From Farshid Lashkari, "As discussed, I've added the ability to handle Drawable objects within the NodeVisitor class. Here is an overview of the changes:
- Added apply(Drawable) and apply(Geometry) to NodeVisitor - Added accept(NodeVisitor) method to Drawable/Geometry - Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables - Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables. - Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method. "
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@@ -44,6 +44,8 @@ class OSG_EXPORT Geometry : public Drawable
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virtual Geometry* asGeometry() { return this; }
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virtual const Geometry* asGeometry() const { return this; }
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virtual void accept(NodeVisitor& nv) { nv.apply(*this); }
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bool empty() const;
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typedef std::vector< osg::ref_ptr<osg::Array> > ArrayList;
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