More work on uint -> unsigned int.

This commit is contained in:
Robert Osfield
2003-02-14 20:27:23 +00:00
parent 44f88715ae
commit b4293fe93a
3 changed files with 10 additions and 10 deletions

View File

@@ -191,7 +191,7 @@ void TextureCubeMap::apply(State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
if (!extensions->isCubeMapSupported())
@@ -258,13 +258,13 @@ void TextureCubeMap::apply(State& state) const
typedef buffered_value< ref_ptr<TextureCubeMap::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
const TextureCubeMap::Extensions* TextureCubeMap::getExtensions(uint contextID,bool createIfNotInitalized)
const TextureCubeMap::Extensions* TextureCubeMap::getExtensions(unsigned int contextID,bool createIfNotInitalized)
{
if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions;
return s_extensions[contextID].get();
}
void TextureCubeMap::setExtensions(uint contextID,Extensions* extensions)
void TextureCubeMap::setExtensions(unsigned int contextID,Extensions* extensions)
{
s_extensions[contextID] = extensions;
}