Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT

type is supported at present. The attached osgparticleshader.cpp will
show how it works. It can also be placed in the examples folder. But I
just wonder how this example co-exists with another two (osgparticle
and osgparticleeffect)?

Member variables in Particle, including _alive, _current_size and
_current_alpha, are now merged into one Vec3 variable. Then we can
make use of the set...Pointer() methods to treat them as vertex
attribtues in GLSL. User interfaces are not changed.

Additional methods of ParticleSystem are introduced, including
setDefaultAttributesUsingShaders(), setSortMode() and
setVisibilityDistance(). You can see how they work in
osgparticleshader.cpp.

Additional user-defined particle type is introduced. Set the particle
type to USER and attach a drawable to the template. Be careful because
of possible huge memory consumption. It is highly suggested to use
display lists here.

The ParticleSystemUpdater can accepts ParticleSystem objects as child
drawables now. I myself think it is a little simpler in structure,
than creating a new geode for each particle system. Of course, the
latter is still compatible, and can be used to transform entire
particles in the world.

New particle operators: bounce, sink, damping, orbit and explosion.
The bounce and sink opeartors both use a concept of domains, and can
simulate a very basic collision of particles and objects.

New composite placer. It contains a set of placers and emit particles
from them randomly. The added virtual method size() of each placer
will help determine the probability of generating.

New virtual method operateParticles() for the Operator class. It
actually calls operate() for each particle, but can be overrode to use
speedup techniques like SSE, or even shaders in the future.

Partly fix a floating error of 'delta time' in emitter, program and
updaters. Previously they keep the _t0 variable seperately and compute
different copies of dt by themseleves, which makes some operators,
especially the BounceOperator, work incorrectly (because the dt in
operators and updaters are slightly different). Now a getDeltaTime()
method is maintained in ParticleSystem, and will return the unique dt
value (passing by reference) for use. This makes thing better, but
still very few unexpected behavours at present...

All dotosg and serialzier wrappers for functionalities above are provided.

...

According to some simple tests, the new shader support is slightly
efficient than ordinary glBegin()/end(). That means, I haven't got a
big improvement at present. I think the bottlenack here seems to be
the cull traversal time. Because operators go through the particle
list again and again (for example, the fountain in the shader example
requires 4 operators working all the time).

A really ideal solution here is to implement the particle operators in
shaders, too, and copy the results back to particle attributes. The
concept of GPGPU is good for implementing this. But in my opinion, the
Camera class seems to be too heavy for realizing such functionality in
a particle system. Myabe a light-weight ComputeDrawable class is
enough for receiving data as textures and outputting the results to
the FBO render buffer. What do you think then?

The floating error of emitters
(http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-May/028435.html)
is not solved this time. But what I think is worth testing is that we
could directly compute the node path from the emitter to the particle
system rather than multiplying the worldToLocal and LocalToWorld
matrices. I'll try this idea later.
"
This commit is contained in:
Robert Osfield
2010-09-14 15:47:29 +00:00
parent 551d2b6479
commit b4789863ac
50 changed files with 3001 additions and 130 deletions

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@@ -0,0 +1,59 @@
#include <osgParticle/AngularDampingOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool AngularDampingOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool AngularDampingOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(AngularDampingOperator_Proxy)
(
new osgParticle::AngularDampingOperator,
"AngularDampingOperator",
"Object Operator AngularDampingOperator",
AngularDampingOperator_readLocalData,
AngularDampingOperator_writeLocalData
);
bool AngularDampingOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::AngularDampingOperator &adp = static_cast<osgParticle::AngularDampingOperator &>(obj);
bool itAdvanced = false;
osg::Vec3 a;
if (fr[0].matchWord("damping")) {
if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) {
adp.setDamping(a);
fr += 4;
itAdvanced = true;
}
}
float low = 0.0f, high = FLT_MAX;
if (fr[0].matchWord("cutoff")) {
if (fr[1].getFloat(low) && fr[2].getFloat(high)) {
adp.setCutoff(low, high);
fr += 3;
itAdvanced = true;
}
}
return itAdvanced;
}
bool AngularDampingOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::AngularDampingOperator &adp = static_cast<const osgParticle::AngularDampingOperator &>(obj);
osg::Vec3 a = adp.getDamping();
fw.indent() << "damping " << a.x() << " " << a.y() << " " << a.z() << std::endl;
float low = adp.getCutoffLow(), high = adp.getCutoffHigh();
fw.indent() << "cutoff " << low << " " << high << std::endl;
return true;
}

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@@ -0,0 +1,64 @@
#include <osgParticle/BounceOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool BounceOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool BounceOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(BounceOperator_Proxy)
(
new osgParticle::BounceOperator,
"BounceOperator",
"Object Operator DomainOperator BounceOperator",
BounceOperator_readLocalData,
BounceOperator_writeLocalData
);
bool BounceOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::BounceOperator &bp = static_cast<osgParticle::BounceOperator &>(obj);
bool itAdvanced = false;
float value = 0.0f;
if (fr[0].matchWord("friction")) {
if (fr[1].getFloat(value)) {
bp.setFriction(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("resilience")) {
if (fr[1].getFloat(value)) {
bp.setResilience(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("cutoff")) {
if (fr[1].getFloat(value)) {
bp.setCutoff(value);
fr += 2;
itAdvanced = true;
}
}
return itAdvanced;
}
bool BounceOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::BounceOperator &bp = static_cast<const osgParticle::BounceOperator &>(obj);
fw.indent() << "friction " << bp.getFriction() << std::endl;
fw.indent() << "resilience " << bp.getResilience() << std::endl;
fw.indent() << "cutoff " << bp.getCutoff() << std::endl;
return true;
}

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@@ -0,0 +1,59 @@
#include <osgParticle/DampingOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool DampingOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool DampingOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(DampingOperator_Proxy)
(
new osgParticle::DampingOperator,
"DampingOperator",
"Object Operator DampingOperator",
DampingOperator_readLocalData,
DampingOperator_writeLocalData
);
bool DampingOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::DampingOperator &dp = static_cast<osgParticle::DampingOperator &>(obj);
bool itAdvanced = false;
osg::Vec3 a;
if (fr[0].matchWord("damping")) {
if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) {
dp.setDamping(a);
fr += 4;
itAdvanced = true;
}
}
float low = 0.0f, high = FLT_MAX;
if (fr[0].matchWord("cutoff")) {
if (fr[1].getFloat(low) && fr[2].getFloat(high)) {
dp.setCutoff(low, high);
fr += 3;
itAdvanced = true;
}
}
return itAdvanced;
}
bool DampingOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::DampingOperator &dp = static_cast<const osgParticle::DampingOperator &>(obj);
osg::Vec3 a = dp.getDamping();
fw.indent() << "damping " << a.x() << " " << a.y() << " " << a.z() << std::endl;
float low = dp.getCutoffLow(), high = dp.getCutoffHigh();
fw.indent() << "cutoff " << low << " " << high << std::endl;
return true;
}

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@@ -0,0 +1,146 @@
#include <osgParticle/DomainOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <osg/io_utils>
#include <iostream>
bool DomainOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool DomainOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(DomainOperator_Proxy)
(
new osgParticle::DomainOperator,
"DomainOperator",
"Object Operator DomainOperator",
DomainOperator_readLocalData,
DomainOperator_writeLocalData
);
bool DomainOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::DomainOperator &dp = static_cast<osgParticle::DomainOperator &>(obj);
bool itAdvanced = false;
std::string typeName;
while (fr.matchSequence("domain %s {"))
{
if (fr[1].getStr()) typeName = fr[1].getStr();
fr += 3;
osgParticle::DomainOperator::Domain::Type type = osgParticle::DomainOperator::Domain::UNDEFINED_DOMAIN;
if (typeName == "point") type = osgParticle::DomainOperator::Domain::POINT_DOMAIN;
else if (typeName == "line") type = osgParticle::DomainOperator::Domain::LINE_DOMAIN;
else if (typeName == "triangle") type = osgParticle::DomainOperator::Domain::TRI_DOMAIN;
else if (typeName == "rectangle") type = osgParticle::DomainOperator::Domain::RECT_DOMAIN;
else if (typeName == "plane") type = osgParticle::DomainOperator::Domain::PLANE_DOMAIN;
else if (typeName == "sphere") type = osgParticle::DomainOperator::Domain::SPHERE_DOMAIN;
else if (typeName == "box") type = osgParticle::DomainOperator::Domain::BOX_DOMAIN;
else if (typeName == "disk") type = osgParticle::DomainOperator::Domain::DISK_DOMAIN;
osgParticle::DomainOperator::Domain domain(type);
if (fr[0].matchWord("plane")) {
if (fr[1].getFloat(domain.plane[0]) && fr[2].getFloat(domain.plane[1]) &&
fr[3].getFloat(domain.plane[2]) && fr[4].getFloat(domain.plane[3]))
{
fr += 5;
}
}
if (fr[0].matchWord("vertices1")) {
if (fr[1].getFloat(domain.v1[0]) && fr[2].getFloat(domain.v1[1]) && fr[3].getFloat(domain.v1[2]))
{
fr += 4;
}
}
if (fr[0].matchWord("vertices2")) {
if (fr[1].getFloat(domain.v2[0]) && fr[2].getFloat(domain.v2[1]) && fr[3].getFloat(domain.v2[2]))
{
fr += 4;
}
}
if (fr[0].matchWord("vertices3")) {
if (fr[1].getFloat(domain.v3[0]) && fr[2].getFloat(domain.v3[1]) && fr[3].getFloat(domain.v3[2]))
{
fr += 4;
}
}
if (fr[0].matchWord("basis1")) {
if (fr[1].getFloat(domain.s1[0]) && fr[2].getFloat(domain.s1[1]) && fr[3].getFloat(domain.s1[2]))
{
fr += 4;
}
}
if (fr[0].matchWord("basis2")) {
if (fr[1].getFloat(domain.s2[0]) && fr[2].getFloat(domain.s2[1]) && fr[3].getFloat(domain.s2[2]))
{
fr += 4;
}
}
if (fr[0].matchWord("factors")) {
if (fr[1].getFloat(domain.r1) && fr[2].getFloat(domain.r2))
{
fr += 3;
}
}
dp.addDomain(domain);
++fr;
itAdvanced = true;
}
return itAdvanced;
}
bool DomainOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::DomainOperator &dp = static_cast<const osgParticle::DomainOperator &>(obj);
for(unsigned int i=0;i<dp.getNumDomains();++i)
{
const osgParticle::DomainOperator::Domain& domain = dp.getDomain(i);
switch (domain.type)
{
case osgParticle::DomainOperator::Domain::POINT_DOMAIN:
fw.indent() << "domain point {" << std::endl; break;
case osgParticle::DomainOperator::Domain::LINE_DOMAIN:
fw.indent() << "domain line {" << std::endl; break;
case osgParticle::DomainOperator::Domain::TRI_DOMAIN:
fw.indent() << "domain triangle {" << std::endl; break;
case osgParticle::DomainOperator::Domain::RECT_DOMAIN:
fw.indent() << "domain rectangle {" << std::endl; break;
case osgParticle::DomainOperator::Domain::PLANE_DOMAIN:
fw.indent() << "domain plane {" << std::endl; break;
case osgParticle::DomainOperator::Domain::SPHERE_DOMAIN:
fw.indent() << "domain sphere {" << std::endl; break;
case osgParticle::DomainOperator::Domain::BOX_DOMAIN:
fw.indent() << "domain box {" << std::endl; break;
case osgParticle::DomainOperator::Domain::DISK_DOMAIN:
fw.indent() << "domain disk {" << std::endl; break;
default:
fw.indent() << "domain undefined {" << std::endl; break;
}
fw.moveIn();
fw.indent() << "plane " << domain.plane << std::endl;
fw.indent() << "vertices1 " << domain.v1 << std::endl;
fw.indent() << "vertices2 " << domain.v2 << std::endl;
fw.indent() << "vertices3 " << domain.v3 << std::endl;
fw.indent() << "basis1 " << domain.s1 << std::endl;
fw.indent() << "basis2 " << domain.s2 << std::endl;
fw.indent() << "factors " << domain.r1 << " " << domain.r2 << std::endl;
fw.moveOut();
fw.indent() << "}" << std::endl;
}
return true;
}

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@@ -0,0 +1,85 @@
#include <osgParticle/ExplosionOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool ExplosionOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ExplosionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(ExplosionOperator_Proxy)
(
new osgParticle::ExplosionOperator,
"ExplosionOperator",
"Object Operator ExplosionOperator",
ExplosionOperator_readLocalData,
ExplosionOperator_writeLocalData
);
bool ExplosionOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::ExplosionOperator &ep = static_cast<osgParticle::ExplosionOperator &>(obj);
bool itAdvanced = false;
osg::Vec3 a;
if (fr[0].matchWord("center")) {
if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) {
ep.setCenter(a);
fr += 4;
itAdvanced = true;
}
}
float value = 0.0f;
if (fr[0].matchWord("radius")) {
if (fr[1].getFloat(value)) {
ep.setRadius(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("magnitude")) {
if (fr[1].getFloat(value)) {
ep.setMagnitude(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("epsilon")) {
if (fr[1].getFloat(value)) {
ep.setEpsilon(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("sigma")) {
if (fr[1].getFloat(value)) {
ep.setSigma(value);
fr += 2;
itAdvanced = true;
}
}
return itAdvanced;
}
bool ExplosionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::ExplosionOperator &ep = static_cast<const osgParticle::ExplosionOperator &>(obj);
osg::Vec3 a = ep.getCenter();
fw.indent() << "center " << a.x() << " " << a.y() << " " << a.z() << std::endl;
fw.indent() << "radius " << ep.getRadius() << std::endl;
fw.indent() << "magnitude " << ep.getMagnitude() << std::endl;
fw.indent() << "epsilon " << ep.getEpsilon() << std::endl;
fw.indent() << "sigma " << ep.getSigma() << std::endl;
return true;
}

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@@ -0,0 +1,76 @@
#include <osgParticle/OrbitOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool OrbitOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool OrbitOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(OrbitOperator_Proxy)
(
new osgParticle::OrbitOperator,
"OrbitOperator",
"Object Operator OrbitOperator",
OrbitOperator_readLocalData,
OrbitOperator_writeLocalData
);
bool OrbitOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::OrbitOperator &op = static_cast<osgParticle::OrbitOperator &>(obj);
bool itAdvanced = false;
osg::Vec3 a;
if (fr[0].matchWord("center")) {
if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) {
op.setCenter(a);
fr += 4;
itAdvanced = true;
}
}
float value = 0.0f;
if (fr[0].matchWord("magnitude")) {
if (fr[1].getFloat(value)) {
op.setMagnitude(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("epsilon")) {
if (fr[1].getFloat(value)) {
op.setEpsilon(value);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("maxRadius")) {
if (fr[1].getFloat(value)) {
op.setMaxRadius(value);
fr += 2;
itAdvanced = true;
}
}
return itAdvanced;
}
bool OrbitOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::OrbitOperator &op = static_cast<const osgParticle::OrbitOperator &>(obj);
osg::Vec3 a = op.getCenter();
fw.indent() << "center " << a.x() << " " << a.y() << " " << a.z() << std::endl;
fw.indent() << "magnitude " << op.getMagnitude() << std::endl;
fw.indent() << "epsilon " << op.getEpsilon() << std::endl;
fw.indent() << "maxRadius " << op.getMaxRadius() << std::endl;
return true;
}

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@@ -34,6 +34,8 @@ bool read_particle(osgDB::Input &fr, osgParticle::Particle &P)
P.setShape(osgParticle::Particle::QUAD_TRIANGLESTRIP);
} else if (std::string(ptstr) == "LINE") {
P.setShape(osgParticle::Particle::LINE);
} else if (std::string(ptstr) == "USER") {
P.setShape(osgParticle::Particle::USER);
} else {
osg::notify(osg::WARN) << "Particle reader warning: invalid shape: " << ptstr << std::endl;
}
@@ -163,6 +165,15 @@ bool read_particle(osgDB::Input &fr, osgParticle::Particle &P)
}
++fr;
}
if (fr[0].matchWord("drawable") && fr[1].matchString("{")) {
fr += 2;
itAdvanced = true;
osg::Drawable *drawable = dynamic_cast<osg::Drawable *>(fr.readObject());
if (drawable) {
P.setDrawable(drawable);
}
++fr;
}
}
return true;
}
@@ -181,8 +192,9 @@ void write_particle(const osgParticle::Particle &P, osgDB::Output &fw)
case osgParticle::Particle::HEXAGON: fw << "HEXAGON" << std::endl; break;
case osgParticle::Particle::QUAD_TRIANGLESTRIP: fw << "QUAD_TRIANGLESTRIP" << std::endl; break;
case osgParticle::Particle::QUAD: fw << "QUAD" << std::endl; break;
case osgParticle::Particle::LINE:
default: fw << "LINE" << std::endl; break;
case osgParticle::Particle::LINE: fw << "LINE" << std::endl; break;
case osgParticle::Particle::USER:
default: fw << "USER" << std::endl; break;
}
fw.indent() << "lifeTime " << P.getLifeTime() << std::endl;
@@ -237,6 +249,12 @@ void write_particle(const osgParticle::Particle &P, osgDB::Output &fw)
fw.writeObject(*P.getColorInterpolator());
fw.moveOut();
fw.indent() << "}" << std::endl;
fw.indent() << "drawable {" << std::endl;
fw.moveIn();
fw.writeObject(*P.getDrawable());
fw.moveOut();
fw.indent() << "}" << std::endl;
fw.moveOut();
fw.indent() << "}" << std::endl;

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@@ -74,6 +74,30 @@ bool ParticleSystem_readLocalData(osg::Object &obj, osgDB::Input &fr)
}
}
if (fr[0].matchWord("useVertexArray")) {
if (fr[1].matchWord("TRUE")) {
myobj.setUseVertexArray(true);
fr += 2;
itAdvanced = true;
} else if (fr[1].matchWord("FALSE")) {
myobj.setUseVertexArray(false);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("useShaders")) {
if (fr[1].matchWord("TRUE")) {
myobj.setUseShaders(true);
fr += 2;
itAdvanced = true;
} else if (fr[1].matchWord("FALSE")) {
myobj.setUseShaders(false);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("doublePassRendering")) {
if (fr[1].matchWord("TRUE")) {
myobj.setDoublePassRendering(true);
@@ -124,6 +148,33 @@ bool ParticleSystem_readLocalData(osg::Object &obj, osgDB::Input &fr)
}
}
if (fr[0].matchWord("sortMode")) {
if (fr[1].matchWord("NO_SORT")) {
myobj.setSortMode(osgParticle::ParticleSystem::NO_SORT);
fr += 2;
itAdvanced = true;
}
if (fr[1].matchWord("SORT_FRONT_TO_BACK")) {
myobj.setSortMode(osgParticle::ParticleSystem::SORT_FRONT_TO_BACK);
fr += 2;
itAdvanced = true;
}
if (fr[1].matchWord("SORT_BACK_TO_FRONT")) {
myobj.setSortMode(osgParticle::ParticleSystem::SORT_BACK_TO_FRONT);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("visibilityDistance")) {
double distance;
if (fr[1].getFloat(distance)) {
myobj.setVisibilityDistance(distance);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("particleTemplate")) {
++fr;
itAdvanced = true;
@@ -167,6 +218,18 @@ bool ParticleSystem_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
v = myobj.getAlignVectorY();
fw.indent() << "alignVectorY " << v.x() << " " << v.y() << " " << v.z() << std::endl;
fw.indent() << "useVertexArray ";
if (myobj.getUseVertexArray())
fw << "TRUE" << std::endl;
else
fw << "FALSE" << std::endl;
fw.indent() << "useShaders ";
if (myobj.getUseShaders())
fw << "TRUE" << std::endl;
else
fw << "FALSE" << std::endl;
fw.indent() << "doublePassRendering ";
if (myobj.getDoublePassRendering())
fw << "TRUE" << std::endl;
@@ -190,8 +253,23 @@ bool ParticleSystem_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
fw << bbox.xMin() << " " << bbox.yMin() << " " << bbox.zMin() << " ";
fw << bbox.xMax() << " " << bbox.yMax() << " " << bbox.zMax() << std::endl;
fw.indent() << "sortMode ";
switch (myobj.getSortMode()) {
default:
case osgParticle::ParticleSystem::NO_SORT:
fw << "NO_SORT" << std::endl;
break;
case osgParticle::ParticleSystem::SORT_FRONT_TO_BACK:
fw << "SORT_FRONT_TO_BACK" << std::endl;
break;
case osgParticle::ParticleSystem::SORT_BACK_TO_FRONT:
fw << "SORT_BACK_TO_FRONT" << std::endl;
break;
}
fw.indent() << "visibilityDistance " << myobj.getVisibilityDistance() << std::endl;
fw.indent() << "particleTemplate ";
write_particle(myobj.getDefaultParticleTemplate(), fw);
return true;
}

View File

@@ -13,7 +13,7 @@ REGISTER_DOTOSGWRAPPER(PSU_Proxy)
(
new osgParticle::ParticleSystemUpdater,
"ParticleSystemUpdater",
"Object Node ParticleSystemUpdater",
"Object Node Geode ParticleSystemUpdater",
PSU_readLocalData,
PSU_writeLocalData
);

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@@ -0,0 +1,91 @@
#include <osgParticle/SinkOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool SinkOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool SinkOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
REGISTER_DOTOSGWRAPPER(SinkOperator_Proxy)
(
new osgParticle::SinkOperator,
"SinkOperator",
"Object Operator DomainOperator SinkOperator",
SinkOperator_readLocalData,
SinkOperator_writeLocalData
);
bool SinkOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::SinkOperator &sp = static_cast<osgParticle::SinkOperator &>(obj);
bool itAdvanced = false;
if (fr[0].matchWord("sinkTarget")) {
const char *ptstr = fr[1].getStr();
if (ptstr) {
std::string str(ptstr);
if (str == "position")
sp.setSinkTarget(osgParticle::SinkOperator::SINK_POSITION);
else if (str == "velocity")
sp.setSinkTarget(osgParticle::SinkOperator::SINK_VELOCITY);
else if (str == "angular_velocity")
sp.setSinkTarget(osgParticle::SinkOperator::SINK_ANGULAR_VELOCITY);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("sinkStrategy")) {
const char *ptstr = fr[1].getStr();
if (ptstr) {
std::string str(ptstr);
if (str == "inside")
sp.setSinkStrategy(osgParticle::SinkOperator::SINK_INSIDE);
else if (str == "outside")
sp.setSinkStrategy(osgParticle::SinkOperator::SINK_OUTSIDE);
fr += 2;
itAdvanced = true;
}
}
return itAdvanced;
}
bool SinkOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::SinkOperator &sp = static_cast<const osgParticle::SinkOperator &>(obj);
fw.indent() << "sinkTarget ";
switch (sp.getSinkTarget())
{
case osgParticle::SinkOperator::SINK_POSITION:
fw << "position" << std::endl; break;
case osgParticle::SinkOperator::SINK_VELOCITY:
fw << "velocity" << std::endl; break;
case osgParticle::SinkOperator::SINK_ANGULAR_VELOCITY:
fw << "angular_velocity" << std::endl; break;
default:
fw << "undefined" << std::endl; break;
}
fw.indent() << "sinkStrategy ";
switch (sp.getSinkStrategy())
{
case osgParticle::SinkOperator::SINK_INSIDE:
fw << "inside" << std::endl; break;
case osgParticle::SinkOperator::SINK_OUTSIDE:
fw << "outside" << std::endl; break;
default:
fw << "undefined" << std::endl; break;
}
return true;
}

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@@ -0,0 +1,14 @@
#include <osgParticle/AngularDampingOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleAngularDampingOperator,
new osgParticle::AngularDampingOperator,
osgParticle::AngularDampingOperator,
"osg::Object osgParticle::Operator osgParticle::AngularDampingOperator" )
{
ADD_VEC3_SERIALIZER( Damping, osg::Vec3() ); // _damping
ADD_FLOAT_SERIALIZER( CutoffLow, 0.0f ); // _cutoffLow
ADD_FLOAT_SERIALIZER( CutoffHigh, FLT_MAX ); // _cutoffHigh
}

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@@ -0,0 +1,14 @@
#include <osgParticle/BounceOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleBounceOperator,
new osgParticle::BounceOperator,
osgParticle::BounceOperator,
"osg::Object osgParticle::Operator osgParticle::DomainOperator osgParticle::BounceOperator" )
{
ADD_FLOAT_SERIALIZER( Friction, 1.0f ); // _friction
ADD_FLOAT_SERIALIZER( Resilience, 0.0f ); // _resilience
ADD_FLOAT_SERIALIZER( Cutoff, 0.0f ); // _cutoff
}

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@@ -0,0 +1,14 @@
#include <osgParticle/DampingOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleDampingOperator,
new osgParticle::DampingOperator,
osgParticle::DampingOperator,
"osg::Object osgParticle::Operator osgParticle::DampingOperator" )
{
ADD_VEC3_SERIALIZER( Damping, osg::Vec3() ); // _damping
ADD_FLOAT_SERIALIZER( CutoffLow, 0.0f ); // _cutoffLow
ADD_FLOAT_SERIALIZER( CutoffHigh, FLT_MAX ); // _cutoffHigh
}

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@@ -0,0 +1,94 @@
#include <osgParticle/DomainOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
static bool checkDomains( const osgParticle::DomainOperator& dp )
{
return dp.getNumDomains()>0;
}
static bool readDomains( osgDB::InputStream& is, osgParticle::DomainOperator& dp )
{
osgParticle::DomainOperator::Domain::Type type = osgParticle::DomainOperator::Domain::UNDEFINED_DOMAIN;
unsigned int size = 0; is >> size >> osgDB::BEGIN_BRACKET;
for ( unsigned int i=0; i<size; ++i )
{
std::string typeName;
is >> osgDB::PROPERTY("Domain") >> typeName >> osgDB::BEGIN_BRACKET;
if (typeName=="POINT") type = osgParticle::DomainOperator::Domain::POINT_DOMAIN;
else if (typeName=="LINE") type = osgParticle::DomainOperator::Domain::LINE_DOMAIN;
else if (typeName=="TRIANGLE") type = osgParticle::DomainOperator::Domain::TRI_DOMAIN;
else if (typeName=="RECTANGLE") type = osgParticle::DomainOperator::Domain::RECT_DOMAIN;
else if (typeName=="PLANE") type = osgParticle::DomainOperator::Domain::PLANE_DOMAIN;
else if (typeName=="SPHERE") type = osgParticle::DomainOperator::Domain::SPHERE_DOMAIN;
else if (typeName=="BOX") type = osgParticle::DomainOperator::Domain::BOX_DOMAIN;
else if (typeName=="DISK") type = osgParticle::DomainOperator::Domain::DISK_DOMAIN;
osgParticle::DomainOperator::Domain domain(type);
is >> osgDB::PROPERTY("Plane") >> domain.plane;
is >> osgDB::PROPERTY("Vertices1") >> domain.v1;
is >> osgDB::PROPERTY("Vertices2") >> domain.v2;
is >> osgDB::PROPERTY("Vertices3") >> domain.v3;
is >> osgDB::PROPERTY("Basis1") >> domain.s1;
is >> osgDB::PROPERTY("Basis2") >> domain.s2;
is >> osgDB::PROPERTY("Factors") >> domain.r1 >> domain.r2;
dp.addDomain(domain);
is >> osgDB::END_BRACKET;
}
is >> osgDB::END_BRACKET;
return true;
}
static bool writeDomains( osgDB::OutputStream& os, const osgParticle::DomainOperator& dp )
{
unsigned int size = dp.getNumDomains();
os << size << osgDB::BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
const osgParticle::DomainOperator::Domain& domain = dp.getDomain(i);
os << osgDB::PROPERTY("Domain");
switch (domain.type)
{
case osgParticle::DomainOperator::Domain::POINT_DOMAIN:
os << std::string("POINT") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::LINE_DOMAIN:
os << std::string("LINE") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::TRI_DOMAIN:
os << std::string("TRIANGLE") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::RECT_DOMAIN:
os << std::string("RECTANGLE") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::PLANE_DOMAIN:
os << std::string("PLANE") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::SPHERE_DOMAIN:
os << std::string("SPHERE") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::BOX_DOMAIN:
os << std::string("BOX") << osgDB::BEGIN_BRACKET << std::endl; break;
case osgParticle::DomainOperator::Domain::DISK_DOMAIN:
os << std::string("DISK") << osgDB::BEGIN_BRACKET << std::endl; break;
default:
os << std::string("UNDEFINED") << osgDB::BEGIN_BRACKET << std::endl; break;
}
os << osgDB::PROPERTY("Plane") << domain.plane << std::endl;
os << osgDB::PROPERTY("Vertices1") << domain.v1 << std::endl;
os << osgDB::PROPERTY("Vertices2") << domain.v2 << std::endl;
os << osgDB::PROPERTY("Vertices3") << domain.v3 << std::endl;
os << osgDB::PROPERTY("Basis1") << domain.s1 << std::endl;
os << osgDB::PROPERTY("Basis2") << domain.s2 << std::endl;
os << osgDB::PROPERTY("Factors") << domain.r1 << domain.r2 << std::endl;
os << osgDB::END_BRACKET << std::endl;
}
os << osgDB::END_BRACKET << std::endl;
return true;
}
REGISTER_OBJECT_WRAPPER( osgParticleDomainOperator,
new osgParticle::DomainOperator,
osgParticle::DomainOperator,
"osg::Object osgParticle::Operator osgParticle::DomainOperator" )
{
ADD_USER_SERIALIZER( Domains ); // _placers
}

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@@ -0,0 +1,16 @@
#include <osgParticle/ExplosionOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleExplosionOperator,
new osgParticle::ExplosionOperator,
osgParticle::ExplosionOperator,
"osg::Object osgParticle::Operator osgParticle::ExplosionOperator" )
{
ADD_VEC3_SERIALIZER( Center, osg::Vec3() ); // _center
ADD_FLOAT_SERIALIZER( Radius, 1.0f ); // _radius
ADD_FLOAT_SERIALIZER( Magnitude, 1.0f ); // _magnitude
ADD_FLOAT_SERIALIZER( Epsilon, 1e-3 ); // _epsilon
ADD_FLOAT_SERIALIZER( Sigma, 1.0f ); // _sigma
}

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@@ -0,0 +1,15 @@
#include <osgParticle/OrbitOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleOrbitOperator,
new osgParticle::OrbitOperator,
osgParticle::OrbitOperator,
"osg::Object osgParticle::Operator osgParticle::OrbitOperator" )
{
ADD_VEC3_SERIALIZER( Center, osg::Vec3() ); // _center
ADD_FLOAT_SERIALIZER( Magnitude, 1.0f ); // _magnitude
ADD_FLOAT_SERIALIZER( Epsilon, 1e-3 ); // _epsilon
ADD_FLOAT_SERIALIZER( MaxRadius, FLT_MAX ); // _maxRadius
}

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@@ -9,6 +9,7 @@ BEGIN_USER_TABLE( Shape, osgParticle::Particle );
ADD_USER_VALUE( QUAD_TRIANGLESTRIP );
ADD_USER_VALUE( HEXAGON );
ADD_USER_VALUE( LINE );
ADD_USER_VALUE( USER );
END_USER_TABLE()
USER_READ_FUNC( Shape, readShapeValue )
@@ -68,6 +69,14 @@ bool readParticle( osgDB::InputStream& is, osgParticle::Particle& p )
p.setAngularVelocity( angleV );
p.setTextureTile( s, t, num );
bool hasObject = false; is >> osgDB::PROPERTY("Drawable") >> hasObject;
if ( hasObject )
{
is >> osgDB::BEGIN_BRACKET;
p.setDrawable( dynamic_cast<osg::Drawable*>(is.readObject()) );
is >> osgDB::END_BRACKET;
}
is >> osgDB::END_BRACKET;
return true;
}
@@ -102,6 +111,15 @@ bool writeParticle( osgDB::OutputStream& os, const osgParticle::Particle& p )
os << osgDB::PROPERTY("AngularVelocity") << osg::Vec3d(p.getAngularVelocity()) << std::endl;
os << osgDB::PROPERTY("TextureTile") << p.getTileS() << p.getTileT() << p.getNumTiles() << std::endl;
os << osgDB::PROPERTY("Drawable") << (p.getDrawable()!=NULL);
if ( p.getDrawable()!=NULL )
{
os << osgDB::BEGIN_BRACKET << std::endl;
os.writeObject( p.getDrawable() );
os << osgDB::END_BRACKET;
}
os << std::endl;
os << osgDB::END_BRACKET << std::endl;
return true;
}

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@@ -75,8 +75,18 @@ REGISTER_OBJECT_WRAPPER( osgParticleParticleSystem,
ADD_ENUM_VALUE( WORLD_COORDINATES );
END_ENUM_SERIALIZER(); // _particleScaleReferenceFrame
ADD_BOOL_SERIALIZER( UseVertexArray, false ); // _useVertexArray
ADD_BOOL_SERIALIZER( UseShaders, false ); // _useShaders
ADD_BOOL_SERIALIZER( DoublePassRendering, false ); // _doublepass
ADD_BOOL_SERIALIZER( Frozen, false ); // _frozen
ADD_USER_SERIALIZER( DefaultParticleTemplate ); // _def_ptemp
ADD_BOOL_SERIALIZER( FreezeOnCull, false ); // _freeze_on_cull
BEGIN_ENUM_SERIALIZER( SortMode, NO_SORT );
ADD_ENUM_VALUE( NO_SORT );
ADD_ENUM_VALUE( SORT_FRONT_TO_BACK );
ADD_ENUM_VALUE( SORT_BACK_TO_FRONT );
END_ENUM_SERIALIZER(); // _sortMode
ADD_DOUBLE_SERIALIZER( VisibilityDistance, -1.0 ); // _visibilityDistance
}

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@@ -35,7 +35,7 @@ static bool writeParticleSystems( osgDB::OutputStream& os, const osgParticle::Pa
REGISTER_OBJECT_WRAPPER( osgParticleParticleSystemUpdater,
new osgParticle::ParticleSystemUpdater,
osgParticle::ParticleSystemUpdater,
"osg::Object osg::Node osgParticle::ParticleSystemUpdater" )
"osg::Object osg::Node osg::Geode osgParticle::ParticleSystemUpdater" )
{
ADD_USER_SERIALIZER( ParticleSystems ); // _psv
}

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@@ -0,0 +1,21 @@
#include <osgParticle/SinkOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleSinkOperator,
new osgParticle::SinkOperator,
osgParticle::SinkOperator,
"osg::Object osgParticle::Operator osgParticle::DomainOperator osgParticle::SinkOperator" )
{
BEGIN_ENUM_SERIALIZER( SinkTarget, SINK_POSITION );
ADD_ENUM_VALUE( SINK_POSITION );
ADD_ENUM_VALUE( SINK_VELOCITY );
ADD_ENUM_VALUE( SINK_ANGULAR_VELOCITY );
END_ENUM_SERIALIZER(); // _sinkTarget
BEGIN_ENUM_SERIALIZER( SinkStrategy, SINK_INSIDE );
ADD_ENUM_VALUE( SINK_INSIDE );
ADD_ENUM_VALUE( SINK_OUTSIDE );
END_ENUM_SERIALIZER(); // _sinkStrategy
}