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ChangeLog
10
ChangeLog
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OSG Change log
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==============
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o Converted hangglide to use the sky and base as an earth/sky implementation
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which replaces the standard glClear done in RenderStage, therefore
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reducing the fill rate requirements for each frame, and increasing
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performance. The technique uses multiple rendering bin to force
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the drawing of the sky first, base second and then rest of the
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scene graph afterwards. The first two bins draw use osg::Depth
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state attribute to control glDepthFunc/Mask/Range so as to write
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to the far plane.
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o Fixed erroneous message in osgreflect.
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21th September 2001 - osg-20010921.tar.gz
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o Fixed compilation problem under Windows due to ctime being included
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