readd the 2 methods in InfluenceMap just in case
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@@ -81,6 +81,10 @@ namespace osgAnimation
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///remove weakest influences in order to fit targetted numbonepervertex
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void cullInfluenceCountPerVertex(unsigned int maxnumbonepervertex, float minweight=0, bool renormalize=true);
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//compute PerVertexInfluenceList
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void computePerVertexInfluenceList(std::vector<BoneWeightList>& vertex2Bones,unsigned int numvert)const;
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//create the minimal VertexGroup set
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void computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList,unsigned int numvert)const;
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};
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}
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