Renamed the osg::EarthSky to osg::ClearNode to make it more obvious what
role it has play and make it more relevant to non vis-sim applications.
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@@ -1,13 +1,13 @@
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#include <osg/EarthSky>
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#include <osg/ClearNode>
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#include <algorithm>
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using namespace osg;
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/**
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* EarthSky constructor.
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* ClearNode constructor.
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*/
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EarthSky::EarthSky()
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ClearNode::ClearNode()
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{
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StateSet* stateset = osgNew StateSet;
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stateset->setRenderBinDetails(-1,"RenderBin");
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@@ -26,7 +26,7 @@ CXXFILES =\
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DOFTransform.cpp\
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Drawable.cpp\
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DrawPixels.cpp\
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EarthSky.cpp\
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ClearNode.cpp\
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Fog.cpp\
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FrameStamp.cpp\
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FrontFace.cpp\
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