Implemented basic Timeout display and timing codes

This commit is contained in:
Robert Osfield
2013-01-16 16:13:30 +00:00
parent 81008c24df
commit b8b8365c06
5 changed files with 248 additions and 63 deletions

View File

@@ -14,30 +14,65 @@
#ifndef OSGPRESENTATION_TIMOUTOUT
#define OSGPRESENTATION_TIMOUTOUT 1
#include <osg/Group>
#include <osg/Transform>
#include <osgPresentation/Export>
namespace osgPresentation {
class OSGPRESENTATION_EXPORT Timeout : public osg::Group
class OSGPRESENTATION_EXPORT HUDSettings : public osg::Referenced
{
public:
HUDSettings(double slideDistance, float eyeOffset, unsigned int leftMask, unsigned int rightMask);
virtual bool getModelViewMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const;
virtual bool getInverseModelViewMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const;
double _slideDistance;
double _eyeOffset;
unsigned int _leftMask;
unsigned int _rightMask;
protected:
virtual ~HUDSettings();
};
class OSGPRESENTATION_EXPORT Timeout : public osg::Transform
{
public:
Timeout();
Timeout(HUDSettings* hudSettings=0);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Timeout(const Timeout&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
Timeout(const Timeout& timeout,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgPresentation, Timeout);
void setIdleDurationBeforeTimeoutDisplay(double t) { _idleDurationBeforeTimeoutDisplay = t; }
double getIdleDurationBeforeTimeoutDisplay() const { return _idleDurationBeforeTimeoutDisplay; }
void setIdleDurationBeforeTimeoutAction(double t) { _idleDurationBeforeTimeoutAction = t; }
double getIdleDurationBeforeTimeoutAction() const { return _idleDurationBeforeTimeoutAction; }
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual ~Timeout();
osg::ref_ptr<HUDSettings> _hudSettings;
int _previousFrameNumber;
double _timeOfLastEvent;
double _idleDurationBeforeTimeoutDisplay;
double _idleDurationBeforeTimeoutAction;
};
}
#endif
#endif