Fixed doxygen comments.
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@@ -33,11 +33,11 @@
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namespace osgParticle
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{
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/** The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction.
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You can add this drawable to any <CODE>Geode</CODE> as you usually do with other
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<CODE>Drawable</CODE> classes. Each instance of <CODE>ParticleSystem</CODE> is a separate set of
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particles; it provides the interface for creating particles and iterating
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through them (see the <CODE>Emitter</CODE> and <CODE>Program</CODE> classes).
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/** The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction.
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* You can add this drawable to any Geode as you usually do with other
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* Drawable classes. Each instance of ParticleSystem is a separate set of
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* particles; it provides the interface for creating particles and iterating
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* through them (see the Emitter and Program classes).
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*/
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class OSGPARTICLE_EXPORT ParticleSystem: public osg::Drawable {
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public:
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@@ -87,9 +87,9 @@ namespace osgParticle
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/** Set the double pass rendering flag.
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Double pass rendering avoids overdraw problems between particle systems
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and other opaque objects. If you can render all the particle systems <U>after</U>
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and other opaque objects. If you can render all the particle systems after
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the opaque objects, then double pass is not necessary and can be turned off (best choice).
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If you set the default attributes with <CODE>setDefaultAttributes</CODE>, then the particle
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If you set the default attributes with setDefaultAttributes, then the particle
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system will fall into a transparent bin.
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*/
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inline void setDoublePassRendering(bool v);
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