffer_blit"))
{
LOAD_FBO_EXT(glBlitFramebufferEXT);
if (isGLExtensionSupported(contextID, "GL_EXT_framebuffer_multisample"))
{
LOAD_FBO_EXT(glRenderbufferStorageMultisampleEXT);
}
if (isGLExtensionSupported(contextID, "GL_NV_framebuffer_multisample_coverage"))
{
LOAD_FBO_EXT(glRenderbufferStorageMultisampleCoverageNV);
}
}
LOAD_FBO_EXT(glBlitFramebuffer);
LOAD_FBO_EXT(glRenderbufferStorageMultisample);
LOAD_FBO_EXT(glRenderbufferStorageMultisampleCoverageNV);
if (isGLExtensionSupported(contextID, "GL_EXT_packed_depth_stencil"))
{
@@ -161,7 +147,7 @@ void RenderBuffer::flushDeletedRenderBuffers(unsigned int contextID,double /*cur
titr!=pList.end() && elapsedTime<availableTime;
)
{
extensions->glDeleteRenderbuffersEXT(1, &(*titr) );
extensions->glDeleteRenderbuffers(1, &(*titr) );
titr = pList.erase( titr );
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
@@ -238,7 +224,7 @@ GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ex
if (objectID == 0)
{
ext->glGenRenderbuffersEXT(1, &objectID);
ext->glGenRenderbuffers(1, &objectID);
if (objectID == 0)
return 0;
dirty = 1;
@@ -247,7 +233,7 @@ GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ex
if (dirty)
{
// bind and configure
ext->glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, objectID);
ext->glBindRenderbuffer(GL_RENDERBUFFER_EXT, objectID);
// framebuffer_multisample_coverage specification requires that coverage
// samples must be >= color samples.
@@ -270,12 +256,12 @@ GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ex
{
int samples = minimum(_samples, getMaxSamples(contextID, ext));
ext->glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
ext->glRenderbufferStorageMultisample(GL_RENDERBUFFER_EXT,
samples, _internalFormat, _width, _height);
}
else
{
ext->glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, _internalFormat, _width, _height);
ext->glRenderbufferStorage(GL_RENDERBUFFER_EXT, _internalFormat, _width, _height);
}
dirty = 0;
}
@@ -512,7 +498,7 @@ void FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap(State &
{
state.setActiveTextureUnit(0);
state.applyTextureAttribute(0, _ximpl->textureTarget.get());
ext->glGenerateMipmapEXT(_ximpl->textureTarget->getTextureTarget());
ext->glGenerateMipmap(_ximpl->textureTarget->getTextureTarget());
}
}
@@ -540,25 +526,25 @@ void FrameBufferAttachment::attach(State &state, GLenum target, GLenum attachmen
{
default:
case Pimpl::RENDERBUFFER:
ext->glFramebufferRenderbufferEXT(target, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
ext->glFramebufferRenderbuffer(target, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
break;
case Pimpl::TEXTURE1D:
ext->glFramebufferTexture1DEXT(target, attachment_point, GL_TEXTURE_1D, tobj->id(), _ximpl->level);
ext->glFramebufferTexture1D(target, attachment_point, GL_TEXTURE_1D, tobj->id(), _ximpl->level);
break;
case Pimpl::TEXTURE2D:
ext->glFramebufferTexture2DEXT(target, attachment_point, GL_TEXTURE_2D, tobj->id(), _ximpl->level);
ext->glFramebufferTexture2D(target, attachment_point, GL_TEXTURE_2D, tobj->id(), _ximpl->level);
break;
case Pimpl::TEXTURE3D:
ext->glFramebufferTexture3DEXT(target, attachment_point, GL_TEXTURE_3D, tobj->id(), _ximpl->level, _ximpl->zoffset);
ext->glFramebufferTexture3D(target, attachment_point, GL_TEXTURE_3D, tobj->id(), _ximpl->level, _ximpl->zoffset);
break;
case Pimpl::TEXTURE2DARRAY:
ext->glFramebufferTextureLayerEXT(target, attachment_point, tobj->id(), _ximpl->level, _ximpl->zoffset);
ext->glFramebufferTextureLayer(target, attachment_point, tobj->id(), _ximpl->level, _ximpl->zoffset);
break;
case Pimpl::TEXTURERECT:
ext->glFramebufferTexture2DEXT(target, attachment_point, GL_TEXTURE_RECTANGLE, tobj->id(), 0);
ext->glFramebufferTexture2D(target, attachment_point, GL_TEXTURE_RECTANGLE, tobj->id(), 0);
break;
case Pimpl::TEXTURECUBE:
ext->glFramebufferTexture2DEXT(target, attachment_point, GL_TEXTURE_CUBE_MAP_POSITIVE_X + _ximpl->cubeMapFace, tobj->id(), _ximpl->level);
ext->glFramebufferTexture2D(target, attachment_point, GL_TEXTURE_CUBE_MAP_POSITIVE_X + _ximpl->cubeMapFace, tobj->id(), _ximpl->level);
break;
}
}
@@ -666,7 +652,7 @@ void FrameBufferObject::flushDeletedFrameBufferObjects(unsigned int contextID,do
titr!=pList.end() && elapsedTime<availableTime;
)
{
extensions->glDeleteFramebuffersEXT(1, &(*titr) );
extensions->glDeleteFramebuffers(1, &(*titr) );
titr = pList.erase( titr );
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
@@ -761,7 +747,7 @@ void FrameBufferObject::apply(State &state, BindTarget target) const
if (_attachments.empty())
{
ext->glBindFramebufferEXT(target, 0);
ext->glBindFramebuffer(target, 0);
return;
}
@@ -770,7 +756,7 @@ void FrameBufferObject::apply(State &state, BindTarget target) const
GLuint &fboID = _fboID[contextID];
if (fboID == 0)
{
ext->glGenFramebuffersEXT(1, &fboID);
ext->glGenFramebuffers(1, &fboID);
if (fboID == 0)
{
notify(WARN) << "Warning: FrameBufferObject: could not create the FBO" << std::endl;
@@ -800,7 +786,7 @@ void FrameBufferObject::apply(State &state, BindTarget target) const
}
ext->glBindFramebufferEXT(target, fboID);
ext->glBindFramebuffer(target, fboID);
// enable drawing buffers to render the result to fbo
if (_drawBuffers.size() > 0)