Introduced new shader composition approach that utilizes #pragma requires(), #pragma import_defines() and #ifdef in GLSL to enable multiple different versions of shaders based

on defines passed in from osg::StateSet::setDefine(..).



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14681 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-02-10 17:04:02 +00:00
parent bb637e73f3
commit b90503fdf5
14 changed files with 910 additions and 175 deletions

View File

@@ -308,6 +308,35 @@ class OSG_EXPORT StateSet : public Object
/** return the const list of all Uniforms contained in this const StateSet.*/
inline const UniformList& getUniformList() const { return _uniformList; }
typedef std::pair<std::string, StateAttribute::OverrideValue> DefinePair;
typedef std::map<std::string, DefinePair> DefineList;
/** Added define pass on to shaders that use utilize that define, as secified by the GLSL #pragma import_defines(..) and #pragam requires(..). */
void setDefine(const std::string& defineName, StateAttribute::OverrideValue value=StateAttribute::ON);
/** Added define with value to pass on to shaders that use utilize that define, as secified by the GLSL #pragma import_defines(..) and #pragam requires(..). */
void setDefine(const std::string& defineName, const std::string& defineValue, StateAttribute::OverrideValue value=StateAttribute::ON);
DefinePair* getDefinePair(const std::string& defineName) { DefineList::iterator itr = _defineList.find(defineName); return (itr!=_defineList.end()) ? &(itr->second) : 0; }
const DefinePair* getDefinePair(const std::string& defineName) const { DefineList::const_iterator itr = _defineList.find(defineName); return (itr!=_defineList.end()) ? &(itr->second) : 0; }
/** Remove define*/
void removeDefine(const std::string& defineName);
/** Set the list of defines to pass on to shaders.*/
void setDefineList(DefineList& dl) { _defineList = dl; }
/** Get the list of defines to pass on to shaders.*/
DefineList& getDefineList() { return _defineList; }
/** Get the const list of defines to pass on to shaders.*/
const DefineList& getDefineList() const { return _defineList; }
enum RenderingHint
{
DEFAULT_BIN = 0,
@@ -474,6 +503,7 @@ class OSG_EXPORT StateSet : public Object
TextureAttributeList _textureAttributeList;
UniformList _uniformList;
DefineList _defineList;
inline ModeList& getOrCreateTextureModeList(unsigned int unit)
{