From Luc Frauciel, Added sRGB FrameBuffer string
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@@ -166,6 +166,10 @@ typedef char GLchar;
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#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
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#endif
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#ifndef GL_ARB_framebuffer_sRGB
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#endif
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// EXT_geometry_shader4
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#ifndef GL_EXT_geometry_shader4
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#define GL_GEOMETRY_SHADER_EXT 0x8DD9
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