Fixed compilation problems under Windows due to changes in using std::ostream etc.
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@@ -303,7 +303,7 @@ void SceneView::draw()
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{
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osg::ref_ptr<osg::Camera> left_camera = new osg::Camera(*_camera);
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osg::ref_ptr<osg::Camera> right_camera = new osg::Camera(*_camera);
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float iod = 0.05;
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float iod = 0.05f;
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left_camera->adjustEyeOffsetForStereo(osg::Vec3(-iod*0.5,0.0f,0.0f),_screenDistance);
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right_camera->adjustEyeOffsetForStereo(osg::Vec3(iod*0.5,0.0f,0.0f),_screenDistance);
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@@ -323,7 +323,7 @@ void SceneView::draw()
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{
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osg::ref_ptr<osg::Camera> left_camera = new osg::Camera(*_camera);
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osg::ref_ptr<osg::Camera> right_camera = new osg::Camera(*_camera);
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float iod = 0.05;
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float iod = 0.05f;
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left_camera->adjustEyeOffsetForStereo(osg::Vec3(-iod*0.5,0.0f,0.0f),_screenDistance);
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right_camera->adjustEyeOffsetForStereo(osg::Vec3(iod*0.5,0.0f,0.0f),_screenDistance);
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