From Stephan Huber, "attached you'll find the missing GraphicsHandleCocoa-implementation."
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@@ -72,6 +72,7 @@ ELSE()
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IF(${OSG_WINDOWING_SYSTEM} STREQUAL "Cocoa")
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ADD_DEFINITIONS(-DUSE_DARWIN_COCOA_IMPLEMENTATION)
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SET(LIB_PUBLIC_HEADERS ${LIB_PUBLIC_HEADERS}
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${HEADER_PATH}/api/Cocoa/GraphicsHandleCocoa
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${HEADER_PATH}/api/Cocoa/GraphicsWindowCocoa
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${HEADER_PATH}/api/Cocoa/PixelBufferCocoa
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)
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@@ -971,17 +971,10 @@ bool GraphicsWindowCocoa::realizeImplementation()
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// create the context
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NSOpenGLContext* sharedContext = NULL;
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GraphicsWindowCocoa* graphicsWindowCocoa = dynamic_cast<GraphicsWindowCocoa*>(_traits->sharedContext);
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if (graphicsWindowCocoa)
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GraphicsHandleCocoa* graphicsHandleCocoa = dynamic_cast<GraphicsHandleCocoa*>(_traits->sharedContext);
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if (graphicsHandleCocoa)
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{
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sharedContext = graphicsWindowCocoa->getContext();
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}
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else
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{
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PixelBufferCocoa* pixelbuffer = dynamic_cast<PixelBufferCocoa*>(_traits->sharedContext);
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if (pixelbuffer) {
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sharedContext = pixelbuffer->getContext();
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}
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sharedContext = graphicsHandleCocoa->getNSOpenGLContext();
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}
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NSOpenGLPixelFormat* pixelformat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr ];
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@@ -17,20 +17,20 @@ namespace osgViewer {
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void PixelBufferCocoa::init()
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{
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//std::cout << "PixelBufferCocoa :: init not implemented yet " << std::endl;
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_valid = _initialized = true;
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//std::cout << "PixelBufferCocoa :: init not implemented yet " << std::endl;
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_valid = _initialized = true;
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}
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bool PixelBufferCocoa::realizeImplementation()
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{
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std::cout << "PixelBufferCocoa :: realizeImplementation not implemented yet " << std::endl;
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std::cout << "PixelBufferCocoa :: realizeImplementation not implemented yet " << std::endl;
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormatAttribute attr[32];
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int i = 0;
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attr[i++] = NSOpenGLPFADepthSize;
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@@ -65,20 +65,14 @@ bool PixelBufferCocoa::realizeImplementation()
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// create the context
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NSOpenGLContext* sharedContext = NULL;
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GraphicsWindowCocoa* graphicsWindowCocoa = dynamic_cast<GraphicsWindowCocoa*>(_traits->sharedContext);
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if (graphicsWindowCocoa)
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GraphicsHandleCocoa* graphicsHandleCocoa = dynamic_cast<GraphicsHandleCocoa*>(_traits->sharedContext);
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if (graphicsHandleCocoa)
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{
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sharedContext = graphicsWindowCocoa->getContext();
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sharedContext = graphicsHandleCocoa->getNSOpenGLContext();
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}
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else
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{
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PixelBufferCocoa* pixelbuffer = dynamic_cast<PixelBufferCocoa*>(_traits->sharedContext);
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if (pixelbuffer) {
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sharedContext = pixelbuffer->getContext();
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}
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}
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NSOpenGLPixelFormat* pixelformat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr ];
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NSOpenGLPixelFormat* pixelformat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr ];
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_context = [[NSOpenGLContext alloc] initWithFormat: pixelformat shareContext: sharedContext];
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NSOpenGLPixelBuffer* pbuffer = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget: _traits->target textureInternalFormat: _traits->format textureMaxMipMapLevel: _traits->level pixelsWide: _traits->width pixelsHigh: _traits->height];
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@@ -93,7 +87,7 @@ bool PixelBufferCocoa::realizeImplementation()
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void PixelBufferCocoa::closeImplementation()
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{
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_realized = false;
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_realized = false;
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}
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@@ -103,23 +97,23 @@ void PixelBufferCocoa::closeImplementation()
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/** Make this graphics context current.*/
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bool PixelBufferCocoa::makeCurrentImplementation()
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{
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// osg::notify(osg::INFO) << "PixelBufferCocoa::makeCurrentImplementation" << std::endl;
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// osg::notify(osg::INFO) << "PixelBufferCocoa::makeCurrentImplementation" << std::endl;
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[_context makeCurrentContext];
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return true;
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return true;
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}
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/** Make this graphics context current with specified read context implementation. */
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bool PixelBufferCocoa::makeContextCurrentImplementation(osg::GraphicsContext* readContext)
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{
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return makeCurrentImplementation();
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return makeCurrentImplementation();
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}
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/** Release the graphics context.*/
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bool PixelBufferCocoa::releaseContextImplementation()
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{
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// osg::notify(osg::INFO) << "PixelBufferCocoa::releaseContextImplementation" << std::endl;
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// osg::notify(osg::INFO) << "PixelBufferCocoa::releaseContextImplementation" << std::endl;
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[NSOpenGLContext clearCurrentContext];
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return true;
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@@ -128,18 +122,18 @@ bool PixelBufferCocoa::releaseContextImplementation()
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/** Bind the graphics context to associated texture implementation.*/
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void PixelBufferCocoa::bindPBufferToTextureImplementation( GLenum buffer )
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{
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std::cout << "PixelBufferCocoa :: bindPBufferToTextureImplementation not implemented yet " << std::endl;
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std::cout << "PixelBufferCocoa :: bindPBufferToTextureImplementation not implemented yet " << std::endl;
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}
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/** Swap the front and back buffers.*/
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void PixelBufferCocoa::swapBuffersImplementation()
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{
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osg::notify(osg::INFO) << "PixelBufferCocoa::swapBuffersImplementation" << std::endl;
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osg::notify(osg::INFO) << "PixelBufferCocoa::swapBuffersImplementation" << std::endl;
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[_context flushBuffer];
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}
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PixelBufferCocoa::~PixelBufferCocoa()
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{
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{
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[_context release];
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}
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