Ran the spell checker through the new documentation.
This commit is contained in:
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doc/install.html
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doc/install.html
@@ -2,54 +2,55 @@
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR" content="Mozilla/4.6 [en-gb]C-CCK-MCD NetscapeOnline.co.uk (Win95; I) [Netscape]">
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<meta name="GENERATOR" content="Mozilla/4.77 [en] (X11; U; Linux 2.4.3-20mdk i686) [Netscape]">
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<title>Installation instructions</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
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<table>
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<tr>
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<td><a href="index.html">Index</a> </td>
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<td><a href="introduction.html">Introduction</a> </td>
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<td><a href="contents.html">Contents</a> </td>
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<td><a href="install.html">Install</a> </td>
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<td><a href="dependencies.html">Dependencies</a> </td>
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<td><a href="demos.html">Demos</a> </td>
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<td><a href="data.html">Data</a> </td>
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<td><a href="sgv.html">Viewer</a> </td>
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<td><a href="stereo.html">Stereo</a> </td>
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<td><a href="plan.html">Plan</a> </td>
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<td><a href="documentation.html">Reference Guides</a> </td>
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</tr>
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<tr>
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<td><a href="index.html">Index</a></td>
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<td><a href="introduction.html">Introduction</a></td>
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<td><a href="contents.html">Contents</a></td>
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||||
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<td><a href="install.html">Install</a></td>
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||||
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<td><a href="dependencies.html">Dependencies</a></td>
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<td><a href="demos.html">Demos</a></td>
|
||||
|
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<td><a href="data.html">Data</a></td>
|
||||
|
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<td><a href="sgv.html">Viewer</a></td>
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||||
|
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<td><a href="stereo.html">Stereo</a></td>
|
||||
|
||||
<td><a href="plan.html">Plan</a></td>
|
||||
|
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<td><a href="documentation.html">Reference Guides</a></td>
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</tr>
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||||
</table>
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||||
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<h2><u>Compiling and installing the OpenSceneGraph</u></h2>
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<p>
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The scene graph depends upon Standard C++, STL and OpenGL so you need
|
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a C++ compiler up to the task and OpenGL or Mesa installed. The viewer
|
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depends upon GLUT which you'll need to download and install from the GLUT
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website. The OSG has it own native ascii file format, and .rgb image reader
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inbuilt which allows you read the example data with any dependencies other
|
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than C++, STL and OpenGL.
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</p>
|
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|
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<p>
|
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The osgText library adds the dependency of the freetype library
|
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for support of true type fonts, however it is not essential to the core
|
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library, so you can comment it out from compilation by modifying the src/Makefile,
|
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<h2>
|
||||
<u>Compiling and installing the OpenSceneGraph</u></h2>
|
||||
The scene graph depends upon Standard C++, STL and OpenGL so you need a
|
||||
C++ compiler up to the task and OpenGL or Mesa installed. The viewer depends
|
||||
upon GLUT which you'll need to download and install from the GLUT website.
|
||||
The OSG has it own native ascii file format, and .rgb image reader inbuilt
|
||||
which allows you read the example data with any dependencies other than
|
||||
C++, STL and OpenGL.
|
||||
<p>The osgText library adds the dependency of the freetype library for
|
||||
support of true type fonts, however it is not essential to the core library,
|
||||
so you can comment it out from compilation by modifying the src/Makefile,
|
||||
and src/Demos/Makefile. I you wish to use fonts then you can download freetype
|
||||
from www.freetype.org. The osgText library also requires an up to date
|
||||
GLU implementation which supports GLU1.2 tessellation routines. If you
|
||||
your current GLU is out of date you'll need to download the latest, for
|
||||
instance the sgi's sample implementation for GLU from the www.opengl.org
|
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website.
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</p>
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||||
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<p>
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||||
The OSG also has a set of plug-ins which support non-native 3d database
|
||||
<p>The OSG also has a set of plug-ins which support non-native 3d database
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and image formats, several have no dependencies on external libraries (flt,3ds,obj,
|
||||
lwo,dw, tga & pic), while others (pfb,jpeg,gif,tiff) require other
|
||||
libraries to be installed to compile them. If you don't already have them
|
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@@ -60,146 +61,143 @@ only and if they are required to load a specific data set. If you don't
|
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need them for your datasets then it won't matter that you haven't been
|
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able to compile all the plug-ins. A full list of dependencies and where
|
||||
to download the required libraries are listed in the
|
||||
<i><a href="dependencies.html">
|
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dependencies.html</a></i>
|
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</p>
|
||||
|
||||
<p>
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||||
If you're coming across the OSG for the first time and want to get started
|
||||
<i><a href="dependencies.html">dependencies.html</a></i>
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<p>If you're coming across the OSG for the first time and want to get started
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quickly, go right ahead and follow the compilation instructions. You can
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always later download the libraries which the plug-ins require if you eventually
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need them.
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</p>
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<ul>
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<li><a href="#Compiling under Windows with Visual Studio">Compiling under Windows with Visual Studio</a></li>
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<br>
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<li>
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<a href="#Compiling under Windows with Visual Studio">Compiling under Windows
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with Visual Studio</a></li>
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|
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<li>Compiling under Unix (including Mac OSX and Cygwin)</li>
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<br>
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<li>
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Compiling under Unix (including Mac OSX and Cygwin)</li>
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|
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<p>
|
||||
Building the OSG requires 'gmake', due to the extensive use of gmake directives
|
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in the Makefiles. You can get gmake from here if you don't already have
|
||||
it installed: http://www.gnu.org/software/make/
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||||
</p>
|
||||
|
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<p>
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Almost all of the unix compling is done simply with <b>make; make install</b> with <b>make help</b> to bring up help.
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For platform specific details:
|
||||
</p>
|
||||
<p><br>Building the OSG requires 'gmake', due to the extensive use of gmake
|
||||
directives in the Makefiles. You can get gmake from here if you don't already
|
||||
have it installed: http://www.gnu.org/software/make/
|
||||
<p>Almost all of the unix compiling is done simply with <b>make; make install</b>
|
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with <b>make help</b> to bring up help. For platform specific details:
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<ul>
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<li><a href="#Cygwin">Cygwin</a></li>
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<li><a href="#Linux">Linux</a></li>
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<li><a href="#Free BSD">Free BSD</a></li>
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||||
<li><a href="#Mac OSX">Mac OSX</a></li>
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||||
<li><a href="#IRIX">IRIX</a></li>
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||||
<li><a href="#Solaris">Solaris</a></li>
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||||
<li>
|
||||
<a href="#Cygwin">Cygwin</a></li>
|
||||
|
||||
<li>
|
||||
<a href="#Linux">Linux</a></li>
|
||||
|
||||
<li>
|
||||
<a href="#Free BSD">Free BSD</a></li>
|
||||
|
||||
<li>
|
||||
<a href="#Mac OSX">Mac OSX</a></li>
|
||||
|
||||
<li>
|
||||
<a href="#IRIX">IRIX</a></li>
|
||||
|
||||
<li>
|
||||
<a href="#Solaris">Solaris</a></li>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<hr>
|
||||
|
||||
<h3>
|
||||
<u><a name="Compiling under Windows with Visual Studio">Compiling under Windows with Visual Studio.</a></u></h3>
|
||||
<p>The Microsoft Visual C++ 6.0 workspace file is VisualStudio.dsw located
|
||||
<a NAME="Compiling under Windows with Visual Studio"></a><u>Compiling under
|
||||
Windows with Visual Studio.</u></h3>
|
||||
The Microsoft Visual C++ 6.0 workspace file is VisualStudio.dsw located
|
||||
in the VisualStudio below the OSG this root directory. The OSG will compile
|
||||
with the basic VisualC++6.0, but, and this is a big but, the STL version which
|
||||
comes with VisualC++6.0 is extremely buggy and unable to handle things even
|
||||
as simple as std::mamp without crashing, even the latest severice packs (which are
|
||||
recommended won't fix the STL bugs). This is a problem for the OpenSceneGraph
|
||||
since it makes proper use of Standard C++. One can struggle on with the MS's
|
||||
and expect crashes and optimization disabled, or adopt one of the follwing:
|
||||
|
||||
with the basic VisualC++6.0, but, and this is a big but, the STL version
|
||||
which comes with VisualC++6.0 is extremely buggy and unable to handle things
|
||||
even as simple as std::mamp without crashing, even the latest service packs
|
||||
(which are recommended won't fix the STL bugs). This is a problem for the
|
||||
OpenSceneGraph since it makes proper use of Standard C++. One can struggle
|
||||
on with the MS's and expect crashes and optimization disabled, or adopt
|
||||
one of the following:
|
||||
<ol>
|
||||
<li> Visual Studio .NET </li>
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||||
<li> Dinkumware's STL bug fix patches - <a href="http://www.dinkumware.com/vc_fixes.html">http://www.dinkumware.com/vc_fixes.html</a>.</li>
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<li> STLport - <a href="http://www.stlport.org">http://www.stlport.org</a></li>
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<li>
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Visual Studio .NET</li>
|
||||
|
||||
<li>
|
||||
Dinkumware's STL bug fix patches - <a href="http://www.dinkumware.com/vc_fixes.html">http://www.dinkumware.com/vc_fixes.html</a>.</li>
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|
||||
<li>
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STLport - <a href="http://www.stlport.org">http://www.stlport.org</a></li>
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</ol>
|
||||
|
||||
</p>
|
||||
<p>The OSG is composed of a number of scene graph libraries (with Core in front of the project names),
|
||||
executables (with Demos in front of the project names), and plugins which read and write 3D data formats
|
||||
and 2D image formats. To get the OSG running you'll need at least to compile Core osg,osgUtil,osgDB,osgGLUT,
|
||||
osgPlugin dot_osg and Demo sgv. The rest of the libraries and executables are optional and can
|
||||
be compiled if you need them, however for simplicity I would recommend
|
||||
doing a batch build of all the libraries and executables in the distribution,
|
||||
some of the plug-ins which support non native file formats may not compile
|
||||
due to dependencies on other libraries (such as libpng), you can ignore
|
||||
these compilation errors unless you need to load the related file types. To help
|
||||
the compilationon the plugins, osgGLUT and osgText one can download .zip
|
||||
archive will all the dependancies in it. Further details on this .zip file can
|
||||
be found in <i><a href="dependencies.html">dependencies.html</a></i>
|
||||
|
||||
</p>
|
||||
The OSG is composed of a number of scene graph libraries (with Core in
|
||||
front of the project names), executables (with Demos in front of the project
|
||||
names), and plugins which read and write 3D data formats and 2D image formats.
|
||||
To get the OSG running you'll need at least to compile Core osg,osgUtil,osgDB,osgGLUT,
|
||||
osgPlugin dot_osg and Demo sgv. The rest of the libraries and executables
|
||||
are optional and can be compiled if you need them, however for simplicity
|
||||
I would recommend doing a batch build of all the libraries and executables
|
||||
in the distribution, some of the plug-ins which support non native file
|
||||
formats may not compile due to dependencies on other libraries (such as
|
||||
libpng), you can ignore these compilation errors unless you need to load
|
||||
the related file types. To help the compilation the plugins, osgGLUT and
|
||||
osgText one can download .zip archive will all the dependencies in it.
|
||||
Further details on this .zip file can be found in <i><a href="dependencies.html">dependencies.html</a></i>
|
||||
<p>To execute the viewer the file path for the .dll's and .exe, both compiled
|
||||
into the OSG's bin directory, need to be setup, such as by adding the PATH
|
||||
to your autoexec.bat, its also useful to add the OSGFILEPATH to your autoexec.bat
|
||||
to help the location of datafiles. For example :
|
||||
</p>
|
||||
<p>SET OSGFILEPATH=D:\OpenSceneGraph-Data;D:\OpenSceneGraph-Data\Images</p>
|
||||
<p>SET OSGFILEPATH=D:\OpenSceneGraph-Data;D:\OpenSceneGraph-Data\Images
|
||||
<br>SET PATH=C:\WINDOWS;C:\WINDOWS\COMMAND;D:\osg-0.8.43\bin;
|
||||
<p>To help compilation of the image reader plugins, various image libraries
|
||||
have been zipped up for your convienice, your find these on the OSG release
|
||||
have been zipped up for your convenience, your find these on the OSG release
|
||||
download directory.
|
||||
<h3>
|
||||
Using Visual Studio .NET</h3>
|
||||
<p>
|
||||
Looks like Microsoft have eventually got their act together on the compiler front,
|
||||
the compiler looks Standard C++ compilient with a solid STL implement, so this is
|
||||
the recommend route.</p>
|
||||
Looks like Microsoft have eventually got their act together on the compiler
|
||||
front, the compiler looks Standard C++ compliant with a solid STL implement,
|
||||
so this is the recommend route.
|
||||
<h3>
|
||||
Using Dinkumware STL</h3>
|
||||
<p>
|
||||
The basic jist is that you'll need to download their STL implementation, and follow their
|
||||
instructions of how toforce VisualStudio to pick up the new STL implementation. More details
|
||||
at <a href="http://www.dinkumware.com/vc_fixes.html">http://www.dinkumware.com/vc_fixes.html</a>.
|
||||
</p>
|
||||
<p>
|
||||
Once it is installed everything should compile fine and not crash, but you won't be running at full
|
||||
speed since the build #odef's out some important state optimizations since the basic VisualStudio
|
||||
can't handle it. You can safely remove the #ifdef from src/osgUtil/Otimizer.cpp, Line 44.
|
||||
|
||||
The #ifdef is smart enough to do this automatically when using VIsualStudio .NET and STLport so that
|
||||
modification by hand won't be required. Unfortunately there doesn't seem to be a special define associated
|
||||
with the Dinkumware STL for the #ifdef to pick up on.
|
||||
</p>
|
||||
<h3>Using STLport</h3>
|
||||
</p>
|
||||
The basic jist is that you'll need to download their STL implementation,
|
||||
and follow their instructions of how to force VisualStudio to pick up the
|
||||
new STL implementation. More details at <a href="http://www.dinkumware.com/vc_fixes.html">http://www.dinkumware.com/vc_fixes.html</a>.
|
||||
<p>Once it is installed everything should compile fine and not crash, but
|
||||
you won't be running at full speed since the build #ifdef's out some important
|
||||
state optimizations since the basic VisualStudio can't handle it. You can
|
||||
safely remove the #ifdef from src/osgUtil/Otimizer.cpp, Line 44. The #ifdef
|
||||
is smart enough to do this automatically when using VisualStudio .NET and
|
||||
STLport so that modification by hand won't be required. Unfortunately there
|
||||
doesn't seem to be a special define associated with the Dinkumware STL
|
||||
for the #ifdef to pick up on.
|
||||
<h3>
|
||||
Using STLport</h3>
|
||||
The OSG has been tested under Windows with STLport-4.5, which allows the
|
||||
users to configure the type of STL support required for STLport itself.
|
||||
The key configuration that the OSG needs to do is to enable the wrapping
|
||||
of MS's own iostreams, than using STLport's own implementation. The later
|
||||
is not required because this has not be problematic under Windows, it is
|
||||
only the container classes and algorithms that need replacing (thanks to
|
||||
MS's utterly hopeless implementation of these). Using the iostream wrappping
|
||||
MS's utterly hopeless implementation of these). Using the iostream wrapping
|
||||
option means the STLport can just be used on your include path, there is
|
||||
no need to compile STLport itself, or link into any special libraries.
|
||||
To configure STLport simply comment IN (its commented out by default),
|
||||
the follwing line from STLport-4.5/stlport/stl_user_config.h so it should
|
||||
the following line from STLport-4.5/stlport/stl_user_config.h so it should
|
||||
look: # define _STLP_NO_OWN_IOSTREAMS 1 Then configure the includes path
|
||||
in Visual Studio to pick up on STLport: Select the "Tools" menu. Select
|
||||
"Options" In the Options dialog, select the "Directories" tab Under the
|
||||
"include" option, add the path to STLport4.5, something like: D:/STLport4.5/stlport
|
||||
Then press the up array to move the entry all the way to the top of the
|
||||
list, thus overriding MS's own STL implementations.
|
||||
</p>
|
||||
<hr>
|
||||
|
||||
|
||||
<h3><u><a name="Linux">Compiling under Linux</a></u></h3>
|
||||
<h3>
|
||||
<a NAME="Linux"></a><u>Compiling under Linux</u></h3>
|
||||
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
for your system. And if you wish to install the OSG type:
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
or
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
To get full details of make options, type:
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
(highly recommended)
|
||||
<p>The osgText library now depends upon GLU1.3 functionality, and only
|
||||
the recent Mesa version have this as stanadard. Unfortnately not all Linux
|
||||
distribtions are upto date even recent ones. If you have problems compiling
|
||||
the recent Mesa version have this as standard. Unfortunately not all Linux
|
||||
distributions are up to date even recent ones. If you have problems compiling
|
||||
osgText due to GLU problems then check out the details at the bottom of
|
||||
this file, under the title RedHat7.1 & GLU1.3 for a quick way of installing
|
||||
GLU1.3 in the right place.
|
||||
@@ -226,63 +224,58 @@ a README in the tarball with some info on what the script actually does.
|
||||
There's nothing wrong with OSG itself; the problem with Redhat 7.2 is that
|
||||
it doesn't have GLU 1.3 by default, which OSG is now dependent on (for
|
||||
osgText.) Good luck everyone. - Clay
|
||||
|
||||
<br>
|
||||
<br>
|
||||
<p>
|
||||
<hr>
|
||||
|
||||
<h3><u><a name="Free BSD">Compiling under FreeBSD</a></u></h3>
|
||||
<h3>
|
||||
<a NAME="Free BSD"></a><u>Compiling under FreeBSD</u></h3>
|
||||
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
for your system. And if you wish to install the OSG type:
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
or
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
To get full details of make options, type:
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
(highly recommended)
|
||||
|
||||
<br>
|
||||
<br>
|
||||
<p>
|
||||
<hr>
|
||||
|
||||
<h3><u><a name="IRIX">Compiling under IRIX</a></u></h3>
|
||||
<h3>
|
||||
<a NAME="IRIX"></a><u>Compiling under IRIX</u></h3>
|
||||
Since the OSG uses Standard C++ features such as STL it is important to
|
||||
have an up to date version of the MIPSPro compilers, ie. 7.3 or later.
|
||||
Support for MIPSPro7.2.1 has now been dropped since it was becoming to
|
||||
unwildy to support and is very rarely used in the OSG commiunity. It is
|
||||
unwildy to support and is very rarely used in the OSG community. It is
|
||||
recommended to use MIPSPro7.3.1.1m.
|
||||
<p>Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
for your system. And if you wish to install the OSG type:
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
or
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
To get full details of make options, type:
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
(highly recommended)
|
||||
<br>
|
||||
|
||||
<hr>
|
||||
|
||||
<h3><u><a name="Solaris">Compiling under Solaris</a></u></h3>
|
||||
<h3>
|
||||
<a NAME="Solaris"></a><u>Compiling under Solaris</u></h3>
|
||||
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
for your system. And if you wish to install the OSG type:
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
or
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
To get full details of make options, type:
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
(highly recommended)
|
||||
<br>
|
||||
|
||||
<hr>
|
||||
|
||||
<h3><u><a name="Mac OSX">Compiling under MacOS X (instructions written by Phil Atkin)</a></u></h3>
|
||||
<h3>
|
||||
<a NAME="Mac OSX"></a><u>Compiling under MacOS X (instructions written
|
||||
by Phil Atkin)</u></h3>
|
||||
For anyone who's ever used a Unix box for development it really is so simple
|
||||
it's insane.
|
||||
<p>You need to have installed the Developer tools from the CD that comes
|
||||
@@ -293,7 +286,7 @@ OS rather than the Aqua gloss. The Mac comes with an app in Applications/Utiliti
|
||||
called Terminal - open up any Finder window (e.g double-click on your hard
|
||||
disk icon), click on the Applications icon at the top right of the window,
|
||||
then click on the Utilities folder to get access to all the grubby apps
|
||||
which give away the real OS roots underneath the shiny paintwork. Anyone
|
||||
which give away the real OS roots underneath the shiny paint work. Anyone
|
||||
developing will need Terminal so much they should put it in their Dock.
|
||||
You do that by grabbing the icon of the app in the Utilities folder and
|
||||
dragging it to the bottom of your screen, at which point the other app
|
||||
@@ -309,7 +302,7 @@ folder of the harddisk the machine booted from).
|
||||
filename that the Mac won't let you see from the Finder or in fact generate
|
||||
from an app, so I used vi to create that. Then I just went
|
||||
<p>cd $OSGHOME
|
||||
<blockquote><tt>% make clean</tt>
|
||||
<blockquote><tt>% make clean</tt>
|
||||
<br><tt>% make macosx</tt></blockquote>
|
||||
|
||||
<p><br>And it sounds too good to be true but it is that simple. It's worth
|
||||
@@ -323,11 +316,9 @@ built osg rgb 3ds and a couple others - will check and get back to you.
|
||||
account on the machine, which by default is switched off as the machines
|
||||
ship for security reasons. Rather than typing in and risking error through
|
||||
paraphrase, here is a link to a site which tells you how to do this -
|
||||
<blockquote><a href="http://www.macos.utah.edu/Documentation/macosx/security/enablerootuser.html
|
||||
">http://www.macos.utah.edu/Documentation/macosx/security/enablerootuser.html</a></blockquote>
|
||||
<blockquote><a href="http://www.macos.utah.edu/Documentation/macosx/security/enablerootuser.html">http://www.macos.utah.edu/Documentation/macosx/security/enablerootuser.html</a></blockquote>
|
||||
Or alternately,
|
||||
<blockquote><a href="http://www.thinkmacintosh.com/osxfaq.html
|
||||
">http://www.thinkmacintosh.com/osxfaq.html</a></blockquote>
|
||||
<blockquote><a href="http://www.thinkmacintosh.com/osxfaq.html">http://www.thinkmacintosh.com/osxfaq.html</a></blockquote>
|
||||
|
||||
<p><br>One you have a root account enabled, you have to su root you cd
|
||||
to the directory which the Fink installer generates, and it puts libdl.a
|
||||
@@ -341,27 +332,24 @@ but at the point it tries to use GLUT to open a window it falls over with
|
||||
a CGS error (which is I think Core Graphics System). If you explicitly
|
||||
go bin/hangglide it works fine. Weird, it may be an OS X 10.04 issue which
|
||||
is gone in 10.1 or it may be a weirdy in the Mac GLUT implementation, but
|
||||
forewarned is forearmed.
|
||||
|
||||
forewarned is forearmed.
|
||||
<hr>
|
||||
|
||||
<h3><u><a name="Cygwin">Compiling under Cygwin</a></u></h3>
|
||||
<h3>
|
||||
<a NAME="Cygwin"></a><u>Compiling under Cygwin</u></h3>
|
||||
To compile, from the OSG root directory, type: make Note, make should automatically
|
||||
detect your system and build optimized targets for your system. And if
|
||||
you wish to install the OSG type: make install Note that make symbolic
|
||||
links don't seem to work under cygwin, so a make instlinks will simply
|
||||
copy files just like make install. 'make install' places all files in /usr/local/OpenSceneGraph
|
||||
under appropriate subdirectories. To get full details of make options,
|
||||
under appropriate sub directories. To get full details of make options,
|
||||
type: make help (highly recommended)
|
||||
<p>OSGFILEPATH environmental variable
|
||||
<p>For the OSG to locate file data files easily an environmetal variable
|
||||
OSGFILEPATH is used at run-time by the osgDB library. Note, for examples
|
||||
<p>OSG_FILE_PATH environmental variable
|
||||
<p>For the OSG to locate file data files easily an environmental variable
|
||||
OSG_FILE_PATH is used at run-time by the osgDB library. Note, for examples
|
||||
below substitute in the ${OSGDATA} directory with your own path where appropriate)
|
||||
Add the following to your .cshrc (note paths seperated by colon's): setenv
|
||||
OSGFILEPATH ./:${OSGDATA}:${OSGDATA}/Images Or the following if you're
|
||||
using a sh compatible shell : export OSGFILEPATH=./:${OSGDATA}:${OSGDATA}/Images:
|
||||
Or under windows (note paths seperated by semi-colon's) : SET OSGFILEPATH=./:${OSGDATA};${OSGDATA}/Images
|
||||
|
||||
|
||||
Add the following to your .cshrc (note paths separated by colon's): setenv
|
||||
OSG_FILE_PATH ./:${OSGDATA}:${OSGDATA}/Images Or the following if you're
|
||||
using a sh compatible shell : export OSG_FILE_PATH=./:${OSGDATA}:${OSGDATA}/Images:
|
||||
Or under windows (note paths seperated by semi-colon's) : SET OSG_FILE_PATH=./:${OSGDATA};${OSGDATA}/Images
|
||||
</body>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user