From Farshid Lashkari, "As discussed, I've added the ability to handle Drawable objects within the NodeVisitor class. Here is an overview of the changes:
- Added apply(Drawable) and apply(Geometry) to NodeVisitor - Added accept(NodeVisitor) method to Drawable/Geometry - Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables - Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables. - Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method. "
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@@ -272,6 +272,11 @@ Drawable::~Drawable()
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dirtyDisplayList();
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}
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void Drawable::accept(NodeVisitor& nv)
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{
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nv.apply(*this);
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}
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osg::MatrixList Drawable::getWorldMatrices(const osg::Node* haltTraversalAtNode) const
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{
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osg::MatrixList matrices;
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