Changed ABSOLUTE and RELATIVE to ABSOLUTE_RF and RELATIVE_RF to avoid stooppid Win32 #define
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@@ -25,7 +25,7 @@ void osgParticle::ModularEmitter::emit(double dt)
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if (P) {
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placer_->place(P);
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shooter_->shoot(P);
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if (getReferenceFrame() == RELATIVE) {
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if (getReferenceFrame() == RELATIVE_RF) {
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P->transformPositionVelocity(getLocalToWorldMatrix());
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}
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}
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