few cleanup
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@@ -62,8 +62,10 @@ namespace osgAnimation
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void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry);
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// update rig if needed
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virtual void operator()(RigGeometry&);
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// init animations data
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virtual bool prepareData(RigGeometry& );
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protected:
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@@ -81,6 +83,7 @@ namespace osgAnimation
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unsigned int _minAttribIndex;
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bool buildPalette(const BoneMap& boneMap ,const RigGeometry& rig);
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//on first update
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virtual bool init(RigGeometry& );
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};
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