Added TerrainNode::init() and s/getTreatBoundariesToValidDataAsDefaultValue flag.
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@@ -39,6 +39,8 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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virtual void traverse(osg::NodeVisitor& nv);
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/** Call init on any attached TerrainTechnique.*/
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void init();
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/** Set the TerrainTechnique*/
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void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
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@@ -105,13 +107,20 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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unsigned int getNumColorLayers() const { return _colorLayers.size(); }
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/** Set whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
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/** Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
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void setRequiresNormals(bool flag) { _requiresNormals = flag; }
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/** Get whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
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bool getRequiresNormals() const { return _requiresNormals; }
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/** Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value.*/
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void setTreatBoundariesToValidDataAsDefaultValue(bool flag) { _treatBoundariesToValidDataAsDefaultValue = flag; }
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/** Get whether the TeatBoundariesToValidDataAsDefaultValue hint.*/
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bool getTreatBoundariesToValidDataAsDefaultValue() const { return _treatBoundariesToValidDataAsDefaultValue; }
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/** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/
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virtual osg::BoundingSphere computeBound() const;
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@@ -152,6 +161,7 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
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Layers _colorLayers;
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bool _requiresNormals;
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bool _treatBoundariesToValidDataAsDefaultValue;
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};
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}
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@@ -51,9 +51,12 @@ class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object
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/** Traverse the terain subgraph.*/
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virtual void traverse(osg::NodeVisitor& nv);
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/** Dirty so that cached data structurese are updated.*/
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/** Dirty so that cached data structurese will be updated on next use.*/
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virtual void dirty();
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/** Return true if cached data structurese need updating.*/
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virtual bool isDirty() const { return _dirty; }
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protected:
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virtual ~TerrainTechnique();
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