Added new osganimate demo which demonstrate the osg::AnimationPath in action.
Added extra parameters to the AnimationPath callbacks to allow finer control.
This commit is contained in:
@@ -150,6 +150,10 @@ void SceneView::app()
|
||||
//std::cout<<"*************************** New frame ************"<<std::endl;
|
||||
|
||||
|
||||
#ifdef OSG_COMPILE_UNIT_TESTS
|
||||
std::cout<<"Number of objects created ="<<osg::Referenced::createdCount()<<" deleted = "<<osg::Referenced::deletedCount()<<std::endl;
|
||||
std::cout<<" Number of active objects ="<<osg::Referenced::createdCount()-osg::Referenced::deletedCount()<<std::endl;
|
||||
#endif
|
||||
|
||||
if (_sceneData.valid() && _appVisitor.valid())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user