From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK.
"- In order to build against GLES1 we execute: $ mkdir build_android_gles1 $ cd build_android_gles1 $ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/ -DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF -DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2 -DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF $ make If all is correct you will have and static OSG inside: build_android_gles1/bin/ndk/local/armeabi. - GLES2 is not tested/proved, but I think it could be possible build it with the correct cmake flags. - The flag -DJ=2 is used to pass to the ndk-build the number of processors to speed up the building. - make install is not yet supported."
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@@ -77,7 +77,7 @@
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#if defined(_WIN64)
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typedef __int64 GLintptr;
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typedef __int64 GLsizeiptr;
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#elif defined(__ia64__) || defined(__x86_64__)
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#elif defined(__ia64__) || defined(__x86_64__) || defined(ANDROID)
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typedef long int GLintptr;
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typedef long int GLsizeiptr;
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#else
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@@ -19,7 +19,7 @@
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#include <string>
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#ifdef __CYGWIN__
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#if defined(__CYGWIN__) || defined(ANDROID)
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namespace std
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{
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typedef basic_string<wchar_t> wstring;
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