From Farshid Lashkari, "As discussed, I've added the ability to handle Drawable objects within the NodeVisitor class. Here is an overview of the changes:

- Added apply(Drawable) and apply(Geometry) to NodeVisitor

- Added accept(NodeVisitor) method to Drawable/Geometry

- Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables

- Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables.

- Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method.
"
This commit is contained in:
Robert Osfield
2014-05-12 12:10:35 +00:00
parent ead92353fe
commit b2c7bacfe9
13 changed files with 130 additions and 118 deletions

View File

@@ -41,6 +41,8 @@ class OSG_EXPORT Geode : public Node
virtual Geode* asGeode() { return this; }
virtual const Geode* asGeode() const { return this; }
virtual void traverse(NodeVisitor& nv);
/** Add a \c Drawable to the \c Geode.
* If \c drawable is not \c NULL and is not contained in the \c Geode
* then increment its reference count, add it to the drawables list and