From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK.

"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
 If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.

- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
This commit is contained in:
Robert Osfield
2011-03-08 16:35:37 +00:00
parent 99aeca003b
commit b24353b12c
21 changed files with 529 additions and 220 deletions

View File

@@ -0,0 +1,7 @@
#ANDROID ROOT MAKEFILE
OSG_ROOT := $(call my-dir)
LOCAL_PATH := $(call my-dir)
OSG_ROOT := $(LOCAL_PATH)
OSGInclude := $(OSG_ROOT)/include/OpenThreads \
$(OSG_ROOT)/include/osg
include src/Android.mk

View File

@@ -0,0 +1,23 @@
#ANDROID makefile ${MODULE_NAME}
LOCAL_PATH := ${MODULE_DIR}
include $(CLEAR_VARS)
LOCAL_CPP_EXTENSION := ${CPP_EXTENSION}
LOCAL_LDLIBS := ${MODULE_LIBS}
LOCAL_MODULE := ${MODULE_NAME}
LOCAL_SRC_FILES := ${MODULE_SOURCES}
LOCAL_C_INCLUDES := ${MODULE_INCLUDES}
LOCAL_CFLAGS := ${MODULE_FLAGS_C}
LOCAL_CPPFLAGS := ${MODULE_FLAGS_CPP}
#include $(BUILD_STATIC_LIBRARY)
include ${MODULE_BUILD_TYPE}

View File

@@ -0,0 +1,17 @@
#ANDROID makefile in src
SERIALIZER_ROOT := $(call my-dir)
LOCAL_PATH := $(call my-dir)
SERIALIZER_ROOT := $(LOCAL_PATH)
#include $(call all-subdir-makefiles)
include $(SERIALIZER_ROOT)/osg/Android.mk
include $(SERIALIZER_ROOT)/osgAnimation/Android.mk
include $(SERIALIZER_ROOT)/osgFX/Android.mk
include $(SERIALIZER_ROOT)/osgManipulator/Android.mk
include $(SERIALIZER_ROOT)/osgParticle/Android.mk
include $(SERIALIZER_ROOT)/osgShadow/Android.mk
include $(SERIALIZER_ROOT)/osgSim/Android.mk
include $(SERIALIZER_ROOT)/osgTerrain/Android.mk
include $(SERIALIZER_ROOT)/osgText/Android.mk
include $(SERIALIZER_ROOT)/osgVolume/Android.mk

View File

@@ -0,0 +1,8 @@
#ANDROID makefile in src
SRC_ROOT := $(call my-dir)
LOCAL_PATH := $(call my-dir)
SRC_ROOT := $(LOCAL_PATH)
$ENV{AND_OSG_LIB_PATHS}

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.openscenegraph"
android:versionCode="1"
android:versionName="1.0">
</manifest>

View File

@@ -0,0 +1,15 @@
#ANDROID APPLICATION MAKEFILE
APP_BUILD_SCRIPT := $(call my-dir)/Android.mk
APP_PROJECT_PATH := $(call my-dir)
APP_OPTIM := release
APP_PLATFORM := android-5
APP_STL := gnustl_static
APP_CPPFLAGS := -fexceptions -frtti
#APP_CPPFLAGS := -Os -mthumb-interwork -fno-short-enums
#APP_CPPFLAGS := -Wl,--no-undefined
APP_ABI := armeabi
#armeabi-v7a
APP_MODULES := $ENV{AND_OSG_LIB_NAMES}