Renamed the osg::EarthSky to osg::ClearNode to make it more obvious what
role it has play and make it more relevant to non vis-sim applications.
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20
src/osg/ClearNode.cpp
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20
src/osg/ClearNode.cpp
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#include <osg/ClearNode>
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#include <algorithm>
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using namespace osg;
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/**
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* ClearNode constructor.
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*/
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ClearNode::ClearNode()
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{
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StateSet* stateset = osgNew StateSet;
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stateset->setRenderBinDetails(-1,"RenderBin");
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setStateSet(stateset);
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_requiresClear = true;
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_clearColor.set(0.0f,0.0f,0.0f,1.0f);
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}
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