From Farshid Lashkari, "As discussed, I've added the ability to handle Drawable objects within the NodeVisitor class. Here is an overview of the changes:
- Added apply(Drawable) and apply(Geometry) to NodeVisitor - Added accept(NodeVisitor) method to Drawable/Geometry - Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables - Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables. - Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method. "
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@@ -48,6 +48,16 @@ Geode::~Geode()
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}
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}
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void Geode::traverse(NodeVisitor& nv)
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{
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for(DrawableList::iterator itr=_drawables.begin();
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itr!=_drawables.end();
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++itr)
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{
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(*itr)->accept(nv);
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}
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}
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bool Geode::addDrawable( Drawable *drawable )
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{
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if (drawable /* && !containsDrawable(drawable)*/)
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