Refactored to use a typedef of Font to Font3D rather than have a separate Font3D class
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@@ -33,8 +33,7 @@ public:
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void setFontResolution(const osgText::FontResolution& fontSize);
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virtual osgText::Glyph* getGlyph(const osgText::FontResolution& fontRes, unsigned int charcode);
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virtual osgText::Glyph3D* getGlyph3D(unsigned int charcode) { return 0; }
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virtual osg::Vec2 getKerning(const osgText::FontResolution& fontRes, unsigned int leftcharcode,
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unsigned int rightcharcode, osgText::KerningType kerningType);
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virtual osg::Vec2 getKerning(unsigned int leftcharcode, unsigned int rightcharcode, osgText::KerningType kerningType);
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virtual bool hasVertical() const;
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virtual float getScale() const { return 1.0f; }
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