From Alberto Luacas, typo fixes

This commit is contained in:
Robert Osfield
2011-07-17 16:24:47 +00:00
parent 9c876964a5
commit b59ab789a3
11 changed files with 12 additions and 12 deletions

View File

@@ -134,11 +134,11 @@ public:
if (_imageProcessor.valid())
{
OSG_NOTICE<<"Will be using ImageProcessor to proces image "<<image->getFileName()<<std::endl;
OSG_NOTICE<<"Will be using ImageProcessor to process image "<<image->getFileName()<<std::endl;
}
else
{
OSG_NOTICE<<"No ImageProcessor to proces image "<<image->getFileName()<<std::endl;
OSG_NOTICE<<"No ImageProcessor to process image "<<image->getFileName()<<std::endl;
}
OSG_NOTICE<<" compressImage "<<_compressImages<<std::endl;
OSG_NOTICE<<" generateMipmaps "<<_generateMipmaps<<std::endl;

View File

@@ -217,7 +217,7 @@ int main( int argc, char **argv )
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" creates a hierachy of files for paging which can be later loaded by viewers.");
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" creates a hierarchy of files for paging which can be later loaded by viewers.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("-o","set the output file (defaults to output.ive)");

View File

@@ -316,7 +316,7 @@ public:
{
// insert particle effects alongside the hit node, therefore able to track that nodes movement,
// however, this does require us to insert the ParticleSystem itself into the root of the scene graph
// seperately from the the main particle effects group which contains the emitters and programs.
// separately from the the main particle effects group which contains the emitters and programs.
// the follow code block implements this, note the path for handling particle effects which arn't attached to
// moving models is easy - just a single line of code!

View File

@@ -112,7 +112,7 @@ int main(int argc, char** argv) {
menu->addWidget(new ColorLabelMenu("Pick me!"));
menu->addWidget(new ColorLabelMenu("No, wait, pick me!"));
menu->addWidget(new ColorLabelMenu("Dont pick them..."));
menu->addWidget(new ColorLabelMenu("Don't pick them..."));
menu->addWidget(new ColorLabelMenu("Grarar!?!"));
wm->addChild(menu);