From Farshid Lashkari, "As discussed, I've added the ability to handle Drawable objects within the NodeVisitor class. Here is an overview of the changes:
- Added apply(Drawable) and apply(Geometry) to NodeVisitor - Added accept(NodeVisitor) method to Drawable/Geometry - Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables - Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables. - Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method. "
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@@ -115,6 +115,8 @@ class OSG_EXPORT Drawable : public Object
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* Equivalent to dynamic_cast<const Geometry*>(this).*/
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virtual const Geometry* asGeometry() const { return 0; }
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/** Visitor Pattern : calls the apply method of a NodeVisitor with this drawable's type.*/
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virtual void accept(NodeVisitor& nv);
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/** Compute the DataVariance based on an assessment of callback etc.*/
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virtual void computeDataVariance();
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