Various warning fixes
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@@ -484,7 +484,6 @@ void Texture3D::allocateMipmap(State& state) const
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if (textureObject && _textureWidth != 0 && _textureHeight != 0 && _textureDepth != 0)
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{
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const Extensions* extensions = getExtensions(contextID,true);
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const Texture::Extensions* texExtensions = Texture::getExtensions(contextID,true);
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// bind texture
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textureObject->bind();
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