Implemented basic Timeout display and timing codes
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@@ -14,30 +14,65 @@
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#ifndef OSGPRESENTATION_TIMOUTOUT
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#define OSGPRESENTATION_TIMOUTOUT 1
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#include <osg/Group>
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#include <osg/Transform>
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#include <osgPresentation/Export>
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namespace osgPresentation {
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class OSGPRESENTATION_EXPORT Timeout : public osg::Group
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class OSGPRESENTATION_EXPORT HUDSettings : public osg::Referenced
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{
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public:
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HUDSettings(double slideDistance, float eyeOffset, unsigned int leftMask, unsigned int rightMask);
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virtual bool getModelViewMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const;
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virtual bool getInverseModelViewMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const;
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double _slideDistance;
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double _eyeOffset;
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unsigned int _leftMask;
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unsigned int _rightMask;
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protected:
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virtual ~HUDSettings();
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};
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class OSGPRESENTATION_EXPORT Timeout : public osg::Transform
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{
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public:
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Timeout();
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Timeout(HUDSettings* hudSettings=0);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Timeout(const Timeout&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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Timeout(const Timeout& timeout,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgPresentation, Timeout);
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void setIdleDurationBeforeTimeoutDisplay(double t) { _idleDurationBeforeTimeoutDisplay = t; }
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double getIdleDurationBeforeTimeoutDisplay() const { return _idleDurationBeforeTimeoutDisplay; }
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void setIdleDurationBeforeTimeoutAction(double t) { _idleDurationBeforeTimeoutAction = t; }
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double getIdleDurationBeforeTimeoutAction() const { return _idleDurationBeforeTimeoutAction; }
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virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
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virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
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virtual void traverse(osg::NodeVisitor& nv);
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protected:
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virtual ~Timeout();
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osg::ref_ptr<HUDSettings> _hudSettings;
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int _previousFrameNumber;
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double _timeOfLastEvent;
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double _idleDurationBeforeTimeoutDisplay;
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double _idleDurationBeforeTimeoutAction;
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};
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}
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#endif
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#endif
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