Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT

type is supported at present. The attached osgparticleshader.cpp will
show how it works. It can also be placed in the examples folder. But I
just wonder how this example co-exists with another two (osgparticle
and osgparticleeffect)?

Member variables in Particle, including _alive, _current_size and
_current_alpha, are now merged into one Vec3 variable. Then we can
make use of the set...Pointer() methods to treat them as vertex
attribtues in GLSL. User interfaces are not changed.

Additional methods of ParticleSystem are introduced, including
setDefaultAttributesUsingShaders(), setSortMode() and
setVisibilityDistance(). You can see how they work in
osgparticleshader.cpp.

Additional user-defined particle type is introduced. Set the particle
type to USER and attach a drawable to the template. Be careful because
of possible huge memory consumption. It is highly suggested to use
display lists here.

The ParticleSystemUpdater can accepts ParticleSystem objects as child
drawables now. I myself think it is a little simpler in structure,
than creating a new geode for each particle system. Of course, the
latter is still compatible, and can be used to transform entire
particles in the world.

New particle operators: bounce, sink, damping, orbit and explosion.
The bounce and sink opeartors both use a concept of domains, and can
simulate a very basic collision of particles and objects.

New composite placer. It contains a set of placers and emit particles
from them randomly. The added virtual method size() of each placer
will help determine the probability of generating.

New virtual method operateParticles() for the Operator class. It
actually calls operate() for each particle, but can be overrode to use
speedup techniques like SSE, or even shaders in the future.

Partly fix a floating error of 'delta time' in emitter, program and
updaters. Previously they keep the _t0 variable seperately and compute
different copies of dt by themseleves, which makes some operators,
especially the BounceOperator, work incorrectly (because the dt in
operators and updaters are slightly different). Now a getDeltaTime()
method is maintained in ParticleSystem, and will return the unique dt
value (passing by reference) for use. This makes thing better, but
still very few unexpected behavours at present...

All dotosg and serialzier wrappers for functionalities above are provided.

...

According to some simple tests, the new shader support is slightly
efficient than ordinary glBegin()/end(). That means, I haven't got a
big improvement at present. I think the bottlenack here seems to be
the cull traversal time. Because operators go through the particle
list again and again (for example, the fountain in the shader example
requires 4 operators working all the time).

A really ideal solution here is to implement the particle operators in
shaders, too, and copy the results back to particle attributes. The
concept of GPGPU is good for implementing this. But in my opinion, the
Camera class seems to be too heavy for realizing such functionality in
a particle system. Myabe a light-weight ComputeDrawable class is
enough for receiving data as textures and outputting the results to
the FBO render buffer. What do you think then?

The floating error of emitters
(http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-May/028435.html)
is not solved this time. But what I think is worth testing is that we
could directly compute the node path from the emitter to the particle
system rather than multiplying the worldToLocal and LocalToWorld
matrices. I'll try this idea later.
"
This commit is contained in:
Robert Osfield
2010-09-14 15:47:29 +00:00
parent 551d2b6479
commit b4789863ac
50 changed files with 3001 additions and 130 deletions

View File

@@ -0,0 +1,158 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#include <osg/Notify>
#include <osgParticle/ModularProgram>
#include <osgParticle/BounceOperator>
using namespace osgParticle;
void BounceOperator::handleTriangle( const Domain& domain, Particle* P, double dt )
{
osg::Vec3 nextpos = P->getPosition() + P->getVelocity() * dt;
float distance = domain.plane.distance( P->getPosition() );
if ( distance*domain.plane.distance(nextpos)>=0 ) return;
osg::Vec3 normal = domain.plane.getNormal();
float nv = normal * P->getVelocity();
osg::Vec3 hitPoint = P->getPosition() - P->getVelocity() * (distance / nv);
float upos = (hitPoint - domain.v1) * domain.s1;
float vpos = (hitPoint - domain.v1) * domain.s2;
if ( upos<0.0f || vpos<0.0f || (upos + vpos)>1.0f ) return;
// Compute tangential and normal components of velocity
osg::Vec3 vn = normal * nv;
osg::Vec3 vt = P->getVelocity() - vn;
// Compute new velocity
if ( vt.length2()<=_cutoff ) P->setVelocity( vt - vn*_resilience );
else P->setVelocity( vt*(1.0f-_friction) - vn*_resilience );
}
void BounceOperator::handleRectangle( const Domain& domain, Particle* P, double dt )
{
osg::Vec3 nextpos = P->getPosition() + P->getVelocity() * dt;
float distance = domain.plane.distance( P->getPosition() );
if ( distance*domain.plane.distance(nextpos)>=0 ) return;
osg::Vec3 normal = domain.plane.getNormal();
float nv = normal * P->getVelocity();
osg::Vec3 hitPoint = P->getPosition() - P->getVelocity() * (distance / nv);
float upos = (hitPoint - domain.v1) * domain.s1;
float vpos = (hitPoint - domain.v1) * domain.s2;
if ( upos<0.0f || upos>1.0f || vpos<0.0f || vpos>1.0f ) return;
// Compute tangential and normal components of velocity
osg::Vec3 vn = normal * nv;
osg::Vec3 vt = P->getVelocity() - vn;
// Compute new velocity
if ( vt.length2()<=_cutoff ) P->setVelocity( vt - vn*_resilience );
else P->setVelocity( vt*(1.0f-_friction) - vn*_resilience );
}
void BounceOperator::handlePlane( const Domain& domain, Particle* P, double dt )
{
osg::Vec3 nextpos = P->getPosition() + P->getVelocity() * dt;
float distance = domain.plane.distance( P->getPosition() );
if ( distance*domain.plane.distance(nextpos)>=0 ) return;
osg::Vec3 normal = domain.plane.getNormal();
float nv = normal * P->getVelocity();
// Compute tangential and normal components of velocity
osg::Vec3 vn = normal * nv;
osg::Vec3 vt = P->getVelocity() - vn;
// Compute new velocity
if ( vt.length2()<=_cutoff ) P->setVelocity( vt - vn*_resilience );
else P->setVelocity( vt*(1.0f-_friction) - vn*_resilience );
}
void BounceOperator::handleSphere( const Domain& domain, Particle* P, double dt )
{
osg::Vec3 nextpos = P->getPosition() + P->getVelocity() * dt;
float distance1 = (P->getPosition() - domain.v1).length();
if ( distance1<=domain.r1 ) // Within the sphere
{
float distance2 = (nextpos - domain.v1).length();
if ( distance2<=domain.r1 ) return;
// Bounce back in if going outside
osg::Vec3 normal = domain.v1 - P->getPosition(); normal.normalize();
float nmag = P->getVelocity() * normal;
// Compute tangential and normal components of velocity
osg::Vec3 vn = normal * nmag;
osg::Vec3 vt = P->getVelocity() - vn;
if ( nmag<0 ) vn = -vn;
// Compute new velocity
float tanscale = (vt.length2()<=_cutoff) ? 1.0f : (1.0f - _friction);
P->setVelocity( vt * tanscale + vn * _resilience );
// Make sure the particle is fixed to stay inside
nextpos = P->getPosition() + P->getVelocity() * dt;
distance2 = (nextpos - domain.v1).length();
if ( distance2>domain.r1 )
{
normal = domain.v1 - nextpos; normal.normalize();
osg::Vec3 wishPoint = domain.v1 - normal * (0.999f * domain.r1);
P->setVelocity( (wishPoint - P->getPosition()) / dt );
}
}
else // Outside the sphere
{
float distance2 = (nextpos - domain.v1).length();
if ( distance2>domain.r1 ) return;
// Bounce back out if going inside
osg::Vec3 normal = P->getPosition() - domain.v1; normal.normalize();
float nmag = P->getVelocity() * normal;
// Compute tangential and normal components of velocity
osg::Vec3 vn = normal * nmag;
osg::Vec3 vt = P->getVelocity() - vn;
if ( nmag<0 ) vn = -vn;
// Compute new velocity
float tanscale = (vt.length2()<=_cutoff) ? 1.0f : (1.0f - _friction);
P->setVelocity( vt * tanscale + vn * _resilience );
}
}
void BounceOperator::handleDisk( const Domain& domain, Particle* P, double dt )
{
osg::Vec3 nextpos = P->getPosition() + P->getVelocity() * dt;
float distance = domain.plane.distance( P->getPosition() );
if ( distance*domain.plane.distance(nextpos)>=0 ) return;
osg::Vec3 normal = domain.plane.getNormal();
float nv = normal * P->getVelocity();
osg::Vec3 hitPoint = P->getPosition() - P->getVelocity() * (distance / nv);
float radius = (hitPoint - domain.v1).length();
if ( radius>domain.r1 || radius<domain.r2 ) return;
// Compute tangential and normal components of velocity
osg::Vec3 vn = normal * nv;
osg::Vec3 vt = P->getVelocity() - vn;
// Compute new velocity
if ( vt.length2()<=_cutoff ) P->setVelocity( vt - vn*_resilience );
else P->setVelocity( vt*(1.0f-_friction) - vn*_resilience );
}

View File

@@ -48,6 +48,15 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/SmokeTrailEffect
${HEADER_PATH}/VariableRateCounter
${HEADER_PATH}/Version
${HEADER_PATH}/CompositePlacer
${HEADER_PATH}/AngularDampingOperator
${HEADER_PATH}/DampingOperator
${HEADER_PATH}/ExplosionOperator
${HEADER_PATH}/OrbitOperator
${HEADER_PATH}/DomainOperator
${HEADER_PATH}/BounceOperator
${HEADER_PATH}/SinkOperator
)
# FIXME: For OS X, need flag for Framework or dylib
@@ -74,6 +83,10 @@ ADD_LIBRARY(${LIB_NAME}
SmokeEffect.cpp
SmokeTrailEffect.cpp
Version.cpp
DomainOperator.cpp
BounceOperator.cpp
SinkOperator.cpp
${OPENSCENEGRAPH_VERSIONINFO_RC}
)

View File

@@ -0,0 +1,115 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#include <osg/Notify>
#include <osgParticle/ModularProgram>
#include <osgParticle/DomainOperator>
using namespace osgParticle;
void DomainOperator::operate( Particle* P, double dt )
{
for ( std::vector<Domain>::iterator itr=_domains.begin(); itr!=_domains.end(); ++itr )
{
switch ( itr->type )
{
case Domain::POINT_DOMAIN:
handlePoint( *itr, P, dt );
break;
case Domain::LINE_DOMAIN:
handleLineSegment( *itr, P, dt );
break;
case Domain::TRI_DOMAIN:
handleTriangle( *itr, P, dt );
break;
case Domain::RECT_DOMAIN:
handleRectangle( *itr, P, dt );
break;
case Domain::PLANE_DOMAIN:
handlePlane( *itr, P, dt );
break;
case Domain::SPHERE_DOMAIN:
handleSphere( *itr, P, dt );
break;
case Domain::BOX_DOMAIN:
handleBox( *itr, P, dt );
break;
case Domain::DISK_DOMAIN:
handleDisk( *itr, P, dt );
break;
default: break;
}
}
}
void DomainOperator::beginOperate( Program* prg )
{
if ( prg->getReferenceFrame()==ModularProgram::RELATIVE_RF )
{
_backupDomains = _domains;
for ( std::vector<Domain>::iterator itr=_domains.begin(); itr!=_domains.end(); ++itr )
{
Domain& domain = *itr;
switch ( domain.type )
{
case Domain::POINT_DOMAIN:
domain.v1 = prg->transformLocalToWorld(domain.v1);
break;
case Domain::LINE_DOMAIN:
domain.v1 = prg->transformLocalToWorld(domain.v1);
domain.v2 = prg->transformLocalToWorld(domain.v2);
break;
case Domain::TRI_DOMAIN:
domain.v1 = prg->transformLocalToWorld(domain.v1);
domain.v2 = prg->transformLocalToWorld(domain.v2);
domain.v3 = prg->transformLocalToWorld(domain.v3);
domain.plane.set(domain.v1, domain.v2, domain.v3);
computeNewBasis( domain.v2-domain.v1, domain.v3-domain.v1, domain.s1, domain.s2 );
break;
case Domain::RECT_DOMAIN:
domain.v1 = prg->transformLocalToWorld(domain.v1);
domain.v2 = prg->rotateLocalToWorld(domain.v2); // Width vector
domain.v3 = prg->rotateLocalToWorld(domain.v3); // Height vector
domain.plane.set(domain.v1, domain.v1+domain.v2, domain.v1+domain.v3);
computeNewBasis( domain.v2, domain.v3, domain.s1, domain.s2 );
break;
case Domain::PLANE_DOMAIN:
domain.plane.transformProvidingInverse( prg->getLocalToWorldMatrix() );
break;
case Domain::SPHERE_DOMAIN:
domain.v1 = prg->transformLocalToWorld(domain.v1);
break;
case Domain::BOX_DOMAIN:
domain.v1 = prg->transformLocalToWorld(domain.v1);
domain.v2 = prg->transformLocalToWorld(domain.v2);
break;
case Domain::DISK_DOMAIN:
domain.v1 = prg->transformLocalToWorld(domain.v1);
domain.v2 = prg->rotateLocalToWorld(domain.v2);
domain.v2.normalize(); // Normal
break;
default: break;
}
}
}
}
void DomainOperator::endOperate()
{
if ( _backupDomains.size()>0 )
{
_domains = _backupDomains;
_backupDomains.clear();
}
}

View File

@@ -25,13 +25,7 @@ void osgParticle::ModularProgram::execute(double dt)
ParticleSystem* ps = getParticleSystem();
for (ci=_operators.begin(); ci!=ci_end; ++ci) {
(*ci)->beginOperate(this);
int n = ps->numParticles();
for (int i=0; i<n; ++i) {
Particle* P = ps->getParticle(i);
if (P->isAlive() && (*ci)->isEnabled()) {
(*ci)->operate(P, dt);
}
}
(*ci)->operateParticles(ps, dt);
(*ci)->endOperate();
}
}

View File

@@ -28,7 +28,7 @@ osgParticle::Particle::Particle()
_si(new LinearInterpolator),
_ai(new LinearInterpolator),
_ci(new LinearInterpolator),
_alive(true),
//_alive(true),
_mustdie(false),
_lifeTime(2),
_radius(0.2f),
@@ -41,8 +41,8 @@ osgParticle::Particle::Particle()
_angle(0, 0, 0),
_angul_arvel(0, 0, 0),
_t0(0),
_current_size(0),
_current_alpha(0),
//_current_size(0),
//_current_alpha(0),
_s_tile(1.0f),
_t_tile(1.0f),
_start_tile(0),
@@ -51,16 +51,18 @@ osgParticle::Particle::Particle()
_s_coord(0.0f),
_t_coord(0.0f),
_previousParticle(INVALID_INDEX),
_nextParticle(INVALID_INDEX)
_nextParticle(INVALID_INDEX),
_depth(0.0)
{
_base_prop.set(1.0f, 0.0f, 0.0f);
}
bool osgParticle::Particle::update(double dt)
bool osgParticle::Particle::update(double dt, bool onlyTimeStamp)
{
// this method should return false when the particle dies;
// so, if we were instructed to die, do it now and return.
if (_mustdie) {
_alive = false;
_base_prop.x() = -1.0;
return false;
}
@@ -75,9 +77,30 @@ bool osgParticle::Particle::update(double dt)
// if our age is over the lifetime limit, then die and return.
if (x > 1) {
_alive = false;
_base_prop.x() = -1.0;
return false;
}
// compute the current values for size, alpha and color.
if (_lifeTime <= 0) {
if (dt == _t0) {
_base_prop.y() = _sr.get_random();
_base_prop.z() = _ar.get_random();
_current_color = _cr.get_random();
}
} else {
_base_prop.y() = _si.get()->interpolate(x, _sr);
_base_prop.z() = _ai.get()->interpolate(x, _ar);
_current_color = _ci.get()->interpolate(x, _cr);
}
// update position
_prev_pos = _position;
_position += _velocity * dt;
// return now if we indicate that only time stamp should be updated
// the shader will handle remain properties in this case
if (onlyTimeStamp) return true;
//Compute the current texture tile based on our normalized age
int currentTile = _start_tile + static_cast<int>(x * getNumTiles());
@@ -93,23 +116,6 @@ bool osgParticle::Particle::update(double dt)
// OSG_NOTICE<<this<<" setting tex coords "<<_s_coord<<" "<<_t_coord<<std::endl;
}
// compute the current values for size, alpha and color.
if (_lifeTime <= 0) {
if (dt == _t0) {
_current_size = _sr.get_random();
_current_alpha = _ar.get_random();
_current_color = _cr.get_random();
}
} else {
_current_size = _si.get()->interpolate(x, _sr);
_current_alpha = _ai.get()->interpolate(x, _ar);
_current_color = _ci.get()->interpolate(x, _cr);
}
// update position
_prev_pos = _position;
_position += _velocity * dt;
// update angle
_prev_angle = _angle;
_angle += _angul_arvel * dt;
@@ -129,10 +135,10 @@ void osgParticle::Particle::render(osg::GLBeginEndAdapter* gl, const osg::Vec3&
gl->Color4f( _current_color.x(),
_current_color.y(),
_current_color.z(),
_current_color.w() * _current_alpha);
_current_color.w() * _base_prop.z());
osg::Vec3 p1(px * _current_size * scale);
osg::Vec3 p2(py * _current_size * scale);
osg::Vec3 p1(px * _base_prop.y() * scale);
osg::Vec3 p2(py * _base_prop.y() * scale);
switch (_shape)
{
@@ -199,7 +205,7 @@ void osgParticle::Particle::render(osg::GLBeginEndAdapter* gl, const osg::Vec3&
// calculation of one of the linesegment endpoints.
float vl = _velocity.length();
if (vl != 0) {
osg::Vec3 v = _velocity * _current_size * scale / vl;
osg::Vec3 v = _velocity * _base_prop.y() * scale / vl;
gl->TexCoord1f(0);
gl->Vertex3f(xpos.x(), xpos.y(), xpos.z());
@@ -214,11 +220,36 @@ void osgParticle::Particle::render(osg::GLBeginEndAdapter* gl, const osg::Vec3&
}
}
void osgParticle::Particle::render(osg::RenderInfo& renderInfo, const osg::Vec3& xpos, const osg::Vec3& xrot) const
{
#if defined(OSG_GL_MATRICES_AVAILABLE)
if (_drawable.valid())
{
bool requiresRotation = (xrot.x()!=0.0f || xrot.y()!=0.0f || xrot.z()!=0.0f);
glColor4f(_current_color.x(),
_current_color.y(),
_current_color.z(),
_current_color.w() * _base_prop.z());
glPushMatrix();
glTranslatef(xpos.x(), xpos.y(), xpos.z());
if (requiresRotation)
{
osg::Quat rotation(xrot.x(), osg::X_AXIS, xrot.y(), osg::Y_AXIS, xrot.z(), osg::Z_AXIS);
glMultMatrixd(osg::Matrixd(rotation).ptr());
}
_drawable->draw(renderInfo);
glPopMatrix();
}
#else
OSG_NOTICE<<"Warning: Particle::render(..) not supported for user-defined shape."<<std::endl;
#endif
}
void osgParticle::Particle::setUpTexCoordsAsPartOfConnectedParticleSystem(ParticleSystem* ps)
{
if (getPreviousParticle()!=Particle::INVALID_INDEX)
{
update(0.0);
update(0.0, false);
Particle* previousParticle = ps->getParticle(getPreviousParticle());
const osg::Vec3& previousPosition = previousParticle->getPosition();

View File

@@ -15,7 +15,6 @@ osgParticle::ParticleProcessor::ParticleProcessor()
: osg::Node(),
_rf(RELATIVE_RF),
_enabled(true),
_t0(-1),
_ps(0),
_first_ltw_compute(true),
_need_ltw_matrix(false),
@@ -36,7 +35,6 @@ osgParticle::ParticleProcessor::ParticleProcessor(const ParticleProcessor& copy,
: osg::Node(copy, copyop),
_rf(copy._rf),
_enabled(copy._enabled),
_t0(copy._t0),
_ps(static_cast<ParticleSystem* >(copyop(copy._ps.get()))),
_first_ltw_compute(copy._first_ltw_compute),
_need_ltw_matrix(copy._need_ltw_matrix),
@@ -79,47 +77,38 @@ void osgParticle::ParticleProcessor::traverse(osg::NodeVisitor& nv)
if ((_currentTime >= _resetTime) && (_resetTime > 0))
{
_currentTime = 0;
_t0 = -1;
}
// skip if we haven't initialized _t0 yet
if (_t0 != -1)
// check whether the processor is alive
bool alive = false;
if (_currentTime >= _startTime)
{
// check whether the processor is alive
bool alive = false;
if (_currentTime >= _startTime)
{
if (_endless || (_currentTime < (_startTime + _lifeTime)))
alive = true;
}
// update current time
_currentTime += t - _t0;
// process only if the particle system is not frozen/culled
if (alive &&
_enabled &&
!_ps->isFrozen() &&
(_ps->getLastFrameNumber() >= (nv.getFrameStamp()->getFrameNumber() - 1) || !_ps->getFreezeOnCull()))
{
// initialize matrix flags
_need_ltw_matrix = true;
_need_wtl_matrix = true;
_current_nodevisitor = &nv;
// do some process (unimplemented in this base class)
process(t - _t0);
} else {
//The values of _previous_wtl_matrix and _previous_ltw_matrix will be invalid
//since processing was skipped for this frame
_first_ltw_compute = true;
_first_wtl_compute = true;
}
if (_endless || (_currentTime < (_startTime + _lifeTime)))
alive = true;
}
// update _t0
_t0 = t;
// update current time
_currentTime += _ps->getDeltaTime(t);
// process only if the particle system is not frozen/culled
if (alive &&
_enabled &&
!_ps->isFrozen() &&
(_ps->getLastFrameNumber() >= (nv.getFrameStamp()->getFrameNumber() - 1) || !_ps->getFreezeOnCull()))
{
// initialize matrix flags
_need_ltw_matrix = true;
_need_wtl_matrix = true;
_current_nodevisitor = &nv;
// do some process (unimplemented in this base class)
process( _ps->getDeltaTime(t) );
} else {
//The values of _previous_wtl_matrix and _previous_ltw_matrix will be invalid
//since processing was skipped for this frame
_first_ltw_compute = true;
_first_wtl_compute = true;
}
}
//added- 1/17/06- bgandere@nps.edu

View File

@@ -12,10 +12,22 @@
#include <osg/BlendFunc>
#include <osg/TexEnv>
#include <osg/Material>
#include <osg/PointSprite>
#include <osg/Program>
#include <osg/Notify>
#include <osg/io_utils>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgUtil/CullVisitor>
#define USE_LOCAL_SHADERS
static double distance(const osg::Vec3& coord, const osg::Matrix& matrix)
{
// copied from CullVisitor.cpp
return -(coord[0]*matrix(0,2)+coord[1]*matrix(1,2)+coord[2]*matrix(2,2)+matrix(3,2));
}
osgParticle::ParticleSystem::ParticleSystem()
: osg::Drawable(),
@@ -24,6 +36,9 @@ osgParticle::ParticleSystem::ParticleSystem()
_align_X_axis(1, 0, 0),
_align_Y_axis(0, 1, 0),
_particleScaleReferenceFrame(WORLD_COORDINATES),
_useVertexArray(false),
_useShaders(false),
_dirty_uniforms(false),
_doublepass(false),
_frozen(false),
_bmin(0, 0, 0),
@@ -32,8 +47,13 @@ osgParticle::ParticleSystem::ParticleSystem()
_bounds_computed(false),
_def_ptemp(Particle()),
_last_frame(0),
_dirty_dt(true),
_freeze_on_cull(false),
_t0(0.0),
_dt(0.0),
_detail(1),
_sortMode(NO_SORT),
_visibilityDistance(-1.0),
_draw_count(0)
{
// we don't support display lists because particle systems
@@ -48,6 +68,9 @@ osgParticle::ParticleSystem::ParticleSystem(const ParticleSystem& copy, const os
_align_X_axis(copy._align_X_axis),
_align_Y_axis(copy._align_Y_axis),
_particleScaleReferenceFrame(copy._particleScaleReferenceFrame),
_useVertexArray(copy._useVertexArray),
_useShaders(copy._useShaders),
_dirty_uniforms(copy._dirty_uniforms),
_doublepass(copy._doublepass),
_frozen(copy._frozen),
_bmin(copy._bmin),
@@ -56,8 +79,13 @@ osgParticle::ParticleSystem::ParticleSystem(const ParticleSystem& copy, const os
_bounds_computed(copy._bounds_computed),
_def_ptemp(copy._def_ptemp),
_last_frame(copy._last_frame),
_dirty_dt(copy._dirty_dt),
_freeze_on_cull(copy._freeze_on_cull),
_t0(copy._t0),
_dt(copy._dt),
_detail(copy._detail),
_sortMode(copy._sortMode),
_visibilityDistance(copy._visibilityDistance),
_draw_count(0)
{
}
@@ -66,18 +94,34 @@ osgParticle::ParticleSystem::~ParticleSystem()
{
}
void osgParticle::ParticleSystem::update(double dt)
void osgParticle::ParticleSystem::update(double dt, osg::NodeVisitor& nv)
{
// reset bounds
_reset_bounds_flag = true;
if (_useShaders)
{
// Update shader uniforms
// This slightly reduces the consumption of traversing the particle vector, because we
// don't compute tile and angle attributes that are useleff for shaders.
// At present, our lcoal shader implementation will ignore these particle props:
// _cur_tile, _s_coord, _t_coord, _prev_pos, _prev_angle and _angle
osg::StateSet* stateset = getOrCreateStateSet();
if (_dirty_uniforms)
{
osg::Uniform* u_vd = stateset->getUniform("visibilityDistance");
if (u_vd) u_vd->set((float)_visibilityDistance);
_dirty_uniforms = false;
}
}
for(unsigned int i=0; i<_particles.size(); ++i)
{
Particle& particle = _particles[i];
if (particle.isAlive())
{
if (particle.update(dt))
if (particle.update(dt, _useShaders))
{
update_bounds(particle.getPosition(), particle.getCurrentSize());
}
@@ -87,7 +131,27 @@ void osgParticle::ParticleSystem::update(double dt)
}
}
}
if (_sortMode != NO_SORT)
{
// sort particles
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (cv)
{
osg::Matrixd modelview = *(cv->getModelViewMatrix());
float scale = (_sortMode==SORT_FRONT_TO_BACK ? -1.0f : 1.0f);
for (unsigned int i=0; i<_particles.size(); ++i)
{
Particle& particle = _particles[i];
if (particle.isAlive())
particle.setDepth(distance(particle.getPosition(), modelview) * scale);
else
particle.setDepth(0.0f);
}
std::sort<Particle_vector::iterator>(_particles.begin(), _particles.end());
}
}
// force recomputing of bounding box on next frame
dirtyBound();
}
@@ -101,7 +165,11 @@ void osgParticle::ParticleSystem::drawImplementation(osg::RenderInfo& renderInfo
// update the frame count, so other objects can detect when
// this particle system is culled
_last_frame = state.getFrameStamp()->getFrameNumber();
// update the dirty flag of delta time, so next time a new request for delta time
// will automatically cause recomputing
_dirty_dt = true;
// get the current modelview matrix
osg::Matrix modelview = state.getModelViewMatrix();
@@ -113,7 +181,10 @@ void osgParticle::ParticleSystem::drawImplementation(osg::RenderInfo& renderInfo
glDepthMask(GL_FALSE);
// render, first pass
single_pass_render(state, modelview);
if (_useVertexArray)
render_vertex_array(renderInfo);
else
single_pass_render(renderInfo, modelview);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
// restore depth mask settings
@@ -129,7 +200,10 @@ void osgParticle::ParticleSystem::drawImplementation(osg::RenderInfo& renderInfo
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
// render the particles onto the depth buffer
single_pass_render(state, modelview);
if (_useVertexArray)
render_vertex_array(renderInfo);
else
single_pass_render(renderInfo, modelview);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
// restore color mask settings
@@ -179,21 +253,109 @@ void osgParticle::ParticleSystem::setDefaultAttributes(const std::string& textur
stateset->setAttributeAndModes(blend, osg::StateAttribute::ON);
setStateSet(stateset);
setUseVertexArray(false);
setUseShaders(false);
}
void osgParticle::ParticleSystem::single_pass_render(osg::State& state, const osg::Matrix& modelview) const
void osgParticle::ParticleSystem::setDefaultAttributesUsingShaders(const std::string& texturefile, bool emissive_particles, int texture_unit)
{
osg::StateSet *stateset = new osg::StateSet;
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
osg::PointSprite *sprite = new osg::PointSprite;
stateset->setTextureAttributeAndModes(texture_unit, sprite, osg::StateAttribute::ON);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
stateset->setMode(GL_VERTEX_PROGRAM_POINT_SIZE, osg::StateAttribute::ON);
#else
OSG_NOTICE<<"Warning: ParticleSystem::setDefaultAttributesUsingShaders(..) not fully implemented."<<std::endl;
#endif
if (!texturefile.empty())
{
osg::Texture2D *texture = new osg::Texture2D;
texture->setImage(osgDB::readImageFile(texturefile));
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);
texture->setWrap(osg::Texture2D::WRAP_S, osg::Texture2D::MIRROR);
texture->setWrap(osg::Texture2D::WRAP_T, osg::Texture2D::MIRROR);
stateset->setTextureAttributeAndModes(texture_unit, texture, osg::StateAttribute::ON);
}
osg::BlendFunc *blend = new osg::BlendFunc;
if (emissive_particles)
{
blend->setFunction(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE);
}
else
{
blend->setFunction(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA);
}
stateset->setAttributeAndModes(blend, osg::StateAttribute::ON);
osg::Program *program = new osg::Program;
#ifdef USE_LOCAL_SHADERS
char vertexShaderSource[] =
"uniform float visibilityDistance;\n"
"varying vec3 basic_prop;\n"
"\n"
"void main(void)\n"
"{\n"
" basic_prop = gl_MultiTexCoord0.xyz;\n"
" \n"
" vec4 ecPos = gl_ModelViewMatrix * gl_Vertex;\n"
" float ecDepth = -ecPos.z;\n"
" \n"
" if (visibilityDistance > 0.0)\n"
" {\n"
" if (ecDepth <= 0.0 || ecDepth >= visibilityDistance)\n"
" basic_prop.x = -1.0;\n"
" }\n"
" \n"
" gl_Position = ftransform();\n"
" gl_ClipVertex = ecPos;\n"
" \n"
" vec4 color = gl_Color;\n"
" color.a *= basic_prop.z;\n"
" gl_FrontColor = color;\n"
" gl_BackColor = gl_FrontColor;\n"
"}\n";
char fragmentShaderSource[] =
"uniform sampler2D baseTexture;\n"
"varying vec3 basic_prop;\n"
"\n"
"void main(void)\n"
"{\n"
" if (basic_prop.x < 0.0) discard;\n"
" gl_FragColor = gl_Color * texture2D(baseTexture, gl_TexCoord[0].xy);\n"
"}\n";
program->addShader(new osg::Shader(osg::Shader::VERTEX, vertexShaderSource));
program->addShader(new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource));
#else
program->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, osgDB::findDataFile("shaders/particle.vert")));
program->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, osgDB::findDataFile("shaders/particle.frag")));
#endif
stateset->setAttributeAndModes(program, osg::StateAttribute::ON);
stateset->addUniform(new osg::Uniform("visibilityDistance", (float)_visibilityDistance));
stateset->addUniform(new osg::Uniform("baseTexture", texture_unit));
setStateSet(stateset);
setUseVertexArray(true);
setUseShaders(true);
}
void osgParticle::ParticleSystem::single_pass_render(osg::RenderInfo& renderInfo, const osg::Matrix& modelview) const
{
_draw_count = 0;
if (_particles.size() <= 0) return;
osg::GLBeginEndAdapter* gl = &state.getGLBeginEndAdapter();
osg::GLBeginEndAdapter* gl = &(renderInfo.getState()->getGLBeginEndAdapter());
float scale = sqrtf(static_cast<float>(_detail));
const Particle* startParticle = &_particles[0];
startParticle->beginRender(gl);
osg::Vec3 xAxis = _align_X_axis;
osg::Vec3 yAxis = _align_Y_axis;
@@ -229,19 +391,55 @@ void osgParticle::ParticleSystem::single_pass_render(osg::State& state, const o
yAxis *= yScale;
}
bool requiresEndRender = false;
const Particle* startParticle = &_particles[0];
if (startParticle->getShape() != Particle::USER)
{
startParticle->beginRender(gl);
requiresEndRender = true;
}
else
{
// Enable writing depth mask when drawing user-defined particles
glDepthMask(GL_TRUE);
}
for(unsigned int i=0; i<_particles.size(); i+=_detail)
{
const Particle* currentParticle = &_particles[i];
if (currentParticle->isAlive())
bool insideDistance = true;
if (_sortMode != NO_SORT && _visibilityDistance>0.0)
insideDistance = (currentParticle->getDepth()>=0.0 && currentParticle->getDepth()<=_visibilityDistance);
if (currentParticle->isAlive() && insideDistance)
{
if (currentParticle->getShape() != startParticle->getShape())
{
startParticle->endRender(gl);
currentParticle->beginRender(gl);
startParticle = currentParticle;
if (currentParticle->getShape() != Particle::USER)
{
currentParticle->beginRender(gl);
requiresEndRender = true;
glDepthMask(GL_FALSE);
}
else
glDepthMask(GL_TRUE);
}
++_draw_count;
if (currentParticle->getShape() == Particle::USER)
{
if (requiresEndRender)
{
startParticle->endRender(gl);
requiresEndRender = false;
}
currentParticle->render(renderInfo, currentParticle->getPosition(), currentParticle->getAngle());
continue;
}
const osg::Vec3& angle = currentParticle->getAngle();
bool requiresRotation = (angle.x()!=0.0f || angle.y()!=0.0f || angle.z()!=0.0f);
if (requiresRotation)
@@ -277,8 +475,40 @@ void osgParticle::ParticleSystem::single_pass_render(osg::State& state, const o
}
}
startParticle->endRender(gl);
if (requiresEndRender)
startParticle->endRender(gl);
}
void osgParticle::ParticleSystem::render_vertex_array(osg::RenderInfo& renderInfo) const
{
if (_particles.size() <= 0) return;
// Compute the pointer and offsets
Particle_vector::const_iterator itr = _particles.begin();
float* ptr = (float*)(&(*itr));
GLsizei stride = 0;
if (_particles.size() > 1)
{
float* ptr1 = (float*)(&(*(itr+1)));
stride = ptr1 - ptr;
}
GLsizei posOffset = (float*)(&(itr->_position)) - ptr; // Position
GLsizei colorOffset = (float*)(&(itr->_current_color)) - ptr; // Color
GLsizei velOffset = (float*)(&(itr->_velocity)) - ptr; // Velocity
GLsizei propOffset = (float*)(&(itr->_base_prop)) - ptr; // Alive, size & alpha
// Draw particles as arrays
osg::State& state = *renderInfo.getState();
state.lazyDisablingOfVertexAttributes();
state.setColorPointer(4, GL_FLOAT, stride * sizeof(float), ptr + colorOffset);
state.setVertexPointer(3, GL_FLOAT, stride * sizeof(float), ptr + posOffset);
if (_useShaders)
{
state.setNormalPointer(GL_FLOAT, stride * sizeof(float), ptr + velOffset);
state.setTexCoordPointer(0, 3, GL_FLOAT, stride * sizeof(float), ptr + propOffset);
}
state.applyDisablingOfVertexAttributes();
glDrawArrays(GL_POINTS, 0, _particles.size());
}
osg::BoundingBox osgParticle::ParticleSystem::computeBound() const

View File

@@ -1,18 +1,18 @@
#include <osgParticle/ParticleSystemUpdater>
#include <osg/CopyOp>
#include <osg/Node>
#include <osg/Geode>
using namespace osg;
osgParticle::ParticleSystemUpdater::ParticleSystemUpdater()
: osg::Node(), _t0(-1), _frameNumber(0)
: osg::Geode(), _frameNumber(0)
{
setCullingActive(false);
}
osgParticle::ParticleSystemUpdater::ParticleSystemUpdater(const ParticleSystemUpdater& copy, const osg::CopyOp& copyop)
: osg::Node(copy, copyop), _t0(copy._t0), _frameNumber(0)
: osg::Geode(copy, copyop), _frameNumber(0)
{
ParticleSystem_Vector::const_iterator i;
for (i=copy._psv.begin(); i!=copy._psv.end(); ++i) {
@@ -33,22 +33,18 @@ void osgParticle::ParticleSystemUpdater::traverse(osg::NodeVisitor& nv)
_frameNumber = nv.getFrameStamp()->getFrameNumber();
double t = nv.getFrameStamp()->getSimulationTime();
if (_t0 != -1.0)
ParticleSystem_Vector::iterator i;
for (i=_psv.begin(); i!=_psv.end(); ++i)
{
ParticleSystem_Vector::iterator i;
for (i=_psv.begin(); i!=_psv.end(); ++i)
{
ParticleSystem* ps = i->get();
ParticleSystem::ScopedWriteLock lock(*(ps->getReadWriteMutex()));
ParticleSystem* ps = i->get();
ParticleSystem::ScopedWriteLock lock(*(ps->getReadWriteMutex()));
if (!ps->isFrozen() && (ps->getLastFrameNumber() >= (nv.getFrameStamp()->getFrameNumber() - 1) || !ps->getFreezeOnCull()))
{
ps->update(t - _t0);
}
if (!ps->isFrozen() && (ps->getLastFrameNumber() >= (nv.getFrameStamp()->getFrameNumber() - 1) || !ps->getFreezeOnCull()))
{
ps->update(ps->getDeltaTime(t), nv);
}
}
_t0 = t;
}
}
@@ -58,17 +54,32 @@ void osgParticle::ParticleSystemUpdater::traverse(osg::NodeVisitor& nv)
}
}
Node::traverse(nv);
Geode::traverse(nv);
}
osg::BoundingSphere osgParticle::ParticleSystemUpdater::computeBound() const
{
return osg::BoundingSphere();
return Geode::computeBound();
}
bool osgParticle::ParticleSystemUpdater::addDrawable(Drawable* drawable)
{
ParticleSystem* ps = dynamic_cast<ParticleSystem*>(drawable);
if (ps) addParticleSystem(ps);
return Geode::addDrawable(drawable);
}
bool osgParticle::ParticleSystemUpdater::removeDrawable(Drawable* drawable)
{
ParticleSystem* ps = dynamic_cast<ParticleSystem*>(drawable);
if (ps) removeParticleSystem(ps);
return Geode::removeDrawable(drawable);
}
bool osgParticle::ParticleSystemUpdater::addParticleSystem(ParticleSystem* ps)
{
_psv.push_back(ps);
unsigned int i = getParticleSystemIndex( ps );
if( i >= _psv.size() ) _psv.push_back(ps);
return true;
}

View File

@@ -0,0 +1,116 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#include <osg/Notify>
#include <osgParticle/ModularProgram>
#include <osgParticle/SinkOperator>
#define SINK_EPSILON 1e-3
using namespace osgParticle;
void SinkOperator::beginOperate( Program* prg )
{
// Don't transform domains if they are used for sinking velocities
if ( _sinkTarget==SINK_POSITION )
DomainOperator::beginOperate(prg );
}
void SinkOperator::handlePoint( const Domain& domain, Particle* P, double dt )
{
const osg::Vec3& value = getValue(P);
kill( P, (domain.v1==value) );
}
void SinkOperator::handleLineSegment( const Domain& domain, Particle* P, double dt )
{
const osg::Vec3& value = getValue(P);
osg::Vec3 offset = value - domain.v1, normal = domain.v2 - domain.v1;
normal.normalize();
float diff = fabs(normal*offset - offset.length()) / domain.r1;
kill( P, (diff<SINK_EPSILON) );
}
void SinkOperator::handleTriangle( const Domain& domain, Particle* P, double dt )
{
bool insideDomain = false;
const osg::Vec3& value = getValue(P);
osg::Vec3 offset = value - domain.v1;
if ( offset*domain.plane.getNormal()>SINK_EPSILON )
insideDomain = false;
else
{
float upos = offset * domain.s1;
float vpos = offset * domain.s2;
insideDomain = !(upos<0.0f || vpos<0.0f || (upos+vpos)>1.0f);
}
kill( P, insideDomain );
}
void SinkOperator::handleRectangle( const Domain& domain, Particle* P, double dt )
{
bool insideDomain = false;
const osg::Vec3& value = getValue(P);
osg::Vec3 offset = value - domain.v1;
if ( offset*domain.plane.getNormal()>SINK_EPSILON )
insideDomain = false;
else
{
float upos = offset * domain.s1;
float vpos = offset * domain.s2;
insideDomain = !(upos<0.0f || upos>1.0f || vpos<0.0f || vpos>1.0f);
}
kill( P, insideDomain );
}
void SinkOperator::handlePlane( const Domain& domain, Particle* P, double dt )
{
const osg::Vec3& value = getValue(P);
bool insideDomain = (domain.plane.getNormal()*value>=-domain.plane[3]);
kill( P, insideDomain );
}
void SinkOperator::handleSphere( const Domain& domain, Particle* P, double dt )
{
const osg::Vec3& value = getValue(P);
float r = (value - domain.v1).length();
kill( P, (r<=domain.r1) );
}
void SinkOperator::handleBox( const Domain& domain, Particle* P, double dt )
{
const osg::Vec3& value = getValue(P);
bool insideDomain = !(
(value.x() < domain.v1.x()) || (value.x() > domain.v2.x()) ||
(value.y() < domain.v1.y()) || (value.y() > domain.v2.y()) ||
(value.z() < domain.v1.z()) || (value.z() > domain.v2.z())
);
kill( P, insideDomain );
}
void SinkOperator::handleDisk( const Domain& domain, Particle* P, double dt )
{
bool insideDomain = false;
const osg::Vec3& value = getValue(P);
osg::Vec3 offset = value - domain.v1;
if ( offset*domain.v2>SINK_EPSILON )
insideDomain = false;
else
{
float length = offset.length();
insideDomain = (length<=domain.r1 && length>=domain.r2);
}
kill( P, insideDomain );
}

View File

@@ -0,0 +1,59 @@
#include <osgParticle/AngularDampingOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool AngularDampingOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool AngularDampingOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(AngularDampingOperator_Proxy)
(
new osgParticle::AngularDampingOperator,
"AngularDampingOperator",
"Object Operator AngularDampingOperator",
AngularDampingOperator_readLocalData,
AngularDampingOperator_writeLocalData
);
bool AngularDampingOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::AngularDampingOperator &adp = static_cast<osgParticle::AngularDampingOperator &>(obj);
bool itAdvanced = false;
osg::Vec3 a;
if (fr[0].matchWord("damping")) {
if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) {
adp.setDamping(a);
fr += 4;
itAdvanced = true;
}
}
float low = 0.0f, high = FLT_MAX;
if (fr[0].matchWord("cutoff")) {
if (fr[1].getFloat(low) && fr[2].getFloat(high)) {
adp.setCutoff(low, high);
fr += 3;
itAdvanced = true;
}
}
return itAdvanced;
}
bool AngularDampingOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::AngularDampingOperator &adp = static_cast<const osgParticle::AngularDampingOperator &>(obj);
osg::Vec3 a = adp.getDamping();
fw.indent() << "damping " << a.x() << " " << a.y() << " " << a.z() << std::endl;
float low = adp.getCutoffLow(), high = adp.getCutoffHigh();
fw.indent() << "cutoff " << low << " " << high << std::endl;
return true;
}

View File

@@ -0,0 +1,64 @@
#include <osgParticle/BounceOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool BounceOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool BounceOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(BounceOperator_Proxy)
(
new osgParticle::BounceOperator,
"BounceOperator",
"Object Operator DomainOperator BounceOperator",
BounceOperator_readLocalData,
BounceOperator_writeLocalData
);
bool BounceOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::BounceOperator &bp = static_cast<osgParticle::BounceOperator &>(obj);
bool itAdvanced = false;
float value = 0.0f;
if (fr[0].matchWord("friction")) {
if (fr[1].getFloat(value)) {
bp.setFriction(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("resilience")) {
if (fr[1].getFloat(value)) {
bp.setResilience(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("cutoff")) {
if (fr[1].getFloat(value)) {
bp.setCutoff(value);
fr += 2;
itAdvanced = true;
}
}
return itAdvanced;
}
bool BounceOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::BounceOperator &bp = static_cast<const osgParticle::BounceOperator &>(obj);
fw.indent() << "friction " << bp.getFriction() << std::endl;
fw.indent() << "resilience " << bp.getResilience() << std::endl;
fw.indent() << "cutoff " << bp.getCutoff() << std::endl;
return true;
}

View File

@@ -0,0 +1,59 @@
#include <osgParticle/DampingOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool DampingOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool DampingOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(DampingOperator_Proxy)
(
new osgParticle::DampingOperator,
"DampingOperator",
"Object Operator DampingOperator",
DampingOperator_readLocalData,
DampingOperator_writeLocalData
);
bool DampingOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::DampingOperator &dp = static_cast<osgParticle::DampingOperator &>(obj);
bool itAdvanced = false;
osg::Vec3 a;
if (fr[0].matchWord("damping")) {
if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) {
dp.setDamping(a);
fr += 4;
itAdvanced = true;
}
}
float low = 0.0f, high = FLT_MAX;
if (fr[0].matchWord("cutoff")) {
if (fr[1].getFloat(low) && fr[2].getFloat(high)) {
dp.setCutoff(low, high);
fr += 3;
itAdvanced = true;
}
}
return itAdvanced;
}
bool DampingOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::DampingOperator &dp = static_cast<const osgParticle::DampingOperator &>(obj);
osg::Vec3 a = dp.getDamping();
fw.indent() << "damping " << a.x() << " " << a.y() << " " << a.z() << std::endl;
float low = dp.getCutoffLow(), high = dp.getCutoffHigh();
fw.indent() << "cutoff " << low << " " << high << std::endl;
return true;
}

View File

@@ -0,0 +1,146 @@
#include <osgParticle/DomainOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <osg/io_utils>
#include <iostream>
bool DomainOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool DomainOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(DomainOperator_Proxy)
(
new osgParticle::DomainOperator,
"DomainOperator",
"Object Operator DomainOperator",
DomainOperator_readLocalData,
DomainOperator_writeLocalData
);
bool DomainOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::DomainOperator &dp = static_cast<osgParticle::DomainOperator &>(obj);
bool itAdvanced = false;
std::string typeName;
while (fr.matchSequence("domain %s {"))
{
if (fr[1].getStr()) typeName = fr[1].getStr();
fr += 3;
osgParticle::DomainOperator::Domain::Type type = osgParticle::DomainOperator::Domain::UNDEFINED_DOMAIN;
if (typeName == "point") type = osgParticle::DomainOperator::Domain::POINT_DOMAIN;
else if (typeName == "line") type = osgParticle::DomainOperator::Domain::LINE_DOMAIN;
else if (typeName == "triangle") type = osgParticle::DomainOperator::Domain::TRI_DOMAIN;
else if (typeName == "rectangle") type = osgParticle::DomainOperator::Domain::RECT_DOMAIN;
else if (typeName == "plane") type = osgParticle::DomainOperator::Domain::PLANE_DOMAIN;
else if (typeName == "sphere") type = osgParticle::DomainOperator::Domain::SPHERE_DOMAIN;
else if (typeName == "box") type = osgParticle::DomainOperator::Domain::BOX_DOMAIN;
else if (typeName == "disk") type = osgParticle::DomainOperator::Domain::DISK_DOMAIN;
osgParticle::DomainOperator::Domain domain(type);
if (fr[0].matchWord("plane")) {
if (fr[1].getFloat(domain.plane[0]) && fr[2].getFloat(domain.plane[1]) &&
fr[3].getFloat(domain.plane[2]) && fr[4].getFloat(domain.plane[3]))
{
fr += 5;
}
}
if (fr[0].matchWord("vertices1")) {
if (fr[1].getFloat(domain.v1[0]) && fr[2].getFloat(domain.v1[1]) && fr[3].getFloat(domain.v1[2]))
{
fr += 4;
}
}
if (fr[0].matchWord("vertices2")) {
if (fr[1].getFloat(domain.v2[0]) && fr[2].getFloat(domain.v2[1]) && fr[3].getFloat(domain.v2[2]))
{
fr += 4;
}
}
if (fr[0].matchWord("vertices3")) {
if (fr[1].getFloat(domain.v3[0]) && fr[2].getFloat(domain.v3[1]) && fr[3].getFloat(domain.v3[2]))
{
fr += 4;
}
}
if (fr[0].matchWord("basis1")) {
if (fr[1].getFloat(domain.s1[0]) && fr[2].getFloat(domain.s1[1]) && fr[3].getFloat(domain.s1[2]))
{
fr += 4;
}
}
if (fr[0].matchWord("basis2")) {
if (fr[1].getFloat(domain.s2[0]) && fr[2].getFloat(domain.s2[1]) && fr[3].getFloat(domain.s2[2]))
{
fr += 4;
}
}
if (fr[0].matchWord("factors")) {
if (fr[1].getFloat(domain.r1) && fr[2].getFloat(domain.r2))
{
fr += 3;
}
}
dp.addDomain(domain);
++fr;
itAdvanced = true;
}
return itAdvanced;
}
bool DomainOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::DomainOperator &dp = static_cast<const osgParticle::DomainOperator &>(obj);
for(unsigned int i=0;i<dp.getNumDomains();++i)
{
const osgParticle::DomainOperator::Domain& domain = dp.getDomain(i);
switch (domain.type)
{
case osgParticle::DomainOperator::Domain::POINT_DOMAIN:
fw.indent() << "domain point {" << std::endl; break;
case osgParticle::DomainOperator::Domain::LINE_DOMAIN:
fw.indent() << "domain line {" << std::endl; break;
case osgParticle::DomainOperator::Domain::TRI_DOMAIN:
fw.indent() << "domain triangle {" << std::endl; break;
case osgParticle::DomainOperator::Domain::RECT_DOMAIN:
fw.indent() << "domain rectangle {" << std::endl; break;
case osgParticle::DomainOperator::Domain::PLANE_DOMAIN:
fw.indent() << "domain plane {" << std::endl; break;
case osgParticle::DomainOperator::Domain::SPHERE_DOMAIN:
fw.indent() << "domain sphere {" << std::endl; break;
case osgParticle::DomainOperator::Domain::BOX_DOMAIN:
fw.indent() << "domain box {" << std::endl; break;
case osgParticle::DomainOperator::Domain::DISK_DOMAIN:
fw.indent() << "domain disk {" << std::endl; break;
default:
fw.indent() << "domain undefined {" << std::endl; break;
}
fw.moveIn();
fw.indent() << "plane " << domain.plane << std::endl;
fw.indent() << "vertices1 " << domain.v1 << std::endl;
fw.indent() << "vertices2 " << domain.v2 << std::endl;
fw.indent() << "vertices3 " << domain.v3 << std::endl;
fw.indent() << "basis1 " << domain.s1 << std::endl;
fw.indent() << "basis2 " << domain.s2 << std::endl;
fw.indent() << "factors " << domain.r1 << " " << domain.r2 << std::endl;
fw.moveOut();
fw.indent() << "}" << std::endl;
}
return true;
}

View File

@@ -0,0 +1,85 @@
#include <osgParticle/ExplosionOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool ExplosionOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ExplosionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(ExplosionOperator_Proxy)
(
new osgParticle::ExplosionOperator,
"ExplosionOperator",
"Object Operator ExplosionOperator",
ExplosionOperator_readLocalData,
ExplosionOperator_writeLocalData
);
bool ExplosionOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::ExplosionOperator &ep = static_cast<osgParticle::ExplosionOperator &>(obj);
bool itAdvanced = false;
osg::Vec3 a;
if (fr[0].matchWord("center")) {
if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) {
ep.setCenter(a);
fr += 4;
itAdvanced = true;
}
}
float value = 0.0f;
if (fr[0].matchWord("radius")) {
if (fr[1].getFloat(value)) {
ep.setRadius(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("magnitude")) {
if (fr[1].getFloat(value)) {
ep.setMagnitude(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("epsilon")) {
if (fr[1].getFloat(value)) {
ep.setEpsilon(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("sigma")) {
if (fr[1].getFloat(value)) {
ep.setSigma(value);
fr += 2;
itAdvanced = true;
}
}
return itAdvanced;
}
bool ExplosionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::ExplosionOperator &ep = static_cast<const osgParticle::ExplosionOperator &>(obj);
osg::Vec3 a = ep.getCenter();
fw.indent() << "center " << a.x() << " " << a.y() << " " << a.z() << std::endl;
fw.indent() << "radius " << ep.getRadius() << std::endl;
fw.indent() << "magnitude " << ep.getMagnitude() << std::endl;
fw.indent() << "epsilon " << ep.getEpsilon() << std::endl;
fw.indent() << "sigma " << ep.getSigma() << std::endl;
return true;
}

View File

@@ -0,0 +1,76 @@
#include <osgParticle/OrbitOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool OrbitOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool OrbitOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(OrbitOperator_Proxy)
(
new osgParticle::OrbitOperator,
"OrbitOperator",
"Object Operator OrbitOperator",
OrbitOperator_readLocalData,
OrbitOperator_writeLocalData
);
bool OrbitOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::OrbitOperator &op = static_cast<osgParticle::OrbitOperator &>(obj);
bool itAdvanced = false;
osg::Vec3 a;
if (fr[0].matchWord("center")) {
if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) {
op.setCenter(a);
fr += 4;
itAdvanced = true;
}
}
float value = 0.0f;
if (fr[0].matchWord("magnitude")) {
if (fr[1].getFloat(value)) {
op.setMagnitude(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("epsilon")) {
if (fr[1].getFloat(value)) {
op.setEpsilon(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("maxRadius")) {
if (fr[1].getFloat(value)) {
op.setMaxRadius(value);
fr += 2;
itAdvanced = true;
}
}
return itAdvanced;
}
bool OrbitOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::OrbitOperator &op = static_cast<const osgParticle::OrbitOperator &>(obj);
osg::Vec3 a = op.getCenter();
fw.indent() << "center " << a.x() << " " << a.y() << " " << a.z() << std::endl;
fw.indent() << "magnitude " << op.getMagnitude() << std::endl;
fw.indent() << "epsilon " << op.getEpsilon() << std::endl;
fw.indent() << "maxRadius " << op.getMaxRadius() << std::endl;
return true;
}

View File

@@ -34,6 +34,8 @@ bool read_particle(osgDB::Input &fr, osgParticle::Particle &P)
P.setShape(osgParticle::Particle::QUAD_TRIANGLESTRIP);
} else if (std::string(ptstr) == "LINE") {
P.setShape(osgParticle::Particle::LINE);
} else if (std::string(ptstr) == "USER") {
P.setShape(osgParticle::Particle::USER);
} else {
osg::notify(osg::WARN) << "Particle reader warning: invalid shape: " << ptstr << std::endl;
}
@@ -163,6 +165,15 @@ bool read_particle(osgDB::Input &fr, osgParticle::Particle &P)
}
++fr;
}
if (fr[0].matchWord("drawable") && fr[1].matchString("{")) {
fr += 2;
itAdvanced = true;
osg::Drawable *drawable = dynamic_cast<osg::Drawable *>(fr.readObject());
if (drawable) {
P.setDrawable(drawable);
}
++fr;
}
}
return true;
}
@@ -181,8 +192,9 @@ void write_particle(const osgParticle::Particle &P, osgDB::Output &fw)
case osgParticle::Particle::HEXAGON: fw << "HEXAGON" << std::endl; break;
case osgParticle::Particle::QUAD_TRIANGLESTRIP: fw << "QUAD_TRIANGLESTRIP" << std::endl; break;
case osgParticle::Particle::QUAD: fw << "QUAD" << std::endl; break;
case osgParticle::Particle::LINE:
default: fw << "LINE" << std::endl; break;
case osgParticle::Particle::LINE: fw << "LINE" << std::endl; break;
case osgParticle::Particle::USER:
default: fw << "USER" << std::endl; break;
}
fw.indent() << "lifeTime " << P.getLifeTime() << std::endl;
@@ -237,6 +249,12 @@ void write_particle(const osgParticle::Particle &P, osgDB::Output &fw)
fw.writeObject(*P.getColorInterpolator());
fw.moveOut();
fw.indent() << "}" << std::endl;
fw.indent() << "drawable {" << std::endl;
fw.moveIn();
fw.writeObject(*P.getDrawable());
fw.moveOut();
fw.indent() << "}" << std::endl;
fw.moveOut();
fw.indent() << "}" << std::endl;

View File

@@ -74,6 +74,30 @@ bool ParticleSystem_readLocalData(osg::Object &obj, osgDB::Input &fr)
}
}
if (fr[0].matchWord("useVertexArray")) {
if (fr[1].matchWord("TRUE")) {
myobj.setUseVertexArray(true);
fr += 2;
itAdvanced = true;
} else if (fr[1].matchWord("FALSE")) {
myobj.setUseVertexArray(false);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("useShaders")) {
if (fr[1].matchWord("TRUE")) {
myobj.setUseShaders(true);
fr += 2;
itAdvanced = true;
} else if (fr[1].matchWord("FALSE")) {
myobj.setUseShaders(false);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("doublePassRendering")) {
if (fr[1].matchWord("TRUE")) {
myobj.setDoublePassRendering(true);
@@ -124,6 +148,33 @@ bool ParticleSystem_readLocalData(osg::Object &obj, osgDB::Input &fr)
}
}
if (fr[0].matchWord("sortMode")) {
if (fr[1].matchWord("NO_SORT")) {
myobj.setSortMode(osgParticle::ParticleSystem::NO_SORT);
fr += 2;
itAdvanced = true;
}
if (fr[1].matchWord("SORT_FRONT_TO_BACK")) {
myobj.setSortMode(osgParticle::ParticleSystem::SORT_FRONT_TO_BACK);
fr += 2;
itAdvanced = true;
}
if (fr[1].matchWord("SORT_BACK_TO_FRONT")) {
myobj.setSortMode(osgParticle::ParticleSystem::SORT_BACK_TO_FRONT);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("visibilityDistance")) {
double distance;
if (fr[1].getFloat(distance)) {
myobj.setVisibilityDistance(distance);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("particleTemplate")) {
++fr;
itAdvanced = true;
@@ -167,6 +218,18 @@ bool ParticleSystem_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
v = myobj.getAlignVectorY();
fw.indent() << "alignVectorY " << v.x() << " " << v.y() << " " << v.z() << std::endl;
fw.indent() << "useVertexArray ";
if (myobj.getUseVertexArray())
fw << "TRUE" << std::endl;
else
fw << "FALSE" << std::endl;
fw.indent() << "useShaders ";
if (myobj.getUseShaders())
fw << "TRUE" << std::endl;
else
fw << "FALSE" << std::endl;
fw.indent() << "doublePassRendering ";
if (myobj.getDoublePassRendering())
fw << "TRUE" << std::endl;
@@ -190,8 +253,23 @@ bool ParticleSystem_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
fw << bbox.xMin() << " " << bbox.yMin() << " " << bbox.zMin() << " ";
fw << bbox.xMax() << " " << bbox.yMax() << " " << bbox.zMax() << std::endl;
fw.indent() << "sortMode ";
switch (myobj.getSortMode()) {
default:
case osgParticle::ParticleSystem::NO_SORT:
fw << "NO_SORT" << std::endl;
break;
case osgParticle::ParticleSystem::SORT_FRONT_TO_BACK:
fw << "SORT_FRONT_TO_BACK" << std::endl;
break;
case osgParticle::ParticleSystem::SORT_BACK_TO_FRONT:
fw << "SORT_BACK_TO_FRONT" << std::endl;
break;
}
fw.indent() << "visibilityDistance " << myobj.getVisibilityDistance() << std::endl;
fw.indent() << "particleTemplate ";
write_particle(myobj.getDefaultParticleTemplate(), fw);
return true;
}

View File

@@ -13,7 +13,7 @@ REGISTER_DOTOSGWRAPPER(PSU_Proxy)
(
new osgParticle::ParticleSystemUpdater,
"ParticleSystemUpdater",
"Object Node ParticleSystemUpdater",
"Object Node Geode ParticleSystemUpdater",
PSU_readLocalData,
PSU_writeLocalData
);

View File

@@ -0,0 +1,91 @@
#include <osgParticle/SinkOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool SinkOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool SinkOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(SinkOperator_Proxy)
(
new osgParticle::SinkOperator,
"SinkOperator",
"Object Operator DomainOperator SinkOperator",
SinkOperator_readLocalData,
SinkOperator_writeLocalData
);
bool SinkOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::SinkOperator &sp = static_cast<osgParticle::SinkOperator &>(obj);
bool itAdvanced = false;
if (fr[0].matchWord("sinkTarget")) {
const char *ptstr = fr[1].getStr();
if (ptstr) {
std::string str(ptstr);
if (str == "position")
sp.setSinkTarget(osgParticle::SinkOperator::SINK_POSITION);
else if (str == "velocity")
sp.setSinkTarget(osgParticle::SinkOperator::SINK_VELOCITY);
else if (str == "angular_velocity")
sp.setSinkTarget(osgParticle::SinkOperator::SINK_ANGULAR_VELOCITY);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("sinkStrategy")) {
const char *ptstr = fr[1].getStr();
if (ptstr) {
std::string str(ptstr);
if (str == "inside")
sp.setSinkStrategy(osgParticle::SinkOperator::SINK_INSIDE);
else if (str == "outside")
sp.setSinkStrategy(osgParticle::SinkOperator::SINK_OUTSIDE);
fr += 2;
itAdvanced = true;
}
}
return itAdvanced;
}
bool SinkOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::SinkOperator &sp = static_cast<const osgParticle::SinkOperator &>(obj);
fw.indent() << "sinkTarget ";
switch (sp.getSinkTarget())
{
case osgParticle::SinkOperator::SINK_POSITION:
fw << "position" << std::endl; break;
case osgParticle::SinkOperator::SINK_VELOCITY:
fw << "velocity" << std::endl; break;
case osgParticle::SinkOperator::SINK_ANGULAR_VELOCITY:
fw << "angular_velocity" << std::endl; break;
default:
fw << "undefined" << std::endl; break;
}
fw.indent() << "sinkStrategy ";
switch (sp.getSinkStrategy())
{
case osgParticle::SinkOperator::SINK_INSIDE:
fw << "inside" << std::endl; break;
case osgParticle::SinkOperator::SINK_OUTSIDE:
fw << "outside" << std::endl; break;
default:
fw << "undefined" << std::endl; break;
}
return true;
}

View File

@@ -0,0 +1,14 @@
#include <osgParticle/AngularDampingOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleAngularDampingOperator,
new osgParticle::AngularDampingOperator,
osgParticle::AngularDampingOperator,
"osg::Object osgParticle::Operator osgParticle::AngularDampingOperator" )
{
ADD_VEC3_SERIALIZER( Damping, osg::Vec3() ); // _damping
ADD_FLOAT_SERIALIZER( CutoffLow, 0.0f ); // _cutoffLow
ADD_FLOAT_SERIALIZER( CutoffHigh, FLT_MAX ); // _cutoffHigh
}

View File

@@ -0,0 +1,14 @@
#include <osgParticle/BounceOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleBounceOperator,
new osgParticle::BounceOperator,
osgParticle::BounceOperator,
"osg::Object osgParticle::Operator osgParticle::DomainOperator osgParticle::BounceOperator" )
{
ADD_FLOAT_SERIALIZER( Friction, 1.0f ); // _friction
ADD_FLOAT_SERIALIZER( Resilience, 0.0f ); // _resilience
ADD_FLOAT_SERIALIZER( Cutoff, 0.0f ); // _cutoff
}

View File

@@ -0,0 +1,14 @@
#include <osgParticle/DampingOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleDampingOperator,
new osgParticle::DampingOperator,
osgParticle::DampingOperator,
"osg::Object osgParticle::Operator osgParticle::DampingOperator" )
{
ADD_VEC3_SERIALIZER( Damping, osg::Vec3() ); // _damping
ADD_FLOAT_SERIALIZER( CutoffLow, 0.0f ); // _cutoffLow
ADD_FLOAT_SERIALIZER( CutoffHigh, FLT_MAX ); // _cutoffHigh
}

View File

@@ -0,0 +1,94 @@
#include <osgParticle/DomainOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
static bool checkDomains( const osgParticle::DomainOperator& dp )
{
return dp.getNumDomains()>0;
}
static bool readDomains( osgDB::InputStream& is, osgParticle::DomainOperator& dp )
{
osgParticle::DomainOperator::Domain::Type type = osgParticle::DomainOperator::Domain::UNDEFINED_DOMAIN;
unsigned int size = 0; is >> size >> osgDB::BEGIN_BRACKET;
for ( unsigned int i=0; i<size; ++i )
{
std::string typeName;
is >> osgDB::PROPERTY("Domain") >> typeName >> osgDB::BEGIN_BRACKET;
if (typeName=="POINT") type = osgParticle::DomainOperator::Domain::POINT_DOMAIN;
else if (typeName=="LINE") type = osgParticle::DomainOperator::Domain::LINE_DOMAIN;
else if (typeName=="TRIANGLE") type = osgParticle::DomainOperator::Domain::TRI_DOMAIN;
else if (typeName=="RECTANGLE") type = osgParticle::DomainOperator::Domain::RECT_DOMAIN;
else if (typeName=="PLANE") type = osgParticle::DomainOperator::Domain::PLANE_DOMAIN;
else if (typeName=="SPHERE") type = osgParticle::DomainOperator::Domain::SPHERE_DOMAIN;
else if (typeName=="BOX") type = osgParticle::DomainOperator::Domain::BOX_DOMAIN;
else if (typeName=="DISK") type = osgParticle::DomainOperator::Domain::DISK_DOMAIN;
osgParticle::DomainOperator::Domain domain(type);
is >> osgDB::PROPERTY("Plane") >> domain.plane;
is >> osgDB::PROPERTY("Vertices1") >> domain.v1;
is >> osgDB::PROPERTY("Vertices2") >> domain.v2;
is >> osgDB::PROPERTY("Vertices3") >> domain.v3;
is >> osgDB::PROPERTY("Basis1") >> domain.s1;
is >> osgDB::PROPERTY("Basis2") >> domain.s2;
is >> osgDB::PROPERTY("Factors") >> domain.r1 >> domain.r2;
dp.addDomain(domain);
is >> osgDB::END_BRACKET;
}
is >> osgDB::END_BRACKET;
return true;
}
static bool writeDomains( osgDB::OutputStream& os, const osgParticle::DomainOperator& dp )
{
unsigned int size = dp.getNumDomains();
os << size << osgDB::BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
const osgParticle::DomainOperator::Domain& domain = dp.getDomain(i);
os << osgDB::PROPERTY("Domain");
switch (domain.type)
{
case osgParticle::DomainOperator::Domain::POINT_DOMAIN:
os << std::string("POINT") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::LINE_DOMAIN:
os << std::string("LINE") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::TRI_DOMAIN:
os << std::string("TRIANGLE") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::RECT_DOMAIN:
os << std::string("RECTANGLE") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::PLANE_DOMAIN:
os << std::string("PLANE") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::SPHERE_DOMAIN:
os << std::string("SPHERE") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::BOX_DOMAIN:
os << std::string("BOX") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::DISK_DOMAIN:
os << std::string("DISK") << osgDB::BEGIN_BRACKET << std::endl; break;
default:
os << std::string("UNDEFINED") << osgDB::BEGIN_BRACKET << std::endl; break;
}
os << osgDB::PROPERTY("Plane") << domain.plane << std::endl;
os << osgDB::PROPERTY("Vertices1") << domain.v1 << std::endl;
os << osgDB::PROPERTY("Vertices2") << domain.v2 << std::endl;
os << osgDB::PROPERTY("Vertices3") << domain.v3 << std::endl;
os << osgDB::PROPERTY("Basis1") << domain.s1 << std::endl;
os << osgDB::PROPERTY("Basis2") << domain.s2 << std::endl;
os << osgDB::PROPERTY("Factors") << domain.r1 << domain.r2 << std::endl;
os << osgDB::END_BRACKET << std::endl;
}
os << osgDB::END_BRACKET << std::endl;
return true;
}
REGISTER_OBJECT_WRAPPER( osgParticleDomainOperator,
new osgParticle::DomainOperator,
osgParticle::DomainOperator,
"osg::Object osgParticle::Operator osgParticle::DomainOperator" )
{
ADD_USER_SERIALIZER( Domains ); // _placers
}

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@@ -0,0 +1,16 @@
#include <osgParticle/ExplosionOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleExplosionOperator,
new osgParticle::ExplosionOperator,
osgParticle::ExplosionOperator,
"osg::Object osgParticle::Operator osgParticle::ExplosionOperator" )
{
ADD_VEC3_SERIALIZER( Center, osg::Vec3() ); // _center
ADD_FLOAT_SERIALIZER( Radius, 1.0f ); // _radius
ADD_FLOAT_SERIALIZER( Magnitude, 1.0f ); // _magnitude
ADD_FLOAT_SERIALIZER( Epsilon, 1e-3 ); // _epsilon
ADD_FLOAT_SERIALIZER( Sigma, 1.0f ); // _sigma
}

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@@ -0,0 +1,15 @@
#include <osgParticle/OrbitOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleOrbitOperator,
new osgParticle::OrbitOperator,
osgParticle::OrbitOperator,
"osg::Object osgParticle::Operator osgParticle::OrbitOperator" )
{
ADD_VEC3_SERIALIZER( Center, osg::Vec3() ); // _center
ADD_FLOAT_SERIALIZER( Magnitude, 1.0f ); // _magnitude
ADD_FLOAT_SERIALIZER( Epsilon, 1e-3 ); // _epsilon
ADD_FLOAT_SERIALIZER( MaxRadius, FLT_MAX ); // _maxRadius
}

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@@ -9,6 +9,7 @@ BEGIN_USER_TABLE( Shape, osgParticle::Particle );
ADD_USER_VALUE( QUAD_TRIANGLESTRIP );
ADD_USER_VALUE( HEXAGON );
ADD_USER_VALUE( LINE );
ADD_USER_VALUE( USER );
END_USER_TABLE()
USER_READ_FUNC( Shape, readShapeValue )
@@ -68,6 +69,14 @@ bool readParticle( osgDB::InputStream& is, osgParticle::Particle& p )
p.setAngularVelocity( angleV );
p.setTextureTile( s, t, num );
bool hasObject = false; is >> osgDB::PROPERTY("Drawable") >> hasObject;
if ( hasObject )
{
is >> osgDB::BEGIN_BRACKET;
p.setDrawable( dynamic_cast<osg::Drawable*>(is.readObject()) );
is >> osgDB::END_BRACKET;
}
is >> osgDB::END_BRACKET;
return true;
}
@@ -102,6 +111,15 @@ bool writeParticle( osgDB::OutputStream& os, const osgParticle::Particle& p )
os << osgDB::PROPERTY("AngularVelocity") << osg::Vec3d(p.getAngularVelocity()) << std::endl;
os << osgDB::PROPERTY("TextureTile") << p.getTileS() << p.getTileT() << p.getNumTiles() << std::endl;
os << osgDB::PROPERTY("Drawable") << (p.getDrawable()!=NULL);
if ( p.getDrawable()!=NULL )
{
os << osgDB::BEGIN_BRACKET << std::endl;
os.writeObject( p.getDrawable() );
os << osgDB::END_BRACKET;
}
os << std::endl;
os << osgDB::END_BRACKET << std::endl;
return true;
}

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@@ -75,8 +75,18 @@ REGISTER_OBJECT_WRAPPER( osgParticleParticleSystem,
ADD_ENUM_VALUE( WORLD_COORDINATES );
END_ENUM_SERIALIZER(); // _particleScaleReferenceFrame
ADD_BOOL_SERIALIZER( UseVertexArray, false ); // _useVertexArray
ADD_BOOL_SERIALIZER( UseShaders, false ); // _useShaders
ADD_BOOL_SERIALIZER( DoublePassRendering, false ); // _doublepass
ADD_BOOL_SERIALIZER( Frozen, false ); // _frozen
ADD_USER_SERIALIZER( DefaultParticleTemplate ); // _def_ptemp
ADD_BOOL_SERIALIZER( FreezeOnCull, false ); // _freeze_on_cull
BEGIN_ENUM_SERIALIZER( SortMode, NO_SORT );
ADD_ENUM_VALUE( NO_SORT );
ADD_ENUM_VALUE( SORT_FRONT_TO_BACK );
ADD_ENUM_VALUE( SORT_BACK_TO_FRONT );
END_ENUM_SERIALIZER(); // _sortMode
ADD_DOUBLE_SERIALIZER( VisibilityDistance, -1.0 ); // _visibilityDistance
}

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@@ -35,7 +35,7 @@ static bool writeParticleSystems( osgDB::OutputStream& os, const osgParticle::Pa
REGISTER_OBJECT_WRAPPER( osgParticleParticleSystemUpdater,
new osgParticle::ParticleSystemUpdater,
osgParticle::ParticleSystemUpdater,
"osg::Object osg::Node osgParticle::ParticleSystemUpdater" )
"osg::Object osg::Node osg::Geode osgParticle::ParticleSystemUpdater" )
{
ADD_USER_SERIALIZER( ParticleSystems ); // _psv
}

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@@ -0,0 +1,21 @@
#include <osgParticle/SinkOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleSinkOperator,
new osgParticle::SinkOperator,
osgParticle::SinkOperator,
"osg::Object osgParticle::Operator osgParticle::DomainOperator osgParticle::SinkOperator" )
{
BEGIN_ENUM_SERIALIZER( SinkTarget, SINK_POSITION );
ADD_ENUM_VALUE( SINK_POSITION );
ADD_ENUM_VALUE( SINK_VELOCITY );
ADD_ENUM_VALUE( SINK_ANGULAR_VELOCITY );
END_ENUM_SERIALIZER(); // _sinkTarget
BEGIN_ENUM_SERIALIZER( SinkStrategy, SINK_INSIDE );
ADD_ENUM_VALUE( SINK_INSIDE );
ADD_ENUM_VALUE( SINK_OUTSIDE );
END_ENUM_SERIALIZER(); // _sinkStrategy
}