Introduced new shader composition approach that utilizes #pragma requires(), #pragma import_defines() and #ifdef in GLSL to enable multiple different versions of shaders based
on defines passed in from osg::StateSet::setDefine(..). git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14681 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -26,8 +26,6 @@
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#include <map>
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#ifndef GL_ARB_vertex_buffer_object
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#define GL_ARB_vertex_buffer_object
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#define GL_ARRAY_BUFFER_ARB 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
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#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
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@@ -582,6 +582,92 @@ inline void Drawable::draw(RenderInfo& renderInfo) const
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drawImplementation(renderInfo);
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}
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class AttributeFunctorArrayVisitor : public ArrayVisitor
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{
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public:
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AttributeFunctorArrayVisitor(Drawable::AttributeFunctor& af):
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_af(af),
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_type(0) {}
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virtual ~AttributeFunctorArrayVisitor() {}
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virtual void apply(ByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(ShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(IntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(UByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(UShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(UIntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(Vec4ubArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(FloatArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(Vec2Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(Vec3Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(Vec4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(DoubleArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(Vec2dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(Vec3dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(Vec4dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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inline void applyArray(Drawable::AttributeType type,Array* array)
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{
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if (array)
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{
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_type = type;
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array->accept(*this);
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}
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}
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protected:
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AttributeFunctorArrayVisitor& operator = (const AttributeFunctorArrayVisitor&) { return *this; }
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Drawable::AttributeFunctor& _af;
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Drawable::AttributeType _type;
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};
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class ConstAttributeFunctorArrayVisitor : public ConstArrayVisitor
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{
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public:
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ConstAttributeFunctorArrayVisitor(Drawable::ConstAttributeFunctor& af):
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_af(af),
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_type(0) {}
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virtual ~ConstAttributeFunctorArrayVisitor() {}
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virtual void apply(const ByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const ShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const IntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const UByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const UShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const UIntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec4ubArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const FloatArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec2Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec3Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const DoubleArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec2dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec3dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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virtual void apply(const Vec4dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
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inline void applyArray(Drawable::AttributeType type,const Array* array)
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{
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if (array)
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{
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_type = type;
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array->accept(*this);
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}
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}
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protected:
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ConstAttributeFunctorArrayVisitor& operator = (const ConstAttributeFunctorArrayVisitor&) { return *this; }
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Drawable::ConstAttributeFunctor& _af;
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Drawable::AttributeType _type;
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};
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}
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@@ -177,12 +177,19 @@ typedef char GLchar;
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#endif
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// EXT_geometry_shader4
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#ifndef EXT_geometry_shader4
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#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
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#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
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#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
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#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
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#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
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#endif
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#ifndef GL_VERSION_3_2
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#define GL_GEOMETRY_SHADER 0x8DD9
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#define GL_GEOMETRY_VERTICES_OUT 0x8DDA
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#define GL_GEOMETRY_INPUT_TYPE 0x8DDB
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#define GL_GEOMETRY_OUTPUT_TYPE 0x8DDC
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#define GL_GEOMETRY_VERTICES_OUT 0x8916
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#define GL_GEOMETRY_INPUT_TYPE 0x8917
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#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
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#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
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#define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD
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#define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE
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@@ -493,7 +500,7 @@ typedef char GLchar;
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#endif
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#ifndef GL_VERSION_4_3
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#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
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#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
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#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
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#define GL_SHADER_STORAGE_BUFFER 0x90D2
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#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
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@@ -26,6 +26,7 @@
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namespace osg {
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class OSG_EXPORT Geometry : public Drawable
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{
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public:
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@@ -389,6 +389,7 @@ class DrawElements : public PrimitiveSet
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/** Get the const ElementBufferObject. If no EBO is assigned returns NULL*/
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inline const osg::ElementBufferObject* getElementBufferObject() const { return dynamic_cast<const osg::ElementBufferObject*>(_bufferObject.get()); }
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virtual GLenum getDataType() = 0;
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virtual void resizeElements(unsigned int numIndices) = 0;
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virtual void reserveElements(unsigned int numIndices) = 0;
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virtual void setElement(unsigned int, unsigned int) = 0;
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@@ -446,6 +447,7 @@ class OSG_EXPORT DrawElementsUByte : public DrawElements, public VectorGLubyte
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virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
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virtual void offsetIndices(int offset);
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virtual GLenum getDataType() { return GL_UNSIGNED_BYTE; }
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virtual void resizeElements(unsigned int numIndices) { resize(numIndices); }
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virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
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virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
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@@ -509,6 +511,7 @@ class OSG_EXPORT DrawElementsUShort : public DrawElements, public VectorGLushort
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virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
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virtual void offsetIndices(int offset);
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virtual GLenum getDataType() { return GL_UNSIGNED_SHORT; }
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virtual void resizeElements(unsigned int numIndices) { resize(numIndices); }
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virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
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virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
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@@ -572,6 +575,7 @@ class OSG_EXPORT DrawElementsUInt : public DrawElements, public VectorGLuint
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virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
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virtual void offsetIndices(int offset);
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virtual GLenum getDataType() { return GL_UNSIGNED_INT; }
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virtual void resizeElements(unsigned int numIndices) { resize(numIndices); }
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virtual void reserveElements(unsigned int numIndices) { reserve(numIndices); }
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virtual void setElement(unsigned int i, unsigned int v) { (*this)[i] = v; }
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@@ -151,6 +151,13 @@ class OSG_EXPORT Program : public osg::StateAttribute
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/** Get TransformFeedBack Mode. */
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GLenum getTransformFeedBackMode() const {return _feedbackmode;}
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/** Experimental. */
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void setShaderDefines(const ShaderDefines& shaderDefs) { _shaderDefines = shaderDefs; }
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ShaderDefines& getShaderDefines() { return _shaderDefines; }
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const ShaderDefines& getShaderDefines() const { return _shaderDefines; }
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/** Simple class for wrapping up the data used in glProgramBinary and glGetProgramBinary.
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* On the first run of your application Programs should be assigned an empty ProgramBinary.
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* Before your application exits it should retrieve the program binary via
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@@ -245,8 +252,8 @@ class OSG_EXPORT Program : public osg::StateAttribute
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};
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typedef std::map< unsigned int, ActiveVarInfo > ActiveUniformMap;
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typedef std::map< std::string, ActiveVarInfo > ActiveVarInfoMap;
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const ActiveUniformMap& getActiveUniforms(unsigned int contextID) const;
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const ActiveVarInfoMap& getActiveAttribs(unsigned int contextID) const;
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//const ActiveUniformMap& getActiveUniforms(unsigned int contextID) const;
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//const ActiveVarInfoMap& getActiveAttribs(unsigned int contextID) const;
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struct UniformBlockInfo
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{
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UniformBlockInfo() : _index(GL_INVALID_INDEX), _size(0) {}
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@@ -258,7 +265,8 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLsizei _size;
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};
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typedef std::map<std::string, UniformBlockInfo> UniformBlockMap;
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const UniformBlockMap& getUniformBlocks(unsigned contextID) const;
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//const UniformBlockMap& getUniformBlocks(unsigned contextID) const;
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public:
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// make PerContextProgram a friend to allow it access Program's protected
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@@ -275,6 +283,9 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLuint getHandle() const {return _glProgramHandle;}
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void setDefineString(const std::string& defStr) { _defineStr = defStr; }
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const std::string& getDefineString() const { return _defineStr; }
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void requestLink();
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virtual void linkProgram(osg::State& state);
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virtual bool validateProgram();
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@@ -359,8 +370,13 @@ class OSG_EXPORT Program : public osg::StateAttribute
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const Program* _program;
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/** Pointer to this context's extension functions */
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osg::ref_ptr<GLExtensions> _extensions;
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/** Handle to the actual OpenGL glProgram */
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GLuint _glProgramHandle;
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/** Define string passed on to Shaders to help configure them.*/
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std::string _defineStr;
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/** Does our glProgram need to be linked? */
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bool _needsLink;
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/** Is our glProgram successfully linked? */
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@@ -391,15 +407,33 @@ class OSG_EXPORT Program : public osg::StateAttribute
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PerContextProgram& operator=(const PerContextProgram&); // disallowed
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};
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struct OSG_EXPORT ProgramObjects : public osg::Referenced
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{
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typedef std::vector< osg::ref_ptr<PerContextProgram> > PerContextPrograms;
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ProgramObjects(const Program* program, unsigned int contextID);
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unsigned int _contextID;
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const Program* _program;
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mutable PerContextPrograms _perContextPrograms;
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PerContextProgram* getPCP(const std::string& defineStr) const;
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PerContextProgram* createPerContextProgram(const std::string& defineStr);
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void requestLink();
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void addShaderToAttach(Shader* shader);
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void addShaderToDetach(Shader* shader);
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bool getGlProgramInfoLog(std::string& log) const;
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};
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/** Get the PCP for a particular GL context */
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PerContextProgram* getPCP(unsigned int contextID) const;
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PerContextProgram* getPCP(State& state) const;
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protected: /*methods*/
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virtual ~Program();
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protected: /*data*/
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mutable osg::buffered_value< osg::ref_ptr<PerContextProgram> > _pcpList;
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mutable osg::buffered_value< osg::ref_ptr<ProgramObjects> > _pcpList;
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AttribBindingList _attribBindingList;
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FragDataBindingList _fragDataBindingList;
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UniformBlockBindingList _uniformBlockBindingList;
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@@ -424,6 +458,9 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLenum _feedbackmode;
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std::vector<std::string> _feedbackout;
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ShaderDefines _shaderDefines;
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private:
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Program& operator=(const Program&); // disallowed
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@@ -33,6 +33,9 @@ namespace osg {
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class Program;
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// set of shader define strings that the shader is dependent upon.
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typedef std::set<std::string> ShaderDefines;
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/** Simple class for wrapping up the data used in OpenGL ES 2's glShaderBinary calls.
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* ShaderBinary is set up with the binary data then assigned to one or more osg::Shader. */
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class OSG_EXPORT ShaderBinary : public osg::Object
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@@ -131,6 +134,25 @@ class OSG_EXPORT Shader : public osg::Object
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inline const std::string& getShaderSource() const { return _shaderSource; }
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enum ShaderDefinesMode
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{
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USE_SHADER_PRAGAMA,
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USE_MANUAL_SETTINGS
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};
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void setShaderDefinesMode(ShaderDefinesMode sdm) { _shaderDefinesMode = sdm; }
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ShaderDefinesMode getShaderDefinesMode() const { return _shaderDefinesMode; }
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void setShaderDefines(const ShaderDefines& shaderDefs) { _shaderDefines = shaderDefs; }
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ShaderDefines& getShaderDefines() { return _shaderDefines; }
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const ShaderDefines& getShaderDefines() const { return _shaderDefines; }
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void setShaderRequirements(const ShaderDefines& shaderDefs) { _shaderRequirements = shaderDefs; }
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ShaderDefines& getShaderRequirements() { return _shaderRequirements; }
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const ShaderDefines& getShaderRequirements() const { return _shaderRequirements; }
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/** Set the Shader using a ShaderBinary. */
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void setShaderBinary(ShaderBinary* shaderBinary) { _shaderBinary = shaderBinary; }
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@@ -183,14 +205,6 @@ class OSG_EXPORT Shader : public osg::Object
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/** If needed, compile the PCS's glShader */
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void compileShader(osg::State& state) const;
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/** For a given GL context, attach a glShader to a glProgram */
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void attachShader(unsigned int contextID, GLuint program) const;
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/** For a given GL context, detach a glShader to a glProgram */
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void detachShader(unsigned int contextID, GLuint program) const;
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/** Query InfoLog from a glShader */
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bool getGlShaderInfoLog(unsigned int contextID, std::string& log) const;
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/** Mark internal glShader for deletion.
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* Deletion requests are queued until they can be executed
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@@ -215,6 +229,9 @@ class OSG_EXPORT Shader : public osg::Object
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public:
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PerContextShader(const Shader* shader, unsigned int contextID);
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void setDefineString(const std::string& defStr) { _defineStr = defStr; }
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const std::string& getDefineString() const { return _defineStr; }
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GLuint getHandle() const {return _glShaderHandle;}
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void requestCompile();
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@@ -235,14 +252,22 @@ class OSG_EXPORT Shader : public osg::Object
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protected: /*data*/
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/** Pointer to our parent osg::Shader */
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const Shader* _shader;
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/** Pointer to this context's extension functions. */
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osg::ref_ptr<osg::GLExtensions> _extensions;
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/** Handle to the actual glShader. */
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GLuint _glShaderHandle;
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/** Define string passed on to Shaders to help configure them.*/
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std::string _defineStr;
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/** Does our glShader need to be recompiled? */
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bool _needsCompile;
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/** Is our glShader successfully compiled? */
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bool _isCompiled;
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const unsigned int _contextID;
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private:
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@@ -251,7 +276,23 @@ class OSG_EXPORT Shader : public osg::Object
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PerContextShader& operator=(const PerContextShader&); // disallowed
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};
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PerContextShader* getPCS(unsigned int contextID) const;
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struct OSG_EXPORT ShaderObjects : public osg::Referenced
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{
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typedef std::vector< osg::ref_ptr<PerContextShader> > PerContextShaders;
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ShaderObjects(const Shader* shader, unsigned int contextID);
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unsigned int _contextID;
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const Shader* _shader;
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mutable PerContextShaders _perContextShaders;
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PerContextShader* getPCS(const std::string& defineStr) const;
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PerContextShader* createPerContextShader(const std::string& defineStr);
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void requestCompile();
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};
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PerContextShader* getPCS(osg::State& state) const;
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protected: /*methods*/
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virtual ~Shader();
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@@ -261,7 +302,11 @@ class OSG_EXPORT Shader : public osg::Object
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bool addProgramRef( osg::Program* program );
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bool removeProgramRef( osg::Program* program );
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protected: /*data*/
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void _computeShaderDefines();
|
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void _parseShaderDefines(const std::string& str, ShaderDefines& defines);
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protected: /*data*/
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Type _type;
|
||||
std::string _shaderFileName;
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std::string _shaderSource;
|
||||
@@ -269,10 +314,15 @@ class OSG_EXPORT Shader : public osg::Object
|
||||
|
||||
CodeInjectionMap _codeInjectionMap;
|
||||
|
||||
// ShaderDefines variables
|
||||
ShaderDefinesMode _shaderDefinesMode;
|
||||
ShaderDefines _shaderDefines;
|
||||
ShaderDefines _shaderRequirements;
|
||||
|
||||
/** osg::Programs that this osg::Shader is attached to */
|
||||
typedef std::set< osg::Program* > ProgramSet;
|
||||
ProgramSet _programSet;
|
||||
mutable osg::buffered_value< osg::ref_ptr<PerContextShader> > _pcsList;
|
||||
mutable osg::buffered_value< osg::ref_ptr<ShaderObjects> > _pcsList;
|
||||
|
||||
private:
|
||||
Shader& operator=(const Shader&); // disallowed
|
||||
|
||||
@@ -1588,21 +1588,54 @@ class OSG_EXPORT State : public Referenced
|
||||
UniformVec uniformVec;
|
||||
};
|
||||
|
||||
struct DefineStack
|
||||
{
|
||||
typedef std::vector<StateSet::DefinePair> DefineVec;
|
||||
|
||||
DefineStack() {}
|
||||
|
||||
void print(std::ostream& fout) const;
|
||||
|
||||
bool changed;
|
||||
DefineVec defineVec;
|
||||
};
|
||||
|
||||
struct DefineMap
|
||||
{
|
||||
DefineMap():
|
||||
changed(false) {}
|
||||
|
||||
typedef std::map<std::string, DefineStack> DefineStackMap;
|
||||
DefineStackMap map;
|
||||
bool changed;
|
||||
StateSet::DefineList currentDefines;
|
||||
|
||||
bool updateCurrentDefines();
|
||||
|
||||
};
|
||||
|
||||
typedef std::map<StateAttribute::GLMode,ModeStack> ModeMap;
|
||||
typedef std::vector<ModeMap> TextureModeMapList;
|
||||
|
||||
typedef std::map<StateAttribute::TypeMemberPair,AttributeStack> AttributeMap;
|
||||
typedef std::vector<AttributeMap> TextureAttributeMapList;
|
||||
|
||||
typedef std::map<std::string,UniformStack> UniformMap;
|
||||
typedef std::map<std::string, UniformStack> UniformMap;
|
||||
|
||||
typedef std::vector<ref_ptr<const Matrix> > MatrixStack;
|
||||
|
||||
inline const ModeMap& getModeMap() const {return _modeMap;};
|
||||
inline const AttributeMap& getAttributeMap() const {return _attributeMap;};
|
||||
inline const UniformMap& getUniformMap() const {return _uniformMap;};
|
||||
inline const TextureModeMapList& getTextureModeMapList() const {return _textureModeMapList;};
|
||||
inline const TextureAttributeMapList& getTextureAttributeMapList() const {return _textureAttributeMapList;};
|
||||
typedef std::vector< ref_ptr<const Matrix> > MatrixStack;
|
||||
|
||||
inline const ModeMap& getModeMap() const {return _modeMap;}
|
||||
inline const AttributeMap& getAttributeMap() const {return _attributeMap;}
|
||||
inline const UniformMap& getUniformMap() const {return _uniformMap;}
|
||||
inline DefineMap& getDefineMap() {return _defineMap;}
|
||||
inline const DefineMap& getDefineMap() const {return _defineMap;}
|
||||
inline const TextureModeMapList& getTextureModeMapList() const {return _textureModeMapList;}
|
||||
inline const TextureAttributeMapList& getTextureAttributeMapList() const {return _textureAttributeMapList;}
|
||||
|
||||
std::string getDefineString(const osg::ShaderDefines& shaderDefines);
|
||||
bool supportsShaderRequirements(const osg::ShaderDefines& shaderRequirements);
|
||||
bool supportsShaderRequirement(const std::string& shaderRequirement);
|
||||
|
||||
protected:
|
||||
|
||||
@@ -1806,6 +1839,7 @@ class OSG_EXPORT State : public Referenced
|
||||
ModeMap _modeMap;
|
||||
AttributeMap _attributeMap;
|
||||
UniformMap _uniformMap;
|
||||
DefineMap _defineMap;
|
||||
|
||||
TextureModeMapList _textureModeMapList;
|
||||
TextureAttributeMapList _textureAttributeMapList;
|
||||
@@ -1865,18 +1899,22 @@ class OSG_EXPORT State : public Referenced
|
||||
inline void pushModeList(ModeMap& modeMap,const StateSet::ModeList& modeList);
|
||||
inline void pushAttributeList(AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
|
||||
inline void pushUniformList(UniformMap& uniformMap,const StateSet::UniformList& uniformList);
|
||||
inline void pushDefineList(DefineMap& defineMap,const StateSet::DefineList& defineList);
|
||||
|
||||
inline void popModeList(ModeMap& modeMap,const StateSet::ModeList& modeList);
|
||||
inline void popAttributeList(AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
|
||||
inline void popUniformList(UniformMap& uniformMap,const StateSet::UniformList& uniformList);
|
||||
inline void popDefineList(DefineMap& uniformMap,const StateSet::DefineList& defineList);
|
||||
|
||||
inline void applyModeList(ModeMap& modeMap,const StateSet::ModeList& modeList);
|
||||
inline void applyAttributeList(AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
|
||||
inline void applyUniformList(UniformMap& uniformMap,const StateSet::UniformList& uniformList);
|
||||
inline void applyDefineList(DefineMap& uniformMap,const StateSet::DefineList& defineList);
|
||||
|
||||
inline void applyModeMap(ModeMap& modeMap);
|
||||
inline void applyAttributeMap(AttributeMap& attributeMap);
|
||||
inline void applyUniformMap(UniformMap& uniformMap);
|
||||
inline void applyUniformMap(DefineMap& defineMap);
|
||||
|
||||
inline void applyModeListOnTexUnit(unsigned int unit,ModeMap& modeMap,const StateSet::ModeList& modeList);
|
||||
inline void applyAttributeListOnTexUnit(unsigned int unit,AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
|
||||
@@ -2042,6 +2080,44 @@ inline void State::pushUniformList(UniformMap& uniformMap,const StateSet::Unifor
|
||||
}
|
||||
}
|
||||
|
||||
inline void State::pushDefineList(DefineMap& defineMap,const StateSet::DefineList& defineList)
|
||||
{
|
||||
for(StateSet::DefineList::const_iterator aitr=defineList.begin();
|
||||
aitr!=defineList.end();
|
||||
++aitr)
|
||||
{
|
||||
// get the attribute stack for incoming type {aitr->first}.
|
||||
DefineStack& ds = defineMap.map[aitr->first];
|
||||
DefineStack::DefineVec& dv = ds.defineVec;
|
||||
if (dv.empty())
|
||||
{
|
||||
// first pair so simply push incoming pair to back.
|
||||
dv.push_back(StateSet::DefinePair(aitr->second.first,aitr->second.second));
|
||||
|
||||
ds.changed = true;
|
||||
defineMap.changed = true;
|
||||
}
|
||||
else if ((ds.defineVec.back().second & StateAttribute::OVERRIDE) && !(aitr->second.second & StateAttribute::PROTECTED)) // check the existing override flag
|
||||
{
|
||||
// push existing back since override keeps the previous value.
|
||||
ds.defineVec.push_back(ds.defineVec.back());
|
||||
}
|
||||
else
|
||||
{
|
||||
// no override on so simply push incoming pair to back.
|
||||
dv.push_back(StateSet::DefinePair(aitr->second.first,aitr->second.second));
|
||||
|
||||
// if the back of the stack has changed since the last then mark it as changed.
|
||||
bool changed = (dv[dv.size()-2].first==dv[dv.size()-1].first);
|
||||
if (changed)
|
||||
{
|
||||
ds.changed = true;
|
||||
defineMap.changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void State::popModeList(ModeMap& modeMap,const StateSet::ModeList& modeList)
|
||||
{
|
||||
for(StateSet::ModeList::const_iterator mitr=modeList.begin();
|
||||
@@ -2089,6 +2165,28 @@ inline void State::popUniformList(UniformMap& uniformMap,const StateSet::Uniform
|
||||
}
|
||||
}
|
||||
|
||||
inline void State::popDefineList(DefineMap& defineMap,const StateSet::DefineList& defineList)
|
||||
{
|
||||
for(StateSet::DefineList::const_iterator aitr=defineList.begin();
|
||||
aitr!=defineList.end();
|
||||
++aitr)
|
||||
{
|
||||
// get the attribute stack for incoming type {aitr->first}.
|
||||
DefineStack& ds = defineMap.map[aitr->first];
|
||||
DefineStack::DefineVec& dv = ds.defineVec;
|
||||
if (!dv.empty())
|
||||
{
|
||||
// if the stack has less than 2 entries or new back vs old back are different then mark the DefineStack as changed
|
||||
if ((dv.size()<2) || (dv[dv.size()-2].first!=dv.back().first))
|
||||
{
|
||||
ds.changed = true;
|
||||
defineMap.changed = true;
|
||||
}
|
||||
dv.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void State::applyModeList(ModeMap& modeMap,const StateSet::ModeList& modeList)
|
||||
{
|
||||
StateSet::ModeList::const_iterator ds_mitr = modeList.begin();
|
||||
@@ -2643,6 +2741,74 @@ inline void State::applyUniformList(UniformMap& uniformMap,const StateSet::Unifo
|
||||
|
||||
}
|
||||
|
||||
inline void State::applyDefineList(DefineMap& defineMap, const StateSet::DefineList& defineList)
|
||||
{
|
||||
StateSet::DefineList::const_iterator dl_itr = defineList.begin();
|
||||
DefineMap::DefineStackMap::iterator dm_itr = defineMap.map.begin();
|
||||
|
||||
defineMap.changed = false;
|
||||
defineMap.currentDefines.clear();
|
||||
|
||||
while (dm_itr!=defineMap.map.end() && dl_itr!=defineList.end())
|
||||
{
|
||||
if (dm_itr->first<dl_itr->first)
|
||||
{
|
||||
DefineStack& ds = dm_itr->second;
|
||||
DefineStack::DefineVec& dv = ds.defineVec;
|
||||
if (!dv.empty() && (dv.back().second & StateAttribute::ON)!=0) defineMap.currentDefines[dm_itr->first] = dv.back();
|
||||
|
||||
++dm_itr;
|
||||
}
|
||||
else if (dl_itr->first<dm_itr->first)
|
||||
{
|
||||
if ((dl_itr->second.second & StateAttribute::ON)!=0) defineMap.currentDefines[dl_itr->first] = dl_itr->second;
|
||||
|
||||
++dl_itr;
|
||||
}
|
||||
else
|
||||
{
|
||||
// this_mitr & ds_mitr refer to the same mode, check the override
|
||||
// if any otherwise just apply the incoming mode.
|
||||
|
||||
DefineStack& ds = dm_itr->second;
|
||||
DefineStack::DefineVec& dv = ds.defineVec;
|
||||
|
||||
if (!dv.empty() && (dv.back().second & StateAttribute::OVERRIDE)!=0 && !(dl_itr->second.second & StateAttribute::PROTECTED))
|
||||
{
|
||||
// override is on, just treat as a normal apply on modes.
|
||||
if ((dv.back().second & StateAttribute::ON)!=0) defineMap.currentDefines[dm_itr->first] = dv.back();
|
||||
}
|
||||
else
|
||||
{
|
||||
// no override on or no previous entry, therefore consider incoming mode.
|
||||
if ((dl_itr->second.second & StateAttribute::ON)!=0) defineMap.currentDefines[dl_itr->first] = dl_itr->second;
|
||||
}
|
||||
|
||||
++dm_itr;
|
||||
++dl_itr;
|
||||
}
|
||||
}
|
||||
|
||||
// iterator over the remaining state modes to apply any previous changes.
|
||||
for(;
|
||||
dm_itr!=defineMap.map.end();
|
||||
++dm_itr)
|
||||
{
|
||||
// note GLMode = this_mitr->first
|
||||
DefineStack& ds = dm_itr->second;
|
||||
DefineStack::DefineVec& dv = ds.defineVec;
|
||||
if (!dv.empty() && (dv.back().second & StateAttribute::ON)!=0) defineMap.currentDefines[dm_itr->first] = dv.back();
|
||||
}
|
||||
|
||||
// iterator over the remaining incoming modes to apply any new mode.
|
||||
for(;
|
||||
dl_itr!=defineList.end();
|
||||
++dl_itr)
|
||||
{
|
||||
if ((dl_itr->second.second & StateAttribute::ON)!=0) defineMap.currentDefines[dl_itr->first] = dl_itr->second;
|
||||
}
|
||||
}
|
||||
|
||||
inline void State::applyModeMap(ModeMap& modeMap)
|
||||
{
|
||||
for(ModeMap::iterator mitr=modeMap.begin();
|
||||
|
||||
@@ -308,6 +308,35 @@ class OSG_EXPORT StateSet : public Object
|
||||
/** return the const list of all Uniforms contained in this const StateSet.*/
|
||||
inline const UniformList& getUniformList() const { return _uniformList; }
|
||||
|
||||
|
||||
typedef std::pair<std::string, StateAttribute::OverrideValue> DefinePair;
|
||||
typedef std::map<std::string, DefinePair> DefineList;
|
||||
|
||||
/** Added define pass on to shaders that use utilize that define, as secified by the GLSL #pragma import_defines(..) and #pragam requires(..). */
|
||||
void setDefine(const std::string& defineName, StateAttribute::OverrideValue value=StateAttribute::ON);
|
||||
|
||||
/** Added define with value to pass on to shaders that use utilize that define, as secified by the GLSL #pragma import_defines(..) and #pragam requires(..). */
|
||||
void setDefine(const std::string& defineName, const std::string& defineValue, StateAttribute::OverrideValue value=StateAttribute::ON);
|
||||
|
||||
DefinePair* getDefinePair(const std::string& defineName) { DefineList::iterator itr = _defineList.find(defineName); return (itr!=_defineList.end()) ? &(itr->second) : 0; }
|
||||
const DefinePair* getDefinePair(const std::string& defineName) const { DefineList::const_iterator itr = _defineList.find(defineName); return (itr!=_defineList.end()) ? &(itr->second) : 0; }
|
||||
|
||||
|
||||
/** Remove define*/
|
||||
void removeDefine(const std::string& defineName);
|
||||
|
||||
|
||||
/** Set the list of defines to pass on to shaders.*/
|
||||
void setDefineList(DefineList& dl) { _defineList = dl; }
|
||||
|
||||
/** Get the list of defines to pass on to shaders.*/
|
||||
DefineList& getDefineList() { return _defineList; }
|
||||
|
||||
/** Get the const list of defines to pass on to shaders.*/
|
||||
const DefineList& getDefineList() const { return _defineList; }
|
||||
|
||||
|
||||
|
||||
enum RenderingHint
|
||||
{
|
||||
DEFAULT_BIN = 0,
|
||||
@@ -474,6 +503,7 @@ class OSG_EXPORT StateSet : public Object
|
||||
TextureAttributeList _textureAttributeList;
|
||||
|
||||
UniformList _uniformList;
|
||||
DefineList _defineList;
|
||||
|
||||
inline ModeList& getOrCreateTextureModeList(unsigned int unit)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user