Added support for using a custom osg::Geometry that attempts to force the OpenGL driver
to download the texture object to graphics card. Calling IncrementalCompileOperation::assignForceTextureDownloadGeometry() assigns a geometry to the job.
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@@ -15,6 +15,7 @@
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#define OSGUTIL_INCREMENTALCOMPILEOPERATOR
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#include <osgUtil/GLObjectsVisitor>
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#include <osg/Geometry>
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namespace osgUtil {
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@@ -167,6 +168,16 @@ class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
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OpenThreads::Mutex* getCompiledMutex() { return &_compiledMutex; }
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CompileSets& getCompiled() { return _compiled; }
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/** Assign a geometry and associated StateSet than is applied after each texture compile to atttempt to force the OpenGL
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* drive to download the texture object to OpenGL graphics card.*/
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void assignForceTextureDownloadGeometry();
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/** Set the osg::Geometry to apply after each texture compile to atttempt to force the OpenGL
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* drive to download the texture object to OpenGL graphics card.*/
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void setForceTextureDownloadGeometry(osg::Geometry* geom) { _forceTextureDownloadGeometry = geom; }
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osg::Geometry* getForceTextureDownloadGeometry() { return _forceTextureDownloadGeometry.get(); }
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const osg::Geometry* getForceTextureDownloadGeometry() const { return _forceTextureDownloadGeometry.get(); }
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protected:
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virtual ~IncrementalCompileOperation();
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@@ -174,23 +185,24 @@ class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
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// forward declare to keep within class namespace
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class CollectStateToCompile;
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double _targetFrameRate;
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double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
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unsigned int _maximumNumOfObjectsToCompilePerFrame;
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double _flushTimeRatio;
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double _conservativeTimeRatio;
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double _targetFrameRate;
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double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
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unsigned int _maximumNumOfObjectsToCompilePerFrame;
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double _flushTimeRatio;
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double _conservativeTimeRatio;
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OpenThreads::Mutex _toCompileMutex;
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CompileSets _toCompile;
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osg::ref_ptr<osg::Geometry> _forceTextureDownloadGeometry;
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OpenThreads::Mutex _toCompileMutex;
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CompileSets _toCompile;
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OpenThreads::Mutex _compiledMutex;
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CompileSets _compiled;
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OpenThreads::Mutex _compiledMutex;
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CompileSets _compiled;
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ContextSet _contexts;
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ContextSet _contexts;
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};
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}
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#endif
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