Fixed build issues when building with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF

This commit is contained in:
Robert Osfield
2018-03-19 14:08:47 +00:00
parent b38a37c3bb
commit b563f1bd78
4 changed files with 7 additions and 7 deletions

View File

@@ -324,7 +324,7 @@ struct IndirectTarget
indirectCommandTextureBuffer->setInternalFormat( GL_R32I );
indirectCommandTextureBuffer->setUnRefImageDataAfterApply(false);
indirectCommandImageBinding=new osg::BindImageTexture(index, indirectCommandTextureBuffer, osg::BindImageTexture::READ_WRITE, GL_R32I);
indirectCommandImageBinding=new osg::BindImageTexture(index, indirectCommandTextureBuffer.get(), osg::BindImageTexture::READ_WRITE, GL_R32I);
// add proper primitivesets to geometryAggregators
if( !useMultiDrawArraysIndirect ) // use glDrawArraysIndirect()
@@ -367,7 +367,7 @@ struct IndirectTarget
instanceTarget = new osg::TextureBuffer(instanceTargetImage);
instanceTarget->setInternalFormat( internalFormat );
instanceTargetimagebinding = new osg::BindImageTexture(OSGGPUCULL_MAXIMUM_INDIRECT_TARGET_NUMBER+index, instanceTarget, osg::BindImageTexture::READ_WRITE, internalFormat);
instanceTargetimagebinding = new osg::BindImageTexture(OSGGPUCULL_MAXIMUM_INDIRECT_TARGET_NUMBER+index, instanceTarget.get(), osg::BindImageTexture::READ_WRITE, internalFormat);
}