Changed the support for anisotropic filtering in osg::Texture so that it
is now controlled via the setMaxAnisotropy(float) method, and is set up independently for the mag filter mode, which it previously was done.
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@@ -21,8 +21,6 @@ using namespace osgUtil;
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void Optimizer::optimize(osg::Node* node, unsigned int options)
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{
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return;
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if (options & COMBINE_ADJACENT_LODS)
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{
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