From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK.
"- In order to build against GLES1 we execute: $ mkdir build_android_gles1 $ cd build_android_gles1 $ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/ -DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF -DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2 -DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF $ make If all is correct you will have and static OSG inside: build_android_gles1/bin/ndk/local/armeabi. - GLES2 is not tested/proved, but I think it could be possible build it with the correct cmake flags. - The flag -DJ=2 is used to pass to the ndk-build the number of processors to speed up the building. - make install is not yet supported."
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@@ -71,7 +71,11 @@ ELSE()
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ENDIF()
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ELSE()
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SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type for graphics window creation. options only X11")
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IF(ANDROID)
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SET(OSG_WINDOWING_SYSTEM "None" CACHE STRING "None Windowing system type for graphics window creation.")
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ELSE()
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SET(OSG_WINDOWING_SYSTEM "X11" CACHE STRING "Windowing system type for graphics window creation. options only X11")
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ENDIF()
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ENDIF()
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IF(${OSG_WINDOWING_SYSTEM} STREQUAL "Cocoa")
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@@ -156,7 +160,7 @@ ELSE()
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SET(LIB_EXTRA_LIBS ${COCOA_LIBRARY} ${LIB_EXTRA_LIBS})
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ELSE()
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ELSEIF(${OSG_WINDOWING_SYSTEM} STREQUAL "x11")
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# X11 for everybody else
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INCLUDE(FindPkgConfig OPTIONAL)
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IF(PKG_CONFIG_FOUND)
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@@ -217,6 +221,8 @@ ELSE()
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SET(LIB_EXTRA_LIBS ${X11_X11_LIB} ${LIB_EXTRA_LIBS})
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ENDIF(APPLE)
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ELSE()
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MESSAGE(STATUS "Windowing system not supported")
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ENDIF()
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ENDIF()
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