Fixes for Win32 build.
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@@ -372,7 +372,7 @@ void IndexedGeometry::drawImmediateMode(State& state)
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{
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if (texcoordPair.second.valid())
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{
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if (!texcoordPair.second->getNumElements()>0)
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if (texcoordPair.second->getNumElements()>0)
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{
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drawTexCoordList.push_back(new DrawMultiTexCoord(GL_TEXTURE0+unit,texcoordPair.first.get(),texcoordPair.second.get(),
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s_glMultiTexCoord1f,
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@@ -403,7 +403,7 @@ void IndexedGeometry::drawImmediateMode(State& state)
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{
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if (texcoordPair.second.valid())
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{
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if (!texcoordPair.second->getNumElements()>0)
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if (texcoordPair.second->getNumElements()>0)
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{
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drawTextCoord = new DrawTexCoord(texcoordPair.first.get(),texcoordPair.second.get());
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