Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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@@ -60,6 +60,18 @@ class OSG_EXPORT TextureCubeMap : public Texture
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/** Get the number of images that can be assigned to the Texture. */
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virtual unsigned int getNumImages() const { return 6; }
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/** return true if the texture image data has been modified and the associated GL texture object needs to be updated.*/
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virtual bool isDirty(unsigned int contextID) const
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{
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return (_images[0].valid() && _images[0]->getModifiedCount()!=_modifiedCount[0][contextID]) ||
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(_images[1].valid() && _images[1]->getModifiedCount()!=_modifiedCount[1][contextID]) ||
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(_images[2].valid() && _images[2]->getModifiedCount()!=_modifiedCount[2][contextID]) ||
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(_images[3].valid() && _images[3]->getModifiedCount()!=_modifiedCount[3][contextID]) ||
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(_images[4].valid() && _images[4]->getModifiedCount()!=_modifiedCount[4][contextID]) ||
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(_images[5].valid() && _images[5]->getModifiedCount()!=_modifiedCount[5][contextID]);
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}
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inline unsigned int& getModifiedCount(unsigned int face,unsigned int contextID) const
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{
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// get the modified count for the current contextID.
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