Added beginnings of new TrackballManipulator
This commit is contained in:
@@ -184,13 +184,13 @@ class SG_EXPORT NodeVisitor : public virtual Referenced
|
||||
* from the top most node applied down the graph to the current node.
|
||||
* Note, the user does not typically call pushNodeOnPath() as it
|
||||
* will be called automatically by the Node::accept() method.*/
|
||||
inline void pushOntoNodePath(Node* node) { _nodePath.push_back(node); }
|
||||
inline void pushOntoNodePath(Node* node) { if (_traversalMode!=TRAVERSE_PARENTS) _nodePath.push_back(node); else _nodePath.insert(_nodePath.begin(),node); }
|
||||
|
||||
/** Method callby osg::Node::accept() method after
|
||||
* a call the NodeVisitor::apply(..).
|
||||
* Note, the user does not typically call pushNodeOnPath() as it
|
||||
* will be called automatically by the Node::accept() method.*/
|
||||
inline void popFromNodePath() { _nodePath.pop_back(); }
|
||||
inline void popFromNodePath() { if (_traversalMode!=TRAVERSE_PARENTS) _nodePath.pop_back(); else _nodePath.erase(_nodePath.begin()); }
|
||||
|
||||
/** Get the non const NodePath from the top most node applied down
|
||||
* to the current Node being visited.*/
|
||||
|
||||
138
include/osgGA/TrackerManipulator
Normal file
138
include/osgGA/TrackerManipulator
Normal file
@@ -0,0 +1,138 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGGA_TrackerMANIPULATOR
|
||||
#define OSGGA_TrackerMANIPULATOR 1
|
||||
|
||||
#include <osgGA/MatrixManipulator>
|
||||
#include <osg/Quat>
|
||||
|
||||
namespace osgGA{
|
||||
|
||||
class OSGGA_EXPORT TrackerManipulator : public MatrixManipulator
|
||||
{
|
||||
public:
|
||||
|
||||
TrackerManipulator();
|
||||
|
||||
virtual const char* className() const { return "Tracker"; }
|
||||
|
||||
void setTrackNode(osg::Node* node) { _trackNode = node; }
|
||||
osg::Node* getTrackNode() { return _trackNode.get(); }
|
||||
const osg::Node* getTrackNode() const { return _trackNode.get(); }
|
||||
|
||||
|
||||
enum RotationMode
|
||||
{
|
||||
ELEVATION_AZIM_ROLL,
|
||||
ELEVATION_AZIM,
|
||||
};
|
||||
|
||||
void setRotationMode(RotationMode mode);
|
||||
RotationMode getRotationMode() const { return _rotationMode; }
|
||||
|
||||
|
||||
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
|
||||
virtual void setByMatrix(const osg::Matrixd& matrix);
|
||||
|
||||
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
|
||||
virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
|
||||
|
||||
/** get the position of the manipulator as 4x4 Matrix.*/
|
||||
virtual osg::Matrixd getMatrix() const;
|
||||
|
||||
/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
|
||||
virtual osg::Matrixd getInverseMatrix() const;
|
||||
|
||||
/** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/
|
||||
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }
|
||||
|
||||
/** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/
|
||||
virtual float getFusionDistanceValue() const { return _distance; }
|
||||
|
||||
/** Attach a node to the manipulator.
|
||||
Automatically detaches previously attached node.
|
||||
setNode(NULL) detaches previously nodes.
|
||||
Is ignored by manipulators which do not require a reference model.*/
|
||||
virtual void setNode(osg::Node*);
|
||||
|
||||
/** Return node if attached.*/
|
||||
virtual const osg::Node* getNode() const;
|
||||
|
||||
/** Return node if attached.*/
|
||||
virtual osg::Node* getNode();
|
||||
|
||||
/** Move the camera to the default position.
|
||||
May be ignored by manipulators if home functionality is not appropriate.*/
|
||||
virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
|
||||
|
||||
/** Start/restart the manipulator.*/
|
||||
virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
|
||||
|
||||
/** handle events, return true if handled, false otherwise.*/
|
||||
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
|
||||
|
||||
/** Get the keyboard and mouse usage of this manipulator.*/
|
||||
virtual void getUsage(osg::ApplicationUsage& usage) const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~TrackerManipulator();
|
||||
|
||||
/** Reset the internal GUIEvent stack.*/
|
||||
void flushMouseEventStack();
|
||||
/** Add the current mouse GUIEvent to internal stack.*/
|
||||
void addMouseEvent(const GUIEventAdapter& ea);
|
||||
|
||||
osg::Vec3d computeCenter() const;
|
||||
|
||||
void computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up);
|
||||
|
||||
/** For the give mouse movement calculate the movement of the camera.
|
||||
Return true is camera has moved and a redraw is required.*/
|
||||
bool calcMovement();
|
||||
|
||||
void trackball(osg::Vec3& axis,double& angle, double p1x, double p1y, double p2x, double p2y);
|
||||
double tb_project_to_sphere(double r, double x, double y);
|
||||
|
||||
|
||||
/** Check the speed at which the mouse is moving.
|
||||
If speed is below a threshold then return false, otherwise return true.*/
|
||||
bool isMouseMoving();
|
||||
|
||||
|
||||
void clampOrientation();
|
||||
|
||||
|
||||
// Internal event stack comprising last three mouse events.
|
||||
osg::ref_ptr<const GUIEventAdapter> _ga_t1;
|
||||
osg::ref_ptr<const GUIEventAdapter> _ga_t0;
|
||||
|
||||
osg::ref_ptr<osg::Node> _node;
|
||||
osg::ref_ptr<osg::Node> _trackNode;
|
||||
|
||||
RotationMode _rotationMode;
|
||||
|
||||
bool _thrown;
|
||||
|
||||
osg::Vec3d _center;
|
||||
osg::Quat _rotation;
|
||||
float _distance;
|
||||
osg::Vec3d _previousUp;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -54,12 +54,12 @@ class OSGPRODUCER_EXPORT Viewer : public OsgCameraGroup, public osgGA::GUIAction
|
||||
DRIVE_MANIPULATOR = 2,
|
||||
FLIGHT_MANIPULATOR = 4,
|
||||
TERRAIN_MANIPULATOR = 8,
|
||||
STATE_MANIPULATOR = 16,
|
||||
HEAD_LIGHT_SOURCE = 32,
|
||||
SKY_LIGHT_SOURCE = 64,
|
||||
STATS_MANIPULATOR = 128,
|
||||
VIEWER_MANIPULATOR = 256,
|
||||
ESCAPE_SETS_DONE = 512,
|
||||
STATE_MANIPULATOR = 32,
|
||||
HEAD_LIGHT_SOURCE = 64,
|
||||
SKY_LIGHT_SOURCE = 128,
|
||||
STATS_MANIPULATOR = 256,
|
||||
VIEWER_MANIPULATOR = 512,
|
||||
ESCAPE_SETS_DONE = 1024,
|
||||
STANDARD_SETTINGS = TRACKBALL_MANIPULATOR|
|
||||
DRIVE_MANIPULATOR |
|
||||
FLIGHT_MANIPULATOR |
|
||||
|
||||
Reference in New Issue
Block a user